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MOB

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  1. October 2021 marks the 40th anniversary of Call of Cthulhu. In honor of the occasion, we have specially prepared a range of new investigator sheets, available free to download. The new sheets are currently include: Standard Call of Cthulhu (1920s and modern-day versions) Pulp Cthulhu Down Darker Trails (standard and pulp versions) Cthulhu Dark Ages (standard and pulp versions) Each version is “auto-fill” and can be kept and updated on a computer and printed out as needed. Each version is provided in color and black & white format. While these new sheets will look familiar to Call of Cthulhu players, there are a few differences worth noting: The new design allows the sheets to be used with a wider range of PDF viewers on computers and most tablets, as well as in preview mode on most computers. Note: the character sheets are viewable in a browser, but the auto-calc feature will be disabled. We’ve increased the text size where possible to make the sheets clearer to read. And, we’ve added a new (optional) third sheet that allows players to keep notes, write extended backgrounds, or record whatever useful information is appropriate. There are also some new features available, which are described in detail here. Call of Cthulhu 40th anniversary investigator sheets were designed by Mike Mason, Matt Ryan, and Max Harrison. Our thanks go to Lynne and Richard Hardy, Paul Fricker, Matt Nott, and others who helped to playtest the sheets. https://www.chaosium.com/cthulhu-character-sheets
  2. No sure about Sartar but in this pic behold the minotaury skies of Prax...
  3. By David Larkins, Pendragon line editor. A new edition of the Pendragon RPG is coming! The intention of this series of design journals by Pendragon line editor David Larkins is to trace the path of development, starting in the early 1980s and culminating with the forthcoming new edition of the Pendragon RPG, which will be first to be wholly published by Chaosium in a quarter-century. For this first article, David takes a look at where it all began... The path to the forthcoming 6th edition of Pendragon formally began on April 5th, 2010, when Greg Stafford sent out an email to his team of collaborators (whom he referred to as his “Household”) outlining his vision for the new edition—his Ultimate Edition. When Greg passed away far too soon in 2018, he left behind decades’ worth of material, both paper and digital, tracing the game’s development. Most of these archives are currently in my care (from where I sit, I can see the shelf of vertical files containing dozens of detailed “hundred maps” of every county in Logres…), but there was one artifact that has remained out at Greg’s home in California: the original two-volume set of Le Morte d’Arthur from which Greg first began formulating the mechanical underpinnings of Pendragon. Thanks to Greg’s friend and longtime Pendragon contributor David Zeeman, I recently received photos of the marginal notes Greg scribbled all those years ago, some of which (for there are many) are shared here for the first time. We see Greg zeroing in on the core concepts of the game in Caxton’s Preface (“For herein may be seen noble chivalry, courtesy, humanity, friendliness, hardiness, love, friendship, cowardice, murder, hate, virtue, and sin. Do after the good and leave the evil, and it shall bring you to good fame and renown.”). Then, as the tale unfolds, we see Greg marking incidents in the book as he refines his ideas for Traits and Passions, and how those mechanics will work in play: “Mark gets a passion”; “Jealousy”; “Lancelot fumbles Energetic”; “Madness strikes Lancelot”. Some terms are already there (Heraldry, Awareness); others are still in development (Injustice, Courage). The note that brought me the greatest delight had to do with Greg’s thoughts on Queen Guenever: “Gwen is honorable & I’ll kill anyone who disagrees.” At some point, I will be writing about the revised Great Pendragon Campaign project currently under way, which includes a more detailed and nuanced treatment of the queen in the overall story arc. I’m tempted to include that bit of marginalia as a quote somewhere in the text… For now, though, look forward to more details in forthcoming articles on the development cycle of 6th edition, including Greg’s journey from that first announcement back in 2010 to how we’re carrying on his vision and legacy today. Until then, “Let us win glory for our king, who will reward us with honors and lands; and the devil take the hindermost!”
