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soltakss

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Posts posted by soltakss

  1. On 1/19/2017 at 11:53 PM, Paid a bod yn dwp said:

    Hi all,

    Thought this would be the relevant place to get clarity on a ruling of 2 weapon use in Runequest classic.

    I've been revisiting the rule book, and finding that I'm not entirely clear on a ruling. On p29 of the classic Runequest,  the rules for Two Weapon Use continue, and point 6 has a bit of ambiguity for me:

    In particular the last sentence of  point 6 which states

    Am I right in thinking that this is saying that one of the weapons can be used to as a split attack( page 26 classic Runequest), to attack 2 separate opponents, following which the second weapon can  attack normally at full percentage on one of these multiple opponents? Is this suggesting that providing there is sufficient strike ranks, a two weapon users can potentially have 3 attacks,but not 4? So in other words splitting the second weapon attack is not allowed in the RQ2 rules?

     

    FullSizeRender.jpg

     

    Don't forget that this is two-weapon use for skills over 100%.

    The normal rule is that a skill over 100% can be used to split against two foes, splitting each to half the attack chance.

    This just says the second weapon can be used to attack at full chance, in addition to splitting the first weapon, thus giving the PC three attacks.

    So, the options are:

    Attack one foe with each weapon at full chance

    Attack two foes twice, splitting both attacks against each foe

    Attack two foes with one weapon, splitting the attack, then attack one foe with the second weapon at full chance

     

    Basically you have 2 Combat Actions per round, split between Attack/Parry/Spell Casting. If you have two weapons, you can attack or parry with any combination of those two weapons. If you choose 2 Attacks, you can attack two foes once or one foe twice. If you have over 100% in the weapons, you can further split those weapons against the same, or different foes.

     

    It was fun playing Shergar Sunhoof, Centaur Extraordinaire, as he had a free Kick attack, being a Centaur. He also gained Jake's Amulet (Based on Jake the Peg, with an extra leg) which gave him an extra leg that could be used as a free attack om the same SR as his normal kick, so he had 2 extra attacks. He also gained the Spider Mask, which allowed him to use Transform Head once per week, transforming his head into that of a Giant Spider, giving him another extra attack at DEXx5. He had DEX 25 and could push it to DEX 29 by using a Heroic Ability and was SIZ 40, so he had a base SR of 1. One of our party's tactics was to use him against a crowd of minions, freeing up the other PCs to fight important opponents. He used to go Berserk and hit with Spear/Spear (SR 2/4, Kick/Kick SR 8/12, Kick/Kick SR 8/12, Bite/Bite/Bite SR 4/8/12, so 9 attacks per round, each at over 100%, he was pretty much guaranteed to take down 4 opponents (attacking each twice) and could take down up to 9 opponents per round. Even if the bite didn't kill the opponent, it injected POT 21 Poison, so would take them down in 3 rounds. Happy days.

    • Like 1
  2. Imagine Jeeves and Wooster in a Call of Cthulhu scenario.

    Wooster wouldn't know what was going on and would bumble through, until he met a Mythos creature with a cry of "Crikey!"

    Jeeves would know exactly what was going on and would be able to manipulate everyone without going insane, or would go spectacularly insane and nobody would notice.

     

    • Like 3
  3. 1 hour ago, Jon Hunter said:

    I like deep down and dirty, but i use that for horror not cheap gags.

     

    And zombie trollkin prostitutes don't tickle your horror-bone?

     

    1 hour ago, Jon Hunter said:

    If you go back to my original question it was whether Cyriel using Balazaring slaves as prostitutes to service lunar troops fitted with a more liberal and positive view of prostitution that Gloranthas had to date. Thats grim stuff why because it reflects some grim realities in our world.

     

    Oh, I thought that had been answered and we were just having fun!

     

    1 hour ago, Jon Hunter said:

    My position is that Glorantha to date has had a broadly positive and liberated view of prostitution, and hasn't dealt with the grimier side. After this discussion i'm absolutely convinced about how i need to write it, grim dirty, horrible, abusive and with a degree of social comment, and if that deviates from cannon sod it.

     

    Absolutely right.

