Jump to content

Atgxtg

Member
  • Posts

    8,900
  • Joined

  • Last visited

  • Days Won

    27

Everything posted by Atgxtg

  1. If it worked. Not so nice if it doesn't and she ends up as monster chow. BTW, what the hell is that thing?
  2. Uh, no. In the real world objects accelerate at approximately 10 meters per second per second, they don't fall at a constant velocity. That's why a 100 meter fall is usually fatal and a 1 meter fall usually isn't. This means that an object (living or otherwise) picks up speed as it falls. An object that falls for 2 seconds is traveling twice as fast as one that drops one second, it doesn't fall twice as far. So a flier gliding at a constant rate is better off than someone falling.
  3. That's fine, but I'm just saying that it has little to do with real world physics, which was the question asked. From a physics standpoint (and as I've said it probably doesn't apply in Glorantha) a bigger creature is going to need larger wings (or magic) in order to fly, and require the same lift to weight ratio (better than 1) to fly as a smaller creature. What would vary would be the wing loading, which would be a factor of how fast it would have to either move forward or beat it's wings to stay aloft. But SIZ should cancel out- it if didn't then large creature wouldn't be able to fly. But again, that's assuming real gravity and doesn't factor in for magic. From a physics standpoint would be more sound to to tie the "controlled fall" glide rate to a creatures Move, instead of SIZ. But again, this is Glorantha and real world physics need not apply here.
  4. Oh sure. I was just responding to the question as to if the physics bore out the falling speed. No, it doesn't, or even close. Nor does it have to. Real World physics don't work for Gloranthan giants either. But that's not really an issue, is it? Heck we don't even know what the gravity is on Glorantha, or if there is such a thing. Item might fall for some reason unknown to us.
  5. Be great if you were outnumbered. A group of adventures could each do a 4 point MM and have a great opening volley. I still believe that it's supposed to be one target, but the concept in intriguing. In RQ3 there were rules for firing into groups and melee, so it could be possible to hit the wrong target, if they were in a group. But if you were shooting at a group of enemies you probably wouldn't mind if one or two of the shots stayed off and hit someone else.
  6. No, not even close. Falling distance would be dependent on gravity, air density, surface area, and any lift provided by wings. This is Glorantha,though, so physics might not apply.
  7. Yeah, over at TrekRPG, the fans couldn't figure out what was going on. By all accounts Decipher's Star Trek and LoTR lines were doing very well, yet weren't making the sort of money the company expected. Of course when the VP in charge of finaces is ripping you off blind it probably doesn't matter how much money was actually coming into the company. Decipher was primarily a CCG company that was expanding into RPGs, just like what Wizard of the Coast did. WhatI'm shocked about is how no one managed to discover it for years. How do you hide that big a discrepancy? Okay, if you Amazon, Microsfot or Apple, a few mill might be nothing, but to most companiesthat's going to show up. Yeah< I got the LoTR and Trek stuff. I think the reason for CODA was that when LUG was sold to WotC, they planned on doing a D20 version of Star Trek, and later LoTR. When CBS/Paramount/Viacom/whoever held the rights pulled the plug, and the LUG team ended up working for Decipher, I think they tried to adapt their d20 stuff over to 2d6. It does look like a simplified version of D20.
  8. Yeah, TOR is a very good game with a usual approach. As far as pulling licenses go, Last Unicorn apparently lost it because they sold their company to WotC. CORRECTION: It was the Star Trek license that got pulled, LotR came later.. Then Decipher got it, and hired the people from Last Unicorn to write it. The Decipher went under due to some multi-million dollar bit of embezzlement .
  9. Thinking about it, I wonder if it would be considered "splitting attacks.".
  10. I thought that Chug-Niggurath was a college deity. How about Cyäegha? Cyäegha sleeps under the suspiciously named Dunkelhügel, the "Dark Hill" (of roasted beans?) in Germany (see, we're back in Germany again). Cyäegha's followers draw upon the deity for vitality (don't we all?) and fear awakening their god, whose wrath is said to be terrible (obviously a severe case of caffeine crash). Cyäegha manifests with a wide open eye (all that caffeine), and is also a deity of the ground, although my sources don't indicate if that's a course or a fine ground.
  11. Anything we know? I thought as much. At the very least it means splitting the profits with someone else.
  12. I think that's a different chain, but I like their Shoggoth shakes, pity they only have them around the spring solstice. Oh, and I just went out and did some investigating in the field. The Frozen Coffee has no SAN altering properties.
  13. y'all? Are you from Southeast Germany? But I'm still trying to figure out which Mythos entity is behind it all. An elder god of caffeine and horror of the empty calories.
  14. I think that's just because while they all have the same trajectory, not all the shots will hit. Kinda like firing a bunch of rockets at once. I wonder if Chaosium ever addressed this is Wryms Footnotes or some such. Being able to split targets would make MM an ever better spell that it is now, and that's saying something. On a per point basis it might just be the biggest damage spell in the game.