  4. Author of the ENNIE-nominated Hand of Glory Allan Carey says: "Voting is open for the ENnies and I have been nominated for Hand of Glory. This was the fourth Call of Cthulhu scenario I wrote for the Miskatonic Repository and one of my favourites. Its pitch is 'On the bleak North Yorkshire moors, the Wych Elm pub sits nestled in the leigh of a dark woods. Isolated, alone and miles away from anywhere, a dark secret awaits any who stumble across it...' "The Miskatonic Repository creator community is amazing and continues to go from strength to strength. You can vote for Hand of Glory in the Best Organized Play category if you fancy." Here's how you can vote for Chaosium's community content creators in the 2021 ENnies!: 1. Go to the ENnies page: https://vote.ennie-awards.com/vote/2021 2. Our three nominations are in the Best Organised Play category (the ENnies' term for community content). Hand of Glory (Miskatonic Repository) A Rough Guide to Glamour (Jonstown Compendium) Citizens of the Lunar Empire (Jonstown Compendium) Vote for them 1,2,3 in whatever order you choose! 3. Everyone in the Chaosium team would also be flattered if you picked Chaosium in the Fan Award for Best Publisher.
  5. In a wide-ranging discussion, Call of Cthulhu creative director Mike Mason talks with James Coquillat about character death in Call of Cthulhu. Topics include character Is death important in of Call of Cthulhu?, How to deal with death in long campaigns, and Character resurrection. Part of our 'Chaosium Interviews' series on YouTube.
  6. Chaosium's Julia Rawcliffe won the first prize in the lottery at Niederrheincon in Dinslaken, Germany today! First prize was a copy of Uhrwerk Verlag's new German edition of RuneQuest. The translator of that edition was... er, Julia Rawcliffe. Congratulations to Julia, and to our friends at Uhrwerk Verlag on this release! (Julia has observed that the new German edition "probably marks the first-ever instance of an inter-familial generational hand-down of an RPG translation." It was her father Lutz, who translated the first German edition of RuneQuest - the original 3rd Edition - in the early 90s.)
  7. Nick Brooke, co-author of the ENNIE nominated A Rough Guide to Glamour writes: "My friend Chris Gidlow’s book Citizens of the Lunar Empire on Chaosium’s Jonstown Compendium community store is also in the running for this year’s Best Organized Play ENNIE Award. It’s a detailed tour of one apartment building in Glamour, capital city of the Lunar Empire. It examines everyday life in an imagined ancient city, complementing our propagandistic top-down A Rough Guide to Glamour with a view from street level, and serving as a home base for any parties of adventurers who find themselves in the big city. "I designed the book, my daughter Sarah did the technical drawings, and our friend Dario Corallo lavishly illustrated it throughout. The cover art is by the brilliant Mark Smylie. "The ENNIES use a ranked preferential voting system, so you can vote for both books and know that your vote will help determine the winner. Everyone is eligible to vote, and the polls are open until Friday 27 August." Here's how you can vote for Chaosium's community content creators in the 2021 ENnies!: 1. Go to the ENnies page: https://vote.ennie-awards.com/vote/2021 2. Our three nominations are in the Best Organised Play category (the ENnies' term for community content). A Rough Guide to Glamour (Jonstown Compendium) Citizens of the Lunar Empire (Jonstown Compendium) Hand of Glory (Miskatonic Repository) Vote for them 1,2,3 in whatever order you choose! 3. Everyone in the Chaosium team would also be flattered if you picked Chaosium in the Fan Award for Best Publisher. 4. Tell your friends who are Call of Cthulhu and RuneQuest fans to submit their vote too! Chaosium congratulates all the nominees in this year's awards. The winners will be announced at the ENNIES Awards ceremony on September 17th, 2021 at 8:00 PM EDT.
  8. EXT - SUN DOME TEMPLE - INITIATION DAY (NOON) LIGHT PRIEST (staring at the sun): "As your initiation gift Yelmalio will now make you more intelligent or taller, what do you choose?" BRAND NEW INITIATE: "I've always wanted to be smart! Gimme three points!" LIGHT PRIEST (rolls eyes) *PING, FLASH OF LIGHT ETC* LIGHT PRIEST: "In return for your gift, Yelmalio decrees you must now never wear armour on your head (geas #1) or left leg (geas #2), never let a horse suffer needlessly (geas #3), never flee or surrender from Darkness creatures (geas #4), never bathe (geas #5), and speak only Truth (geas #6)." BRAND NEW INITIATE (now much smarter, and only capable of speaking Truth): "I think I overdid it." LIGHT PRIEST: "No backsies."
