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Nick Brooke

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  1. Clearwine Map (separate download): a typo corrected in the book is still present in the downloaded version ("17. Hero's Trial" s/be "Trail"), and the numbering is wrong in both versions.
  2. Adventure Book, page 41: now you've personalised the boss's mount's name, you should call the mounts on this page "Demi-bird One" & "Demi-bird Two," to match their riders "Beaked Dragonewt One" & "Beaked Dragonewt Two". (They are currently numbered "Two" and "Three").
  3. Adventure Book, map of Clearwine p.32-33: the numbering scheme doesn't match the text on pages 34-36, which is very confusing. Either rearrange the text or else renumber the map, please. If you'd like me to set out in detail what's wrong, please advise.
  4. Adventure Book, p.21 - both Kolmhy and Kangharl are shown as Tribal King (1615-1625) on the same row of the chart. For Kolmhy, this is an error: he isn't in the Colymar Kings List on pages 11-12. Also, Kallai's father is shown as Kolmhy the Priest on p.21 but named as "Korlmhy the Priest" (twice) on p.12. Stick to one version of the name. Also, it's very likely that Kangharl's brother was named after his grandfather, the famous Korlmhy the Priest, and should therefore also be a Korlmhy.
  5. For various reasons I was chatting about the Young Elementals with Greg Stafford many moons ago (back when HeroQuest 1st ed was the cool new game in town), and we posited that to make them weird, a Lunar elementalist would probably be able to work pretty much interchangeably with elementals of spirit, divine and sorcerous origin (and this was when those were all strange distinct species, for some nonsensical Three Worlds related reason that nobody bothers with any more). So I'd go with Rune spells, and if anyone tells you that's wrong, poke them in the eye with a sharp stick.
  6. Per "Wyrms Footnotes," the sewers of Furthest are an appropriate venue for Gloranthan dungeon-bashing, as seen in Chris Gidlow's "Young Thrax" freeform and the Unspoken Word's "Tarsh in Flames" fanzine. Here are some background notes I cobbled together. THE SEWERS OF FURTHEST History The City of Furthest’s sewer network began as a canal which drained the marshlands of the Oslir on which the planned Lunar city was built; as the city grew, this filled with waste from the growing population making the city increasingly unwholesome. Eventually, in the reign of King Phargentes, the canal was dug deeper and bricked over to prevent foul Air from rendering the city uninhabitable, and the modern sewers of Furthest were born: a grandiose civil engineering feat which serves to drain the marsh, tame storm-water surges, and keep the city and its streets clean and fresh. Construction The main construction material is the ubiquitous red bricks, sun-baked or fire-hardened, formed from the clays of Tarsh; building techniques are modelled on those of Dara Happan cities, benefiting from Carmanian and Sylilan innovations and the planned nature of Lunar Furthest. The principal channel of the Furthest sewer system is the Cloaca Maxima, a barrel-vaulted (ie: semi-cylindrical) storm sewer about ten feet across, fed by smaller branching side channels. It runs beneath the central east-west street of the city, and empties into the Oslir River; when Rockwood Mountains’ snowcaps melt each Sea Season and the river rises, a backwash of fresh river water flows into the Cloaca (this is celebrated as the Holy Day of the Cleansing Oslira cult). The most obvious “official” entrances to the sewer system are the Temple of Cleansing Oslira in the centre of Furthest, and the outflow into the reinforced Oslir embankment. There are, of course, others: private, secret and accidental. Side channels can be accessed from streets or basements, and occasionally interconnect with other underground features such as the catacombs, sangueducts, basements of the Royal Palace, etc. The Cloaca Maxima has a walkway either side of the main channel high enough for a man to walk upright. To traverse any of the side channels, you would have to wade in foul water: this can be knee-high in Fire or Earth Season, but is usually waist-high from Dark Season through Sea Season, with dangerous surges when Orlanth rages overhead in Storm Season or the mighty Oslir floods each Sea Season. (The Cult of the Seven Mothers asserts that both storms and floods have abated since the construction of the Reaching Moon Temple, now that Lunar Tarsh benefits from the stability and balance of the Glowline; pre-Lunar records are patchy, but give some credence to these tales). [INSERT NIFTY CROSS-SECTION DIAGRAM] Function The sewer system is fed by streams (both above-ground and underground, some of them diverted), by waste-water from the public bath-houses, and by storm-water drains in the city streets: Lunar Tarsh has few of the aqueducts seen in the Empire’s heartlands, and there are no Mostali hydraulic pumps or other such anachronisms. Sewage enters via steeply sloping or vertical terracotta pipes (mass-produced locally), which connect the latrines found in the more luxurious private homes and public insula blocks to the system. These pipes are flushed by emptying water into them from rooftop rainwater tanks or pails filled from street fountains. Solid waste falls into