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soltakss

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Posts posted by soltakss

  1. 31 minutes ago, Pentallion said:

    A question from one of my players:  Can a Praxian who worships Waha also be a Trickster?  She's thinking of having a Morokanth trickster.  Her argument is that the Trickster is how they cheated the humans.

    Sure, why not?

    Waha worship is the life of Prax, so every adult male "should" worship Waha. However, individuals could belong to a Sacred Society that has other modes of worship, or allows for the worship of minor Heroes or Demigods through Spirit Cults. One of these could be a Trickster deity. Alternatively, you could be a lone trickster, not tied to a Sacred Society, perhaps like the Contraries of the Great Plains tribes. 

  2. 12 hours ago, CitizenK2 said:

    When the rules state that a Rune Priest cannot voluntarily reduce their "basic POW" below 18, is that referring only to permanent POW reductions? Or is that temporary POW expenditures for Battle Magic too?

    Permanent POW.

    We played that the Priest could cast Rune Magic but could not repray it until POW increased to 18 again. Our Rune Lord Priests quite often were in this state after a Divine Intervention. 

    • Like 2
  3. On 2/8/2017 at 3:30 PM, Jeff said:

    The Fate Rune is not used as a player character Rune in the new RQ.

    As a GM, I would say "not recommended" rather than "not used". I absolutely hate the idea of some games designer (no offence meant, of course) dictating what players can and can't do with their PCs.

    Examples in the past have been "Cannot play chaotic characters", "Cannot play Rune Masters" / "Should retire once you become a Rune Master" or "Cannot have two elemental runes".

    Instead, I prefer the "Normally don't, but does in this case because ..." idea.

    • Like 3
  4. 14 hours ago, CitizenK2 said:

    1) When making a resistance roll to cast a spell, does the attacker deduct the cost of the spell before determining their effective POW for the resistance roll? That is how it worked in later editions of CoC as I recall, but nothing in the RQ2 rules indicate this.

    We always played that you rolled when the spell was cast, so roll to overcome, lose the Power Points. So, if I have 15 POW and cast Befuddle (2 points) against a broo with 13 POW then I have a 60% chance of overcoming POW (15 vs 13) and then lose 2 Power Points.

    • Like 1
  5. Since Yara Aranis is the Goddess of the Reaching Moon then horses might place a part, either as sacrifices or as captives.

    In my Glorantha, each Temple of the Reaching Moon contains an avatar/daughter of Yara Aranis, who incarnates the Goddess in certain rituals. She comes out of the temple and spreads a red net, weaving it like a spider. A red crystal allows the Moon's power to be captured and stored, becoming more powerful with each Full Moon, eventually it can stretch to the next Temple of the Reaching Moon, when the net covers the whole area.

    There could even be shrines to the Reaching Moon along the Glowline, with similar rituals designed to link the nearby shrines, perhaps sacrificing a horse at each.

    • Like 2
  6. 57 minutes ago, Michael Hopcroft said:

    It's strikes me that the powers these cults worship are not the most reliable of beings when it comes to keeping their promises. And even if you become a Prince in Hell, you are still in Hell. 

    If you are greedy for power you don't stop to think about the consequences. Power now and damned later is very seductive. Most worshippers of such cults get sucked in deeper and deeper until there is no way out.

  7. 13 minutes ago, mikkling said:

    Cool. Are the Pavis and Big Rubble Companions available anywhere? I was entirely unaware of these. 

    They are on my bookshelves! :)

    As far as I know, these are now out of print. They are non-canonical but have a lot of good ideas and a lot of scenarios. I have got some of the scenarios on PDF and am sure that they are available on the web, somewhere.

  8. 9 hours ago, Jusmak said:

    I saw discussion about strikeranks and bows concerned. Normally it goes DEX SR + 3 for nodding and aiming. There was a idea, that what if arrows are more ready. Would it be then possible to fire 10 arrows at meleeround. While longbow for my liking needs more aiming also against individual targer, how about repeater? It has magazine, no need to load at all. Only drawing string back, which is anyway shorter than in longbow.