  9. The Laundry was not included in our recent acquisition. Last we heard C7 were going to do their own rules for The Laundry: https://forum.rpg.net/index.php?threads/cubicle-7-and-call-of-cthulhu.820320
  10. Co-author of the ENNIE-nominated A Rough Guide to Glamour Nick Brooke says: "Our book A Rough Guide to Glamour was the first print title and the first Gold best-seller on Chaosium’s Jonstown Compendium community store, which hosts fan-created works for the RuneQuest tabletop role-playing game and Greg Stafford’s mythic sword-and-sandal fantasy world of Glorantha on DriveThruRPG. "It’s a propagandist gazetteer and tourist guidebook to the capital of the evil Lunar Empire. Profoundly unofficial, it’s laced with Elvis, IngSoc, Blondie and Spice Girls references (among others), and has wonderful artwork by Dario Corallo, Julie Hudson, Simon Bray and Antonia Doncheva. "Anyway, the Guide has been nominated for this year’s Best Organized Play ENNIE Award (that’s the nearest thing my hobby has to the Oscars); you’re eligible to vote for the winner, and I would be honoured and delighted if you’d consider voting for our book." Here's how you can vote for Chaosium's community content creators in the 2021 ENnies!: 1. Go to the ENnies page: https://vote.ennie-awards.com/vote/2021 2. Our three nominations are in the Best Organised Play category (the ENnies' term for community content). A Rough Guide to Glamour (Jonstown Compendium) Citizens of the Lunar Empire (Jonstown Compendium) Hand of Glory (Miskatonic Repository) Vote for them 1,2,3 in whatever order you choose! 3. Everyone in the Chaosium team would also be flattered if you picked Chaosium in the Fan Award for Best Publisher. 4. Tell your friends who are Call of Cthulhu and RuneQuest fans to submit their vote too! Chaosium congratulates all the nominees in this year's awards. The winners will be announced at the ENNIES Awards ceremony on September 17th, 2021 at 8:00 PM EDT.
  11. So we don't get asked "but what about X?" we decided to just go with (and link to) the comprehensive product lists as given on RPGGeek. All the ephemeral titles are listed separately there. WWC: London is considered both a Cthulhu Britannica and World War Cthulhu title.
  12. "Governor Halcyon was vexed by his superiors’ relentless demands for men, beasts, equipment and slaves, all needed for the Reaching Moon Temple project in Dragon Pass" after Argrath's conquest just becomes "The New Pavis authorities were vexed by King Argrath's relentless demands for men, beasts, equipment and slaves, all needed for the war effort against the Reaching Moon in Dragon Pass". plus ça change, plus c'est la même...
  13. Ann Arbor, MI, August 20, 2021—Chaosium, publisher of the Call of Cthulhu tabletop roleplaying game, has acquired Cthulhu Britannica and World War Cthulhu from publisher Cubicle 7. Cthulhu Britannica was produced under license from Chaosium from 2009-2017. Cubicle 7 released twelve titles that explored the Cthulhu Mythos in the British Isles. The World War Cthulhu line was also published under license, from 2013 - 2017. Eight titles were released focussing on the Cthulhu Mythos in conflicts of the 20th Century including World War 2 and the Cold War. Both lines received critical acclaim and won multiple awards. Cubicle 7's Call of Cthulhu license wound up at the end of 2017. Chaosium plans to rerelease these lines for Call of Cthulhu 7th edition, with all-new layout and art. New titles are also planned for each. No release dates have been announced. Covers of various releases from Cubicle 7's Cthulhu Britannica and World War Cthulhu lines
  14. The Call of Cthulhu release The Grand Grimoire of Cthulhu Mythos Magic is now available on Roll20! Over 500 spells of dire consequences, secrets, and unfathomable power! Contained within are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th Edition game, including optional Deeper Magic for the most powerful of Mythos sorcerers and monsters, with which to beguile and confound investigators. Packed full of advice and guidance on diverse matters including spell names, elements of spell casting, magical components, and astronomical considerations. Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use this grimoire as a resource, a play aid, and as inspiration when designing scenarios. The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement for Keepers of Arcane Lore. $39.95 Accessing Your Content Compendium You can access all of the rules, items, and creatures from The Grand Grimoire of Cthulhu Mythos Magic in the in-app compendium, as well as on the Roll20 web compendium. A Glimpse of the Magic Inside Advice on Expanding Magic in your game: the suggestions within this chapter are intended to provide Keepers with ideas and possible scenario plots with which to confound, delight, and horrify their players. Whether ley lines, areas exposed to magical residue, astrological alignments, or other factors, Keepers are encouraged to expand the use of magic within their games, ensuring that "magic" is never a safe, easy, or understandable process, and that it often comes with unforeseen and dire consequences. Spells that should not be cast: your investigators will face cultists willing to sacrifice their sanity and indeed their very souls to be able to cast terrible spells in the name of their dark and unforgiving masters. And how to integrate Folk Magic (or not). Play with Less Prep The Grand Grimoire of Cthulhu Mythos Magic includes: All book assets and information fully integrated for the VTT, including all 500+ spells and 9 monsters with drag and drop support onto the official Call of Cthulhu by Roll20 character sheet. What the Critics say about The Grand Grimoire: "Players have been clamoring for a Call of Cthulhu spellbook for years. Here is, in one single tome, the unspeakable knowledge that is bound to break even the most fortified minds." — Antonios S., RPGNet Review. "A treasure trove of info… a near indispensable reference work for practically all Call of Cthulhu Keepers." — The Gaming Gang, Thirty Years of Mythos Magicks. "Looks like an old tome of magic - as it should... a great resource when you are running a campaign, and especially when you are writing your own adventures." — Geeks-A-Go-Go, The Grand Grimoire of Cthulhu Mythos Magic Reviewed. Play Call of Cthulhu with Roll20! Throughout 2021 we'll be adding more Call of Cthulhu releases to Roll20 on a regular basis. Other current titles include: Call of Cthulhu Starter Set - $24.99 Call of Cthulhu Quickstart Rules (inc. 'The Haunting' scenario) - FREE Call of Cthulhu Keeper Rulebook - $54.95 Call of Cthulhu Investigator Handbook - $44.95 Harlem Unbound - $44.99 The Lightless Beacon - FREE Dead Light and Other Dark Turns - $14.99 Gateways to Terror - $19.99 Mansions of Madness Vol 1: Behind Closed Doors - $42.99 Malleus Monstrorum Cthulhu Mythos Bestiary - $59.99 Reign of Terror - $34.99 For useful tips and advice about playing Call of Cthulhu and other Chaosium games online, see our helpful Getting Started with Online Gaming guide.
  15. ENNIES voting is now open - please support our community content creators by voting for A Rough Guide to Glamour, Citizens of the Lunar Empire and Hand of Glory in the Best Organised Play category (The ENNIE's idiosyncratic term for community content). Details here:
  16. ENNIES voting is now open - please support our community content creators by voting for Hand of Glory, A Rough Guide to Glamour, and Citizens of the Lunar Empire in the Best Organised Play category (The ENNIE's idiosyncratic term for community content). Details here:
  17. The ENnies are the annual fan-based celebration of excellence in tabletop roleplaying gaming. This year Chaosium itself did not submit any products for consideration as we've won our fair share recently (30 ENnie Awards from 34 nominations in the last five years). But we strongly encouraged the independent creators in our Miskatonic Repository and Jonstown Compendium community content programs to enter instead, and we're delighted three titles were nominated by the judges. Voting is open and they now need your support! Here's how you can vote for Chaosium's community content creators in the 2021 ENnies!: 1. Go to the ENnies page: https://vote.ennie-awards.com/vote/2021 2. Our three nominations are in the Best Organised Play category (the ENnies' term for community content). A Rough Guide to Glamour (Jonstown Compendium) Citizens of the Lunar Empire (Jonstown Compendium) Hand of Glory (Miskatonic Repository) Vote for them 1,2,3 in whatever order you choose! 3. Everyone in the Chaosium team would also be flattered if you picked Chaosium in the Fan Award for Best Publisher. 4. Tell your friends who are Call of Cthulhu and RuneQuest fans to submit their vote too! Chaosium congratulates all the nominees in this year's awards. The winners will be announced at the ENNIES Awards ceremony on September 17th, 2021 at 8:00 PM EDT.
