I think I had it right the first time.
While I like the idea of a skill based system, I don't agree with the concept that people get better at bleeding to death (or the opposite, getting better at not bleeding to death).
When MRQ was first proposed, a lot of us RQ fans got very enthusiastic and hoped MRQ would be a great RPG, with little to no evidence to support our wishful thinking.When it was released most of us dropped it, some played it but admitted it needed work, and some die-hards (I used the term Mongoose fanboys in the past and stick by it) considered it the best system ever and defended every rule, flawed or otherwise, until those rules were errata'd and then the replacement rules were defended as being just as perfect. The weeks spent and flak taken just trying to explain to the fanboys that the game was not supposed to be played according to the rulebook (and that was official) amazed me.
While I have hope that MRQ2 will be better than MRQ1, in fact I'll say that judging from Loz's and Pete's previous work its not possible for them to write something worse without deliberately trying to mess up, I still prefer to be cautious about the game until I see it.