  15. Makes sense. People can't all be going there for the donuts. I just goggled and discovered there are thirty six DD's in the city of Worcesterand if you draw lines to connect them you could get an elder sign. Now I'm scared. I live near a Starbucks though, so Dagon might protect me-or at least help face the apocalypse properly caffeinated. Beware the Berliner, the unholiest of donuts. No, it's just how they control them.
  16. I was thinking the same thing, and it was one of the reasons why I've considered upping the AP for the weapons used by Amberites. BRTC's Timerlords system had a rule for this. If I recall it correctly, a weapon had to have enough armor to take an average damage roll. If not the weapon would take damage whenever it's armor rating was exceeded. Normally this wasn't a problem as most weapons are strong enough to withstand most characters. But a really strong character could run into problems and start damaging his weapons. If we ported that over to BRP, then a broadsword with an average damage score of 5.5 and 10 AP could easily be used by someone with up to a +1D6 db (average damage 5.5+3.5db= 9) without any problems. This would mean most of the population. But if someone with a 2D6 bd used it, they'd be doing 12.5 points on average, which exceeds what the sword can withstand, and so they'd damage their sword every time they did more than 10 points with it. So such a person would need a sword with 13AP, and someone with a +3D6 db would need one with 16AP. That might be one of the enhacements a weapon like Grayswandir has- it's tough enough that Corwin can use it without breaking it. The problem with such an application in BRP terms is that stronger weapons become better at parrying and so everyone will want them. Likewise stronger shields. Also, there are special hits in RQ that do more damage, and spells, so it would mean opening a can of worms.
  17. More like does that mean the rules need to unchange. Fireblade worked fine as a active spell in RQ2, and as a passive spell in RQ3. It's just doesn't work as written now.
  18. It can be. It depends on how "high profile" it is. If there are signs about such and such Brook, then yeah, there is probably a country club, historical site, or resort area nearby. If it's just a stream a few yards long that doesn't come up to your ankles, and that you could easily have missed, it could be the other type of New England brook. They are actually one and the same. It's just that most people don't know or care about the names of the old brooks in out of the way places,or that have been covered over. When somebody decides to redevelop an area they find the name of the brook and (over)use it's name for recognition. Some times they do it without any redevelopment. And it's not just for brooks. That's how Water Street, Worcester, suddenly became the "Blackstone Canal District" despite the fact that there is no canal, and the Blackstone (River) was covered over years ago, and can't be seen in that area.
  19. Yeah, I've been seriously considering reworking the weapon damage and/or damage bonuse along those lines. d2/d4/d6/d8/d10. Maybe a shift for every 4 points of STR+SIZ. Then everything else could be handled with die shifts. Sorry, my bad, I didn't explain what I was thinking. I meant that is the bonus for a mounted javelin throw as good, in game terms as the alt-alt was in RQ3, where it gave +10m to range, +20m to max range, and +1D6 damage. Again sorry, I should have clarified that.
  20. So how much of a bonus do you think that's worth? Break even, slight damage bonus? I could see a range bonus due to height. Is a charging horse as good as, say an alt-alt ? That would be a an easy solution.
  21. Yes. That is to say either. Ideally I want something for Amber proper (I'm using the Visual Guide to Castle Amber for that, unless I can find something better), and something that is similar, but not identical to Abalus. My goal is that when the PCs finally get to Amber, the castle, city and terrain will be eerily similar, but not identical. I'd love to adapt a real castle for Abalus, if I can find something suitable.Blackrock Castle and Mont St. Michel, Lichtenstein Castle, but so far I think the Fortress of Guaita in San Marino might be the best. I know about the Visual Guide to Castle Amberthat the only offical illustrated stuff I'm aware of. , and found a map that Roger Zelazny drew and that Liz Danforth touched up, but that's the only official stuff I'm aware of. I've seen a few people's Amber campaign stuff on the net.I'll check out Dyson Logos.
  22. Yeah. Plus with javelins most of the force impated in the throw comes from body motion when the thrower puts their front foot down, which they won't be able to do on horseback. Kinda like a baseball pitcher's windup. So the thrower would gain the speed of the horse but loose his "windup". I don't know if he comes out ahead in the deal or not.
  23. Yeah, it's a "where do we draw the line" sort of thing. I once saw an RPG that just boiled the characters down to one ability score. Whenever they tried to do anything they would roll against that one ability. I can't even remember if that RPG had any modifiers, either. Yes, it's very simple, but I think most of use prefer something a little more detailed and, dare I say it "realistic".
×
×
  • Create New...