  18. In his 'Out of Suitcase' posts Chaosium President Rick Meints shares stories from a life-time as a collector of all things Chaosium. Today, something very obscure from the Danbury Mint... https://www.chaosium.com/blogout-of-suitcase-20-the-art-of-obscure-finds
  19. Rivers of London 10th Anniversary Message By Lynne Hardy, line editor for Rivers of London - The Roleplaying Game. It’s a wet Sunday afternoon here in the North East, so the perfect time to reflect on something else with a watery theme: Rivers of London, now celebrating its tenth anniversary. I wasn’t quite there ten years ago. According to the very faded receipt from the Waterstones in Newcastle, still jammed in the back of my copy, I actually bought Rivers of London on 3rd June 2015, so definitely late to the party despite friends telling me for years it was something I would probably enjoy. They were right. Having been raised on Sherlock Holmes, Agatha Christie, and Columbo on the murder mystery front, the police procedural element was right up my street. And, having also been surrounded by the likes of Doctor Who, The Adventure Game, and Bagpuss as a nipper, I was also on board with the whole urban fantasy side of things as well. Ben’s sense of humour shone through, and I quickly devoured the other available novels, then sat down to wait for the next release. Fast forward to 2018, to a book signing queue in that self-same Waterstones where I’d bought Rivers of London a little over three years earlier. First in the queue with my hardback copy of Lies Sleeping, I broached the subject of a potential roleplaying game to Ben. I knew he must be a gamer from the various references in the novels, and it was something I’d been thinking about for a while. Happily for me, he was interested, and over the course of the next year, the paperwork was sorted and put in place to make Rivers of London: the Roleplaying Game a reality. Now in the final stages of production, I can safely say that immersing myself in Peter and Nightingale’s world over the last few years has taken me to some very interesting places, ones I couldn’t really have foreseen when I picked up that first paperback in the Emerson Chambers six years ago. Working with Ben has been an absolute pleasure, and I look forward to where the rivers flow next. Happy Birthday, Rivers of London! And thank you, Ben. Lynne Hardy, Line Editor, Rivers of London: the Roleplaying Game, Chaosium Inc. Chaosium's Lynne Hardy (R) and Michael O'Brien (C) met with Ben Aaronovitch (L) in London in April 2019 to discuss a roleplaying game based on his Rivers of London series. Rivers of London The Rivers of London series follows Peter Grant, an ordinary constable turned magician’s apprentice, as he solves crimes across London in a sensational blend of inventive urban fantasy, gripping mystery thriller, and hilarious fantasy caper. The series debuted in 2011 with Rivers of London (Midnight Riot in the US) and now includes more than a half-dozen novels, several novellas, and a number of comic book series. The series has sold well over two million copies and has been translated into fourteen languages. In May 2019, Simon Pegg and Nick Frost announced that their production company, Stolen Picture, had acquired rights to create a television series based on the world of the Folly. Author Ben Aaronovitch is also known for his work on both television and audio scripts for Doctor Who. Ben Aaronovitch is represented by John Berlyne of the Zeno Agency Ltd.
  20. They are being shipped to our warehouses right now, but global shipping movements are unfortunately very disrupted at the moment so we can't give a concrete date.
