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AikiGhost

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Everything posted by AikiGhost

  1. Rosen, If you are willing Id be more than happy to have a look at em and perhaps make my own overheating rules
  2. I'm thinking of doing a short mechwarrior/battletech game using BRP and was wondering if there are any simple mecha rules out there already so I don't have to reinvent the wheel? Thanks in advance,
  3. Hi Ottomancer, I read your setting blog at http://www.riverofheavenrpg.com yesterday and made a few comments (Really liked the timeline, the alien consciousnesses awakening and all that entailed and the Machine Civilisation). I have to say Im really stoked for this. At last BRP gets a decent mid hardness sci fi RPG to rival Traveller, Heavy Gear and Jovian Chronicles. How many pages is the final book going to be? And if this sells will you be doing more setting/scenario books? Anyway thanks again for taking the reins in your teeth and making something us sci fi oriented BRP fans have been waiting decades for.
  4. Good stuff. Im enjoying reading Black bag Jobs at the moment.
  5. Will we be getting previews at some point? Not that it will make any difference to me, I already run almost all my sci fi with BRP and so this is already on my "must buy" list.
  6. Since this project looks to be actually nearing completion now, any idea if it will be available in a dead tree edition? Either direct from d101 or as PoD via lulu?
  7. I was also gong to chime in with Age of Shadow, it excellently presented and has a nice flavour to it IMHO.
  8. We always allowed starting stat +3 as maximum allowed stat for that PC.
  9. So is it more of a scenario book or a setting book? Any chance of someone doing a review at some point?
  10. Saw that tis was just released, anyone got their grubby little hands on it yet? Any chance of a short review?
  11. I thought it was odd that you kept hit locations & the hit locations roll when you cut the skills list down so much.
  12. Me and a couple of the regular Thursday night guys will be there. I may try running a laundry game.
  13. Fair enough I'm not really interested in "realism" or historical accuracy though, I personally don't use separate A% and P% percentages as it creates another unnecessary bunch of skills on ones sheet and succeeds in making warriors less competent when they start. BRP is deadly enough without nerfing a warriors starting skills.
  14. I always thought of the separate A% & P% in RQ3 as rather odd, as it would be incredibly difficult to become a master swordsman with 100% attack if you didn't have a similar level of parrying skill Personally when a simpler option is presented in BRP I always use it. As simplicity in play but remaining gritty BRPs main selling point to me.
  15. Just use the main weapon percentage with the off hand modifer.
  16. Probably not implementing the "feinting" houserule.
  17. To my mind it would make more sense to remove the parry skill from BRP altogether and simply grant a +20% or 30% to parry rolls on your main weapon skill when you have a shield. Perhaps saying that any parry roll below 20 or 30 (as appropriate) impacted on the shield thus using the shields HPs instead of the main weapon.
  18. Actually I'm Irish, just live in the UK. But yes I have seen and played the FF books in my youth.
  19. So say define a character with 3 or 4 Keywords (like FATES aspects) and each keyword gives you +30% or similar on related skill rolls? Interesting idea but I'm not really sure its BRP based any more at that stage.
  20. Its an interesting idea, how would you do weapon damage? Roll vs a resilience skill? Have each successful weapon hit put a negative modifier on the Resilience roll?
  21. As time goes on I'm getting more and more into rules light gaming so I though Id have a go at hacking BRP to a rules light version or BBRP. I've pruned the stats and skills quite a bit and was wondering if I was missing anything vital that people could spot? Basic BRP - A simplified version of BRP for use in rules lighter gaming. Stats Mind (2d6 +6) Dexterity (3d6) Body (2d6+6) Charisma (3d6) Hit Points: 9 + ½ Body Serious wound: 1 + ½ Body rounded down Damage bonus: 1 / 5th body rounded down Stress Points (Used like a combo of SAN & fatigue): 1+ ½ Mind rounded down Skills List Skill / Base Percentage Athletics Body + Dex Brawl Body x 3 Convince/Lie Mind + Charisma Dodge Dex x 2 Driving Dexterity Education / Gen Know Mind x 3 Languages Mind (+1 language per 20%) Larceny Dex Leadership Charisma Magic 0% Medicine Mind Melee Body + Dex Perception Mind x 3 Perform Charisma Piloting 0% Ranged Combat Dex x 2 Repair Mind + Dex Research Mind Resilience Body x 3 Science Mind Socialise Charisma x 3 Social Status 0% Specialist Knowledge 0% (Choose Field) Stealth Dex x 3 Streetwise Mind + Charisma Technology Mind x2 or 0% Tracking 0%
  22. Hey Wolverine any further news on this? Is it still a work in progress or has it gone by the wayside?
  23. I like it a lot, I think if I ever use one in my games this (San loss: 1/1D8) will become the most important stat line. I just see people failing san checks and loosing it all over the place
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