    Glorantha has horrifically abusive stuff in it (Ogres and broos for example), but companies tend to shy away from going overboard for reasons of taste, decency and getting a bad reputation.

    GMs, on the other hand, can do pretty much what they like.

     

     

     

  4. 18 hours ago, Jon Hunter said:

    hmmm  this found a low I wasnt aiming or

    This is Glorantha, baby!

    If you want to look at hoity-toity Yelmic prostitutes in robes under silken parasols, then fair enough. If you want deep down and dirty Gloranthan stuff, then zombie trollkin prostitutes are where it's at.

    • Like 1
    • Haha 1
  5. 16 hours ago, tedopon said:

    Is it coming out in 2017, though?

    Everything I've been reading seems to suggest 2018...but I'm not an employee or playtester.

    I'd prefer 2018, as there is something comforting about a Chaosium product coming out Next Year ...

    • Haha 1
  6. 7 hours ago, Darius West said:

    I am not sure that rhinos, even Praxian rhinos are really evolved for burrowing behavior.  I would suggest that using gnomes to dig pits and disguise them is an alternative method of ambush, assuming that the earth rune isn't primarily used for keeping people and animals fed.

    What? They even have a burrowing tool right there on their heads - Just bend down, move your head left and right, move forward and continue. Perfect.

    • Like 1
  7. On 1/15/2017 at 8:58 PM, Iskallor said:

    Can Rhino braves strong in the Earth Rune burrow under ground....With their Rhinos?

     

    Now, that's an ambush!

    None of this hiding beneath a mat and jumping out at an enemy, instead a caravan ambles past when a host of rhinos charge up and at them from a couple of yards.

    • Like 1
  8. Let's all have a go!

    23 hours ago, 1d8+DB said:

    I want to check  to see that I'm understanding the version numbers being thrown around.

    1:  The original Chaosium game.

    2:  The Avalon Hill version.

    3: Mongoose's 1st iteration.

    4: Mongoose's 2nd iteration ('Legend').

    5: Design Mechanism's 1st iteration.

    6: Design Mechanism's 2nd iteration ('Mythras').

    7: This will be be filled by by the Chaosium 'Classic RQ'.

    OpenQuest and and Revolution D100 are considered outliers.

     

    1:  The original Chaosium game

    2:  The original Chaosium game, Second Edition (Minor changes plus errata)

    3:  The Avalon Hill version

    4: Mongoose's 1st iteration.

    5: Mongoose's 2nd iteration

    6: Design Mechanism's 1st iteration.

    7: This will be be filled by by the Chaosium 'Classic RQ'.

     

    The following two were spawned from the main sequence but are separate:

    Mongoose's Legend 

    Design Mechanism's 2nd iteration ('Mythras')

     

    OpenQuest, GORE, Renaissance and Revolution D100 are related but not part of the main sequence.

     

    Alternatively:

    1:  The original Chaosium game

    2:  The original Chaosium game, Second Edition (Minor changes plus errata)

    3:  The Avalon Hill version

         Mongoose's 1st iteration (Not Chaosium so needs to be written out of history)

         Mongoose's 2nd iteration (Not Chaosium so needs to be written out of history)

         Design Mechanism's 1st iteration. (Not Chaosium so needs to be written out of history)

    4: This will be be filled by by the Chaosium 'Classic RQ'.

     

    I am, of course, unsure why Avalon Hill's version is considered to be 3 when it was published by Avalon Hill. Perhaps it was written by Chaosium.

     

  9. On 1/14/2017 at 4:59 PM, m0n0cular said:

    I also imagine quite a lot of arms and armour going downriver to be stockpiled in Corflu. Of course, that would draw a lot of attention. In my game, the Empire leverages Corflu's position as the only Lunar route to the sea to build up trade through the port of goods from Sartar, and those goods - particularly wool - hide a lot of things they would rather keep quiet. There are those in Corflu with their suspicions, but few brave enough to ask why so much goes into storage instead of onto ships.

    In the real world, smuggled arms etc are often shipped in pallets labelled "machine parts" or are in films, anyway. I would imagine the Lunars shipped a lot of stuff under bales of hay, or whatever, enabling them to make prefab ships. They didn't need to last long, just enough to get to Karse.