  21. With the release of the Call of Cthulhu Classic Kickstarter PDFs, this thread is to catch any typos or errors spotted. Please note them here, quoting the page number, the error, and the suggested correction. We have a couple of weeks' window to catch errors before print. If corrections come in later than this, we will correct the relevant PDF file and the print files for reprints. ERRORS in this initial post have been corrected. Please review them before submitting them, to avoid duplication Important: please make sure you note which book you're referring to, as shown below. CHA2006 Basic Role Playing p. 3, Left column, "As you watch, he turns the comer" CHA2301 2nd edition rulebook p. 7, “If you roll a 5 the first time and an 8 the second time, you’ve rolled 38.” (should be 58) p. 8, INT section second column "JNTx5" now fixed to INTx5. p. 18, example in Bargain skill: There is a space between the A and t of "At this time". The word "norma" should be "normal" p. 18, Fast Talk description near the bottom of the page: an extra space in the word "f ast" should be "fast". p. 24, "babbling nonsense to Kurt s corpse.” fixed to "Kurt's" also fixed "Harvey 's" to "Harvey's" (extra space). p 25, Claustrophobia - “ger out of here” is “get out of here” p 36, Deep Ones - Description text and book name are now italicized. p36, Second column, in Notes for Dholes, a section of text reads “does not visibly harm then.” is now "them". p 40, Second column, second paragraph: “A mem- be of the race…” is now “A member of the race…” p 58; first column in Summon Byakhee, the hyphenated “Alde- baran” should probably be changed to “Aldebaran.” p 59 first column, the “Summon Star Vampire” title should be in bold face to make it consistent with other entries. p 59 second column, in Summon Chthonian, “sight” should more properly be “site” p 63 first column, in example under Increasing POW, “A f- ter ” should probably be “After” p 65 first column, second line after How to Set Up a Scenario heading, “laer” should be “layer” p 71, first column, last line of second paragraph under CLUES heading, year date should be “1917” instead of “917” p 72, column 1, "if the investigator is not wearing extremely ... he must roll his C0Nx5 ..." =>c-zero-n should be CON (C-O-N) p 79, second column, last line of first paragraph: a hyphen appearing at the end of “virtue-“ appears to be unnecessary. p 79, second column, under entry for Golden Repository of Shining Truth, an unnecessary apostrophe appears at the end of “some’” p 81, H.P. Lovecraft Timeline - in the 1923-25 entry, “WIERD TALES” should be “WEIRD TALES” p 82, In the second to bottom paragraph of the first column, “Fora” nowe “For a” p 82, unneeded “>” following the parenthetical “(in which case it may surface again someday)” deleted. p 84, first column, World war II ("war" should be "War") p 84, 2nd column, 1st sentence: "Afferent" -> "a different" p 88, Second column under Anniversary project notes 7 lines down individual is misspelt as indivdual. now fixed. p 93 spells Call Nygotha, Telepathy, and Mind transfer now have asterisks. Back Cover Table of Contents - third column - “Money for Campiagn” now “Money for Campaign” CHA2301 Sourcebook for the 1920s p. 1, paragraph one "The timeline starts m 1890" (now in) p. 7, in Einstein's biography the word "hypothecated" (hypothecated is as per the original) p. 9, The * following uncivilized changed to single quotation mark. p. 9, in the skills listing for Soldier in the Other Occupations box in the lower third of the page, “Automobil” should be “Automobile” p. 13, In the second column, Naval Skill example, “AU three aboard…” now “All three aboard…” p. 13, "...the Myra Umps to the dock" (now limps) CHA2302 Shadows of Yog Sothoth p 2, first line: Shadows of You-Sothoth © (now Yog-Sothoth) p 8, in the diagram of 2nd floor, dais is misspelled as "dias" several times. p 16/17, map of Basement on p 16 uses the term "E. Coli Room" - this is changed to "Black Fever Room". Both same now. p 18, chapter header should read "The Coven of Cannich" - not "Caimich" p 55, first column, fifth paragraph, third line - capitalize Shantak.p 65, 2nd column, under description of the hole - "A successful Spot Hidden roll will find the hole, or a Luck roll x will allow a searcher" p 66, first column, beneath "The Graveyard" - "The tombstones are overgrown, and many have fallO en over." - should be fallen.p 68, first column, description of (29) Bedroom - unnecessary space "...now is gold-inlaid..."p 68, second column, Cave of Gases description - "hands" now "hangs"p 70, Philip Boucher's Mythos