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Mike M

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Posts posted by Mike M

  1. 6 hours ago, davewire said:

     

    Just noticed, same page for the Temporal Fractal Entity’s entry:

    “Little is known about these creatures. They are intellignt and communicat through some form oftelepathy, but teir wants and intentins are a complete mystery.”

    Should read:

    ”Little is known about these creatures. They are intelligent and communicate through some form of telepathy, but their wants and intentions are a complete mystery.”

    Yes thanks - we caught that when that page was highlighted.

    • Like 1
  2. Thanks MandilarasM

    This is a weird one - I rechecked the master/original text and there are no mistakes in that paragraph. So it seems the missing letters occurred when the txt was transferred/converted to InDesign for layout. We'll get the corrections input.

    If you do notice any other missing letters or typos, please post them here. 

  3. 4 hours ago, trileo said:

    I have a question:
    The Grand Grimoire of Cthulhu Mythos Magic, p. 191, Wrath of Pazzuzu spell: "each bolt deals..."

    And I don't see any statement about making multiple bolts. So, can this spel produce multiple bolts, and if yes, how exactly?

    The base spell creates one bolt. You may choose to create a deeper magic version where multiple bolts are created. 

     

    • Like 1
  4. Hi - I've asked for the "third sheet" to be made available on the Chaosium website - this should happen in a few days. The third sheet is a blank page and is a writeable PDF, or you can just print it out and hand write on to it. It's for extended character backgrounds and info.

    • Like 4
  5. 15 hours ago, ColoradoCthulhu said:

    Can Chaosium get the Starter Set scenarios (Alone Against the Flames, Paper Chase, Edge of Darkness, and Dead Man Stomp) as well as The Lightless Beacon onto Fantasy Grounds as modules? As of now, these scenarios are only available on Roll20. Fantasy Grounds has a much better selection of CoC gaming material than Roll20 as well as probably being the better online tabletop platform, so I would only like to use FG going forward if possible.

    Your question is better directed at the people at Fantasy Grounds, who determine what content they provide and so on. 

    • Like 1
    • Thanks 1
  6. 2 hours ago, ColoradoCthulhu said:

    Cthulhu Witch Trials and Cthulhu Rising both merit at least a single, lengthy campaign book with a set of starter scenarios like the one recently published for Cthulhu Dark Ages. Adding the three aforementioned settings to Chaosium's roster would give players a good distribution of campaigns in almost every major period, from the ancient world to several centuries into the future.

    @Mike M et. al., are these campaign settings that Chaosium might consider for production in the relatively near future?

    Hi,

    Sixtystone Press has a Colonial Lovecraftian setting for Call of Cthulhu, but it remains unreleased at present and am unable to comment more on this. 

    We actually have a sci-fi/future setting for Call of Cthulhu in development at present. I can't say more, other a campaign for this setting is also in the works. Will be a while before it comes out.

    • Like 2
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  7. Hi

    The most recent printing of the Keeper Rulebook is the 7th printing (Sept 2019). 

    I've just done a check that all outstanding errata was included into this printing - but found there are a handful of corrections that appear to have been missed (I have listed these below for your reference). I'll be getting these input and sorted for the next printing (8th printing) whenever that happens..

     

    Page 8 – Contents – Chapter Six: Combat – 

    Escaping Close Combat                                      108

    (Combat has an errant “z” at end)

    Page 37: Size: “60: Average human size…” – change “60” to “65”

    Page 146 – column 2, last sentence, last word – “Any pursuers who are slower than the slowest fleeing character are left behind, and do not participate in the case.”  - Change “case” to “chase"

    Page 155 – Temporary Insanity – replace first line with: If an investigator loses 5 or more Sanity points from a single source of Sanity loss (e.g. a Sanity roll or reading a tome) sufficient emotional trauma has been suffered that the Keeper must test the investigator’s sanity.

    Page 398 – column 3 – “.25 Rim Fire” – “Rim Fire” should be “Rimfire”

    Page 404 - Model 1882 Gatling Gun - end of row - insert comma after "1920s"

    • Like 3
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  8. Do you perhaps know someone with a printer you could ask to print some sheets off for you?  Is there a library with a Xerox machine?

    We are looking at various things, but the call for preprinted packs of character sheets is very low, as most people have access to a printer at home or work (or can access an online printing service that sends direct to home). 

    • Like 1
  9. 3 hours ago, Ferretz said:

    It would also be useful with some weapon descriptions. I'm not clear on what a "Sword, Long" is (the table on page 92). Two handed sword, as far as I know, didn't really appear until around late 13th century. What kind of weapon are these stats meant for? 

     

     

     

    Thanks for the corrections.  

    In terms of longswords - we kept that in as although they are not 100% historically accurate, this setting is not 100% accurate (it has monsters in it etc 🙂) - thus, players and Keepers may wish to include such weaponry (exotic as it may be) and it also helps when creating monsters (if one wants one to carry a longsword-like weapon or has sword-like arms). 

    As for descriptions, there's not a great need to spend page count on this (I'd rather devote it to more useful material) - and a simple web search can clear up any definitions if required. 

    Thanks again

    • Like 1
  10. 7 hours ago, Dethstrok9 said:

    I'm not trying to be rude in any way, just want to know the answer.

    It seems like there's many typos and errors in all Chaosium products that I own, do you guys have crappy editors or what?

    Yes, we do use professional proofreaders. Despite this, errors can still creep through.

    • Like 6
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  11. Sanity loss for encountering monsters is not only based on sight but includes their very presence, smell, aura, and so on - and how your character 'feels' around them. I.e. looking away won't save you. It's being in the presence of something not human / alien  - instinctively (at first, until you become used to it) there's a recoiling or sense of something not right (in your world sense) - something from beyond your understanding or world is stood in front of you. You make a SAN roll - you succeed, zero loss, so it feels a little strange but you are unaffected. You fail the roll, you comprehend the reality and it affects you.

     

  12. Just to say - 

    in 2020, we are working on:

    Cthulhu by Gaslight

    Arkham and a Guide to the Miskatonic Valley

    and Dreamlands thereafter.

    Good news may also be had concerning things like Mansions of Madness, Malleus Monstrorum, Children of Fear, and something else.......

    • Like 7
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