cesspools, usually ten feet deep, where several pipes debouch: these are periodically excavated by the Earth cults for use as a rich fertiliser (usually in early Earth Season, when the water level is lowest), and reinforced lest they collapse. Liquid waste is washed away through the channels of the sewer system, eventually flowing (untreated, obviously) into the Cloaca Maxima and thence, the Oslir. Dangers and Traps There are few vents from the sewer system, so pockets of foul air and gases can build up over time as solid waste ferments in the cesspools, with occasionally nauseating or dangerous consequences. Sometimes pockets of stinking, unbreathable air belch upwards into buildings connected to the sewer system – a noble palace, perhaps, or a poorly-constructed apartment block. Those who travel the sewers of Furthest can recognise the foul stench of Orlanth’s Evil. From time to time, poorly maintained cesspools collapse, sucking in unwary citizens as the ground below their feet gives way and drags them down to a vile death. Thus do the treacherous Dark Earth Goddesses of the Oslir Marshes claim their hideous revenge on civilisation. Treasures It’s a sewer system, not a Royal Vault (in all fairness, it’s a sewer system connected to a Royal Vault), but nevertheless… from time to time, valuable items are dropped into the cesspools, or flushed down the storm-drains from the city streets above: this can happen inadvertently, or through the richness of noble cuisine (banquets may contain exotic spice-seeds, gold leaf, pearls, or other indigestible rarities which in due course are ejected into the cesspits), but sometimes the sewers are seen as an easy way to hide or dispose of unwanted items (cursed treasures, inconvenient corpses, or things too recognisable to be sold). Also, underworld figures can move freely through the sewers avoiding patrols in the streets above, and these thieves and fences of Furthest may well carry valuables with them. Inhabitants The sewers have few permanent inhabitants other than vermin (eg: marsh-snakes, swamp-rats and rubble-runners), criminals and renegades, and the albino sewer monsters of urban legend (cannibal pigs, crocodiles, and the rumoured Block Cess Monster). Occasional unhappy Native Furthese militia patrols can be encountered, on punishment detail or special assignment, guided by representatives of the Union of Sanitation Engineers, a specialist guild of professional civil dungeoneers. Elite Royal Palace Guards clad in their crimson and gold panoply bar the entrance to the palace cellars; ghosts and the undead preserve the dubious sanctity of their catacombs, shrines and sangueducts; fugitives and other desperadoes generally prefer not to be disturbed as they go about their furtive business. Holy Places The only prominent cult associated with the sewers of Furthest is the Cult of Cleansing Oslira, an offshoot of the River Goddess’s Cult, whose gleaming, porcelain-tiled shrine in the city centre is built atop the main entrance to the Cloaca Maxima. Side channels connect the sewer system to at least one basement shrine maintained by White Moonie heretics, and a rumoured Blue Moon assassins’ death-cult temple (no such facility is officially supported by the Empire or the Royal House). Some sources consulted: http://www.sewerhistory.org/chronos/early_roots.htm https://en.wikipedia.org/wiki/History_of_water_supply_and_sanitation https://en.wikipedia.org/wiki/Sanitation_of_the_Indus_Valley_Civilisation https://en.wikipedia.org/wiki/Sanitation_in_ancient_Rome Peter Connolly, “The Ancient City” NB: this is mostly based on descriptions of Mesopotamian, Indus Valley and Roman sewer systems. Historically interesting: the reason for covering over drainage ditches running down the middle of the streets to create closed sewers was to hold back the stench of the malodorous waste-water: that is, defeating evil Air. You can see why Tarsh King Phargentes would be keen on taming this, after his victory over Palashee Longaxe and the Orlanthi rebels (whose descendents are today’s Tarsh Exiles). ADDED: my frequent collaborator Chris Gidlow suggested adding more chrome from Minoan Knossos: the palace complex sewers are also a monster-infested maze under the city, where the King keeps ferocious creatures imprisoned? He also noted that we are in a Foucault's Pendulum world of Lunar paranoia: "who knows for what sinister reason the Lunars have ordered every single house in Furthest to be connected to a vast subterranean labyrinth?" (And if anyone ever says, "Calm down, it’s just a sewer system" - well, that's exactly what They want you to think...) Cheers, Nick
  7. The Lunar Phases are fully described in RQG p.139, where they're clearly localised to Dragon Pass, and it seems reasonable to assume anyone buying this Pack will have the core rules already. Also - hurrah! - on the Calendar they are shown turning the right way. (It's amazing how much hassle a simple font error can cause). BTW, you're obviously meant to read the picture on p.139 from bottom to top: that's an easier fix than all the left-handers shown in other flipped artwork.
  8. Yes, because you learn one of your cult's special or associated Rune spells each time you sacrifice 1 POW for another Rune point. (You don't need to learn common rune magic, but other spells are learned individually). See RQG p.313f.