skill has a space before the rating CHA2302 Shadows of Yog-Sothoth Player Handouts P 20 of player handouts for SoYS (now switched to players map) CHA2303 Asylum & Other Tales p.4: The section Gate from the Past is now separate from that of The Mauretania. p. 5, First paragraph, back slash at end of Ausperg pronunciation is now a bracket ]. p. 7, "Keeper's Information" now bold in The Magus and Skull, Human description. p.8, Dictionnaire Infernal now spelled Dictionairre Infernal. (typo was in the original) p 13, under Klaus Hunderpest - odd spacing, reads as "a 5 7-y ear-old" p 13, last paragraph in the left column, "coffin Rd" should probably be "coffin lid" p 16, a few times where "1D10" has been OCR'd as "ID 10" p 16, under Financial & Social Rewards, "European" misspelled p 17, second paragraph under "Keeper Information" - "Has-tur" should be "Hastur", i wager? p 20, under notes for Second Byakhee, there is one instance where Byakhee needs to be capitalized p 22, 2nd column, third line, "Data:" needs to be indented & formatted to match the rest of the text. p 24, in the description of the sheriff, "jowls" is misspelled as "jowels." p 31, first column, last paragraph - "a Italianate" should become "an Italianate" (original typo) CHA2303 Asylum-handouts.pdf p. 10: Many missing spaces: (all fixed) CHA2304 Cthulhu Companion p.32, Elaine Gibbson lacks EDU stat (now has EDU of 15) P. 26, column 1, the phrase “One even- int, he…” is now “One evening, he” CHA2308 Trail of Tsathoggua: p 3, column one, second paragraph: physicallyfit is now "physically fit" x2, and "morescholarly" is now "more scholarly" p 5, first column, paragraph beginning "During the..." -- spacing issues "halfmillion" and "nowdegenerate" p 5, first column, "The Hyperboreans has weathered" now "Hyberoreans had weathered" . p 10, first column, third paragraph under "The Wall In The Ice" -- "slowlymoving" needs a space p 10, same paragraph, "caste" should be "cast" p 11, 2nd column, 2nd paragraph beneath "Clues Found In The Ice" -- "recordof" needs a space p 12, 2nd column, 2nd paragraph: "theinvestigators" needs a space. p. 20, boxed text, second column, 6th row: itsSIZ (should be "its SIZ") p 20, 2nd column, 2nd paragraph below boxed text, "spareslyfurnished" needs a space. p 28, first column, third paragraph, "approachesmore" p 38, "The Hounted House" p 50, 3rd paragraph, "Scottish lines" now "Scottish linens" p 52, 2nd column, last paragraph, space needed- "(See “The Van Laaden Papers 11.”)This book was kept only...." p 54, 2nd column, 2nd paragraph - missing space, "(See “The Van Laaden Papers 12” and “13.”) This slim volume..." p 54, 2nd column, top boxed text has unclosed parentheses. p 56, 2nd column, "the druid will drag himself out and being attacking the investigators" -- "being" is now "begin" p 63, "melee round, and hot good unless..." -- changed "hot" to "not." p 63, 2nd column, beneath At The Mission - "buildingsare" now has a space. p 64, first column, third paragraph - "TheDawn" now has a space. CHA2310 Fragments of Fearp 25, 2nd column, third paragraph - a "Library Search" roll is called for - change to "Library Use"?p 27, first column, "...hide on the ground If the investigators try to interfere, or..." - period added. p 28, 2nd column, first paragraph - "30yards" needs a spacep 28, 2nd column, third paragraph - unclosed parentheses & "beings" now "begins"p 33, no page number! & missing periods in several journal entries.p 34, boxed text, 2nd paragraph - "1 5" now "15"p 34, boxed text, 2nd paragraph - missing a period " grow papyrus reeds Any investigators with the Botany...." - period added p 34, boxed text, third paragraph - "which resemble skunk-house- cate hybrids..." now "skunk-housecat hybridsp 39, boxed text, 2nd column - " own teeth When he is done, he sacrifices a point..." period added.p 39, boxed text, 2nd column, second paragraph, - " resist it normally However, it is specially." period added.p 42, first column, 2nd paragraph: "escape to the future, all witnessing investigators lose 1D6 SAN."p 45 - the paragraph beginning "If the viewer succeeds..." is now within the box.p 45, first column, under Secret Room C - "The piece weighs a little over 6% lbs" changed to 6 1/2. p 46, second column under "The Byakhee" " attacked, the fight until all of them are destroyed" -- now "they fight until..."
  22. PDFs going out to all 5,718 backers of the Call of Cthulhu Classic Kickstarter today! BTW, these aren't just scans of the originals: we recreated everything in Adobe Creative Suite. All the files are crystal clear, searchable, and hyperlinked!