  10. 3 hours ago, boztakang said:

    though it would take a pretty desperate/perverted man to find even the most comely enlo attractive... they are by their very nature immature in all the least enticing ways - screechy, easily startled or distracted, painfully stupid, and significantly deformed. A copper would be asking quite a lot... 

    A Bolg then.

  11. On 1/10/2017 at 9:57 AM, Darius West said:

    I tend to agree with you.  Joh Mith might be able to hero quest for high altitude abilities as Iskalor says, but it is possible to make it over the pass without respirators, it says so in Griffin Mountain, otherwise player characters couldn't do it, and the inference is that it is possible to enter Balazaar that way without Joh Mith's caravan if you can find the pass.  As to the Mostali outflow pipes being a design error, remember that Greatway is an Openhandist outpost, they aren't hostile to outsiders who aren't their natural enemies, and they themselves may well use the pass.  I suspect the place really gains its name from it being used by the EWF, but that is just a hunch, based in part on the history of the region.

    People can cross Wyrms High Pass now, following Joh Mith, but in my games he was the first, or the first recently. Maybe occasional people made it across, but Joh Mith was the first person to do it regularly and still jealously guards his knowledge. Otherwise, every trader who wants to trade with Balazar would be able to cross.

  12. In my Gloranthan games, Uleria and Teelo Norri provide prostitution services, Uleria as the goddess of Love and Teelo Norri because some of those rescued girls have to earn their keep somehow.

    In http://www.soltakss.com/wives1.html, many of the cultures visit the Uleria Temple to control their lust, or to prevent them from unleashing their lust inappropriately, so it works as a release valve.

    I would guess that there are different cults for people who become prostitutes by choice, often based on some Hero who was a prostitute and gained Heroic status through that. Concubines of Heroes or Deities could well be the basis of such cults. However, they would be local, or would be worshipped alongside the main hero, or where the hero is worshipped.

    Slaves have historically been used in such manner, from times Biblical, Roman and beyond, there is no reason why it wouldn't happen in Glorantha, unless there are taboos against having sex with certain groups of people.

    • Like 2
  13. One of our PCs is a Storm Bull (Well, Calm Bull really) who joined Humakt after meeting Humakt on a HeroQuest. He often travelled to the Underworld (Our PCs are River Voices and can travel to the Underworld on their Black Barge) but gained the Geas "Never Cross the Styx", to prevent him from entering the Underworld and returning, as that was resurrection. He got around it by being transported directly to Hell and then back, but eventually HeroQuested to get the geas removed. Then he became Illuminated and didn't care anymore.

    • Like 1
  14. On 1/10/2017 at 4:22 PM, Darius West said:

    So the Lunars never use chaos... except when they do...  The Crimson Bat, the Chaos Gift spell, not to mention Eyzaal the Chaos Alchemist etc.  If you mean avoiding the use of chaos as a propaganda move in occupied areas so as not to annoy the locals and whip up anti-Lunar anti-chaos sentiment, that is very different to a universal stricture.  Don't Lunars have separate deities for "good" and evil chaos?

    I think the aforementioned cults have restrictions as they are the pretty face of Lunars. However, they are probably only guidelines. A Seven Mothers cultist in Dorastor might use chaos amongst the broos and scorpionmen, but they would struggle when encountering Talastari.

    Having said that, ogres can join the Seven Mothers and, as you said, the cult gets the Chaos Gift spell which, although it doesn't bestow a Chaos feature on the user/recipient, does use the power of chaos.

    I would guess that Lunars claim the Seven Mothers don't use chaos, but they would be lying.

    • Like 2
  15. On 1/9/2017 at 10:06 AM, Ian Cooper said:

    Only once the pass into their afterlife, which happens at the Court of Silence, where heroquesters refuse to go to the afterlife and are cast into the pit. See S:KoH. I think that any heroquester who does not refuse their god's help at this step, will never return, instead passing on to their after life. Of course, I don't think this is exactly how Brithini experience it, they have thier own 'perspective' of how this process looks, but it is equivalent.

    Brithini who come back from the Underworld are probably no longer Brithini. Perhaps that is what happened to Arkat.

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