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godsmonkey

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About godsmonkey

  • Rank
    Newbie

Converted

  • RPG Biography
    plainyg since 1980
  • Current games
    noe, but getting back into it after a long hiatus
  • Location
    west palm beach FL
  • Blurb
    nothing to see here.

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  1. godsmonkey

    Advice running my first HeroQuest game

    Supposed to play tomorrow, but half the group has cancelled. Fingers crossed.
  2. godsmonkey

    Advice running my first HeroQuest game

    I like this. In SR, elementals and spirits of all sorts can be summoned, but tally don't have a lot of skills. I initially thought of putting it in with the keyword, but it seemed to powerful. In fact, while keywords are great for creating chapters quickly with a presumed skill set, it seems too easy to abuse. I'm interested to see it play out.
  3. godsmonkey

    Advice running my first HeroQuest game

    I might try that. I know a couple of the players have played Shadowrun, and none HeroQuest. It might make it easier at first.
  4. godsmonkey

    Advice running my first HeroQuest game

    Interesting how each person has different takes on the character. The dirty cop idea is cool. But if I make it a dirty motorcycle cop, it gives him an implied motorcycle ability, and cover a lot of social skills like street cred contacts from his old career, and so on. Im really appreciating the help everyone. Its a VERY different style game than Im used to. I seem to be making things tougher than need be. So maybe since this is starting as a one off, I'll just give each character 2 keywords, one base skill and 12 points they can add as they see fit. Also, since cyberware on a character like a Street Samurai would be implied in the keyword, Im going to leave it blank, and if the player wants to use a break out, they can. Keyword Street Samurai 1M Keyword orc 17 Keyword ex motorcycle cop 13 flaw - was a dirty cop 6M Flaw - foul tempered 3M (free descriptor) flaw - ex partner nemesis (police) 2M So other possible Achetypes: Keyword: Decker 1M Keyword: Socialite with a double life 17 skill: Girl With a gun 13 Flaw: Narcissus 6m Flaw Daddy would cut me off if he found out 3m Keyword: Combat Mage 1m Keyword: Elf 17 Sidekick: Bob the fire elemental 13 Flaw: Pyromaniac 3m Do these sound about right? I have to admit, it takes a different mindset than Im used to. Thanks for all the help again.
  5. godsmonkey

    Advice running my first HeroQuest game

    Im going to try a few encounters this week before the first game to see if I prefer the extended contests, or the progressive modyfiers to emulate a hit point system. Reading the free kick start rules for Shadowrun 5e, I see lots of keywords in there that would make a good character concept. For example: Orc Street Samurai active skills (Numbers in brackets are the final dice pool, linked skill + attribute rating) Athletics skill group 2 [9], Automatics (Machine Pistols) 5 (+2) [10 (+2)], Blades 5 [10], First Aid 3 [6], Intimidation 3 [5], Longarms 2 [7], Pistols 4 [9], Survival 2 [5], Unarmed Combat 3 [8] gear & lifestyle Armor jacket [12] Commlink (Device Rating 3) Weapons Ceska Black Scorpion [Machine Pistol, Acc 5(7), DV 6P, AP —, 35(c), w/ integral folding stock, smartlink] Remington Roomsweeper [Heavy Pistol, Acc 4(6), DV 7P, AP –1, 8(m), w/smartlink] Ruger 100 [Rifles, Acc 7(9), DV 11P, AP –3, 8(m), w/ imaging scope, rigid stock with shock pad, smartlink] Sword [Blades, Reach 1, DV 10P, AP –2] Augmentations (Game effects of augmentations are pre-calculated into the character’s attributes) Cybereyes [Rating 3, w/ eye recording unit, image link, low-light vision, smartlink, thermographic vision, vision enhancement 3], dermal plating 1, reaction enhancers 2, wired reflexes 2 knowledge & language skills Afrikaans 3, English N, Horticulture 2, Law Enforcement Techniques 4, Motorcycles 3, Seattle Streets 4, Street Gangs 4, Weapons Manufacturers 4 qualities High Pain Tolerance 1 contacts Bartender, Black Market Gun Dealer, Pawnbroker So what I see is: Street Samurai 1w Master Blaster (guns) Those high school jocks were drek compared to me (Athletics) Yeah, I brought a knife to a gun fight (blades) Check out THESE guns (unarmed combat) You talking to ME? (intimidation) Home is where I lay my head (Survival) Street Ettiquette Ork 1W Breakouts Cybereyes with all the goodies wired and plated (cyberware) tough foul tempered High pain tolerance Other skills Law Enforcement Techniques Motorcycles Seattle Streets Street Gangs Other equipment would just be assumed to have as per the archetype So Ill use the pregens as a starting point, give skills more interesting names and run a few rounds.
  6. godsmonkey

    Advice running my first HeroQuest game

    There's some good ideas in here thanks. I do like the idea of using successive penalties to replicate the wear-and-tear of battle especially since this is a combat heavy game typically. I might try a little bit of both the extended contests and opposed contests. I think I have a little bit better handle on it just from the couple of bits of information that I received. And of course any other advice is welcome and I will let you all know how it goes I will be playing next week.
  7. I am a long time gamer, (Especially tons of RuneRuest, my all time favorite system) but am new to Heroquest, and narrative RPGs in general. My friends want play a one off Shadowrun adventure, (I will supply pre-gened characters) and I was thinking this would be a good rules system to simulate the high tech fantasy that makes up the 6th world experience. Help an old simulationist out: What sort of keywords should I use for the archetypes? How can I replicate some of the feel for the game, such as armor, and weapons damage? From reading the rules, it sounds like it can be run with the extended contest rules in most cases, but I must admit, its tough for this old simulationist to not use some sort of hit point system. Any thoughts, advice, or comments would be very helpful.
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