  23. "Gary Gygax and Dave Arneson founded the roleplaying industry with Dungeons & Dragons (1974); Ken St. Andre proved that the feat was replicable with Tunnels & Trolls (1975); but it was Steve Perrin who broke the mold of D&D and proved that fantasy roleplaying games could be more than just variants of that primordial game with RuneQuest (1978). However, Steve Perrin's story is so much bigger than that..." A wonderful RPGnet memorial piece by industry historian Shannon Appelcline: https://www.rpg.net/columns/advanced-designers-and-dragons/advanced-designers-and-dragons54.phtml
  24. Author George R.R. Martin paid his respects to Steve Perrin on his website today. George R.R. Martin's popular Wild Cards stories stemmed from what he memorably described as a "two-year-long role playing orgy that engulfed not only me, but the rest of my Albuquerque gaming circle as well." And the game they were playing was Steve Perrin's Superworld, which George R.R. Martin received as a birthday present in September 1983. It ultimately led to the creation of a shared universe of superhero stories by 30+ authors, including Steve Perrin himself. "Without his game, there would never have been a Wild Cards series," says George R.R. Martin in his obituary, also noting he and Steve had known of each other since they were in high school, both "writing amateur superhero stories for the ditto’ed fanzines of the fledgling comics fandom of the 60s." They finally met in person in 2002 at WorldCon in San Jose. Read George R.R. Martin's valedictory post about his friend Steve Perrin "Farewell to an Ace" at georgerrmartin.com. nb People in the Wild Cards universe with superhuman abilities are known as "Aces". Steve Perrin's Superworld is available in PDF from Chaosium and DriveThruRPG, along with the Superworld Companion, Trouble for Havoc and Ken Rolston's legendary adventure Bad Medicine for Doctor Drugs.
  25. Steve Perrin: Creating RuneQuest – Part Six: Debut at Origins '78 STEVE PERRIN: By the time Origins came around, I had enough leave time from my day job to go along with Greg, Tadashi Ehara, and Lynn to the University of Michigan at Ann Arbor, where the convention was being held while the students were away for the summer. We arranged for Warren to go with the crew to Gen Con the next month. Steve H and Ray Turney were too busy with their own lives to carve out the time, and Chaosium only had so much money for plane tickets.At Origins I got to meet a bunch of people I had only known through correspondence and by reputation. Greg had one of his better marketing brilliancies and asked me to make up a list of people who should get review copies of the game. I put together a list of folks like John Sapienza, who later contributed so much to further editions of RQ, and Mark Swanson, the publisher of the Wild Hunt APA (Amateur Press Association), and Lee Gold of Alarums and Excursions APA, all of whom seemed like good and honest folk who would give a thoughtful review and hopefully generate some interest. And they were and they did. At Origins, I had to give some people back their money because they bought the book first, then introduced themselves as someone who was on the list.Game demos were scheduled in the lounge areas of various dormitories at the University, and navigating to them to run the demo game was sometimes confusing. Neither the dormitories nor the lounges were very well marked. Thus was born the first RuneQuest spinoff game – RoomQuest.The next anecdote needs a bit of backstory. Back in 1975, when we were getting ready to hold the first DunDraCon, when D&D was just three books in a box and some supplements, I wrote up a bunch of house rules for play in the official house dungeon for the convention. Since, once again, I was the person typing them up, I called them the Perrin Conventions. In theory they were only for local consumption, but several attendees at the first DunDraCon were from out of town.While at Origins ’78, I took time off from the Chaosium table to go see the seminars. I sat down to watch one that included folks like Marc Miller, Dave Arneson, and others discussing RPGs. One of the organizers of the convention that I had met earlier, saw me and asked me to come on stage. I am not shy. I expected to be introduced as the author of the new game RuneQuest, or perhaps of All the Worlds Monsters. Instead, he introduced me as the author of the Perrin Conventions. Apparently my little pamphlet had legs I didn’t know about.It was a great two years from July of 1976 until June of 1978. The time since the debut of RuneQuest has been equally fulfilling. I established friendships that are still active forty years later and established a name in the game business that has held me in good stead for the whole 40 years. Even as I write this I have new games coming down the pike from a variety of publishers. I am very pleased the new “Classic” edition of RuneQuest 2nd edition brings back into print what many fans tell me is their favorite edition. I am only sorrowed thinking of the friends who have not managed to make it to see this 40th anniversary of the game we all contributed to.RIP: Clint Bigglestone, Steve Henderson, Jerry Jacks, Terry Jackson, Rory Root, and Lynn Willis. [And now RIP Greg Stafford and Steve Perrin himself. Vale to them all - #weareallus]
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