    The Bashkorts of Russia have the Three Arrow trick, where their mounted archers pull three arrows at a time from the quiver, holding one in the hand and two in their mouth, thus reducing the time it takes to fire the other two arrows. In my RQ, I reduce the SR for reloading by 2 (in RQ2) and 1 (in RQ3), allowing a normal archer to fire three arrows per round. I am sure that other horse archers have similar ideas, but I know of the Bashkort one.

     

  9. 3 hours ago, kalidor said:

    What about Ronance cult and oasis people? i think is the great forgotten of suplements and i like to play the role of sacred protector of the old knowledge.

    In my Glorantha, this is what I do.

    The Oasis Folk are supported by their Oases. They have water and all the food they can eat, just dropping from trees or living in the ground. So, they don't have to toil, they are lazy and spend their time contemplating the Oasis around them. When nomads come and demand tribute they sigh and give them something from the food stores and go back to resting.

    When Tada and Genert were killed, the psyche and myths of the Oasis People were shattered into thousands of fragments. Each oasis holds some of those fragments, especially the ones that relate to them. They also hold other fragments that make no sense to them. So the Spiky Nut Oasis might have a story of how basmol doesn't like the smell of the Brownberry, but there are no brownberries in the Spiky Nut Oasis, so it is just a story. The people of the Brownberry Oasis, however, are plagued by Basmoli and have no idea how to drive them out. I have myths encoded in stories, folk tales, dances, pictures, patterns in rugs and many other things. A HeroQuestor could do something like what Harmast did with the LBQ and visit all the Oases to gather the stories, patterns and so on, to reconstruct the overall myths of Genert and Tada. In fact, that's what an Oasis Folk NPC did in my current campaign, ably assisted by the PCs, he showed the Oasis Folk that they are all part of the same culture.

    The Oasis Folk are lazy, as mentioned before. partly this is because the Oases provide all they need, but it goes deeper than that. Just before Tada was killed, he bound the Oases Folk to him, for their safekeeping. He was buried in the Sleeping City and the Oasis Folk went to sleep, well not entirely, they still walk around and do something, but they seem dozy, half asleep, dullards. What happens when they wake up? They will see the stories around them mean something and will understand the stories from other Oases. There is a sickness in Prax that happens as part of the Hero Wars, this puts people to sleep, but doesn't affect the Oasis Folk. Coincidence? I don't think so.

    • Like 4
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  10. 2 hours ago, Darius West said:

    Seriously, put up a coherent and logical argument against my position.  I dare you.  Everything else just rolls off like water on a duck.

    I thought we had.

    It all comes down to opinions and interpretation really. 

    When Dante went to Hell, was he dead? Perhaps, but he didn't suffer in Hell or Purgatory and wasn't rewarded in Heaven, so perhaps not. But, did he physically go to Hell or was it just a vision?

    In Glorantha there are barriers to going to Hell. One of those barriers is that you must be dead. Powerful HeroQuestors just punch through those barriers and carry on as if nothing had happened. However, if the barrier is "Nothing may pass unless it is dead" and you pass the barrier, then you must be dead. Another barrier is "Nothing may leave Hell if it is dead", so if a powerful HeroQuestor punches through that barrier, it proves he is not dead. So, dead one minute and not dead the next. That is a contradiction and I have no problem with that at all.

    The Only Old One proved himself to be both a troll and not a troll, how can both be true? A contradiction, due to his power and nature.

    • Like 3
  11. 3 hours ago, Ali the Helering said:

    When addressing Games Day in London shortly after the release of Gods of Glorantha for RQ3, Greg gave some outline ideas/rules for Heroquesting.  They worked, but were very 'broad-stroke' in their approach.  

    He also said that RQ3 was far superior to RQ2 as a simulation of Glorantha. Therefore I would hesitate before using an RQ2 product as a 'proof' for an argument.