  9. Rune Fixes should certainly be part of this bundle, as advertised - it's two pages of RQG errata, and has previously been distributed through the mailing list, but isn't yet public on the Chaosium website. (It could also do with some slight tidying-up re: header formats, in my opinion, but other than that it looks good to go).
  10. Calendar - this marks the Summer and Winter Solstices (correctly), but not the Spring or Autumn Equinoxes. I think it's worth adding these, as they're key turning-points in the calendar. According to the Guide to Glorantha (vol.1, p.112), they are: Spring Equinox - Sacred Time, Day 9 (Waterday of Fate Week). Autumn Equinox - Earth Season, Day 30 (Waterday of Stasis Week in Earth Season). Also, I would argue against showing "week-long" high holy days for the Earth Goddesses (only) in Earth Season. Obviously there will be prolonged festivities for any deity around the High Holy Day, especially at cult centres, but showing them all in RED CAPS does clutter up the calendar: you could show them in normal text except on one HHD, if you preferred. (I'm not so bothered about Sacred Time: that's special).
  11. In this book, Kangharl "Blackmoor" is described as "the son of Kallai, the son of Korlmhy the Priest, the son of Kerreneth." And as being dead (or, at least, "devoured" / "eaten" by the Brown Dragon at the Dragonrise, for any "we didn't see the body" enthusiasts out there). That perfectly fits the guy who's named "Kangharl" on the genealogy, except that he's (a) a former Tribal King (1615-1625) rather than just a "Lunar Hostage," and (b) DEAD. All the other Tribal Kings get their regnal dates (three of them get Leika's!), and all the other dead folk get a Death rune. My guess: this is an old genealogy, possibly from Greg's Sartar Campaign, and hasn't yet been thoroughly updated. My second guess: this book overwrites previous confusing accounts.
  12. The bit about iron is an issue to fix, insofar as there are contradictions between character stats (where iron gives penalties to magic AND has superior armour points) and the article-at-the-back (where unenchanted iron gives penalties to magic; enchanted iron gives superior armour points). I agree that the lead, enchanted bronze etc. stuff is secondary, but still worth raising as the consequences might not have been carefully thought through, and there's still time to make tweaks.
  13. Penultimate page of the PDF, bottom left corner - it seems odd to advertise the "RuneQuest Gamemaster's Pack" inside the RuneQuest Gamemaster's Pack. Maybe I'm overthinking this? If not, change the header to "Another copy of the RuneQuest Gamemaster's Pack"? Or plug the Bestiary instead?
  14. Adventure Book, p.117, Betraying the Dragonewts - there's a typo the first time Sarna Ya'qal's name appears (it's given as "Sarns Ya'qal").
  15. Adventure Book, p.115 - in the weapons table for Yerezum Storn, "See below" should read "See above" (x2), as those two attacks are described above the table.
  16. (I expect it's because they're easy enough to create, not very likely to be used, and would take up a lot of space, jongjom).
  17. Adventure Book, Contents (p. 3), reference to "Dragons of Thunder Hills" should be to "The Dragon of Thunder Hills" (singular - there's just one Dragon). In general, the Contents page looks a bit unbalanced, with minor maps and genealogies being given the same prominence as major sections of the book - consider redoing this as a Contents page inc. a separate list of Maps and Charts, perhaps, or else demote/indent the maps etc. to show their secondary importance?
  18. Adventure Book, p.99, Orleving Raiders (last sentence): should be "... he and his followers fight like wildcats."
  19. Colymar Map - it would be good if this beautiful map had a scale; if possible, I'd suggest changing the caption at the bottom from "COLYMAR-TRIBES" to "COLYMAR TRIBE"
  20. Adventure Book, p.90, first paragraph: "Durnorl is concerned that the monsters preying on the sacred cattle herd cared for by the Varmandi clan is just the sort of problem..." should be "... are just the sort of problem..." (plural, to agree with monsters).
  21. Adventure Book, p.89 - it's not technically an error, but the word-for-word duplication of the "Thane of Apple Lane" paragraph as the first bullet of Option Two is kinda annoying. In the penultimate paragraph on this page, suggest adding: " ... asks to meet with adventurers with a high Loyalty (Sartar)" or "... a high Loyalty to Sartar" - either would be better than "... with a high Loyalty Sartar."
  22. Adventure Book, p.87, Appease Earth Rune spell (last sentence): "No characteristic may be increased upon the normal maximum by this means" should be "... above the normal maximum ..." (checked wording vs. Bestiary and confirmed).
  23. Excellent! I think you uploaded the wrong "Apple Lane" map - can you check that, Rick?
  24. Adventurer Book, p.60, Courtesan skill: "Courtesans are skilled professional craftspersons whose tools are the human body and it's associated senses" - should be "... and its associated senses."
  25. Adventure Book, p.55, Lismelder / Hillhaven: "They have a long tradition of powerful Kolatings and has made many pacts..." should be "... and have made many pacts ..."
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