    Chaosium always say that *Current Game* is better than *Old Game* as a simulation of Glorantha. So, RQ3 was a better simulation than RQ2, Hero Wars was better than RuneQuest and HeroQuest is better than Hero Wars. When RuneQuest comes out, that will be a better simulation than RQ2 or RQ3. I would expect that RuneQuest, HeroQuest and 13th Age Glorantha would be considered equally as good, especially as they have a lot of shared concepts.

    • Like 1
  12. 41 minutes ago, Michael Hopcroft said:

    I've always wondered how fantasy and horror settings find so many people willing to found, lead, and join Evil Cults(tm). Given that the End of the World(tm) will result in their own deaths, and evil deities tend to punish their followers rather than reward them, it's hard to see the incentive. 

    Power. Evil cults promise power to their worshippers, either in this world or the next. Dominion over those who rule you.

     

  13. 51 minutes ago, Darius West said:

    No.  No Humakti would ever make such a Divine Intervention, and Humakt would never grant it.  For Humakti, dead is dead.  Humakt will intervene to get you out of trouble if you are still alive, but will not intervene after a character's death. Death is a sacred state for Humakti.  A dead Humakti might intervene to Humakt to help them fulfill an extant oath that they swore while alive or grant them a parting shot against their enemies, but they would never D.I. to come back from the dead.  Supreme dishonor. 

    We always played that Humakti Divine Intervention was at the moment between Life and Death, preventing the Humakti from dying, not bringing back once dead. That means that you cannot use DI to bring back a Humakti who has just died, but can use your own DI to prevent the head-chopping move from actually chopping off your head.

    • Like 4
  14. 5 hours ago, David Scott said:

    We know a lot more about how they work, including Greg's decision that they are vegetarians.

    Which, to my mind, completely breaks the point of the Survival Covenant. Those who won became the Eaters, those who lost became the Eaten. Eaters could eat the Eaten, the Eaten could survive on the barren flora of Prax. Making Morocanth vegetarian breaks that model, for me. I prefer that Morocanth can and do eat Herd Men as well as other Herd Beasts.

    • Like 7
  15. That's what we play.

    You pay your tithe to the cult and the cult can support you. If you pay your tithe to Orlanth, then join Storm Bull then whatever tithe you pay to Storm Bull acts as Storm Bull cult credit.

    It gets more complicated when belonging to multiple cults, do you pay 10% to each cult as an initiate? What about being a Rune Level of several cults, you cannot pay 90% to more than one cult. We play that you tithe 10% of your income to cults as an initiate, 50% as an acolyte and 90% as Rune Levels, with that tithe then allocated to each cult proportionally. So, someone who is an initiate of Orlanth and Storm Bull pays effectively 5% to each. This means that initiates of multiple cults pay less to each cults than initiates of single cults, so perhaps they are less valued. Alternatively, someone initiated into more than one cult is more powerful magically and so might bring more income in as a result.

     

     

  16. 18 hours ago, Atgxtg said:

    Hmm, something in the book doesn't make sense to me. In the example posted it says that someone who weapons were at SR 6 could only attack at SR 6 and SR 12. So with two weapon you add the SR's together? So a Giant (SIZ SR0), with some Coordination (for DEX SR1) wielding two trees (weapon SR0)  at 100%, could have a SR 0 with each weapon So if he was splitting both weapon attacks he could get two attack out each weapon on SR 0? 

    That seems off. Shouldn't there be a 5 SR delay for the off hand weapon? Yeah I know a DEX boosted giant wielding trees is an extreme example, but I though there was a delay in the off hand weapon, or was that just in RQ3?

    Don't forget that you add the SIZ and DEX SR to the Weapon SR, so said Giant would attack on SR1 and splitting allows attacks on SR1 and SR 2.

    RQ3 had a rule that there was a 3SR delay between weapon attacks, but RQ2 definitely doesn't.

    Our RQ2 party had a Great Troll and a Dark Troll who used Troll Mauls at SR1 and when they were tanked up, they were attacking on SR 1,2,3.

    • Like 1
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