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Mike M

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Posts posted by Mike M

  1. No need to close the thread - I'm sure there are others who would be happy to give their opinion on what constitutes an action in a combat round. The action rules are meant to elastic - you get to do one meaningful thing - which is meant to help narrative play and storytelling. 

     

  2. Hi

    Everyone (human) can initiate ONE attack per round. Everyone can 'react' to EVERY attack made against them (if they are conscious) - however, after one 'reaction' the Outnumbering rule is applied if further attacks are made on that same human character. 

    Outnumbering - humans are outnumbered after 'reacting' once in a round. A ghoul with 3 attacks, is outnumbered after 'reacting' 3 times in a round. And so on. 

    Initiating  - attacking (melee), attempting a maneuver, shooting (firearm, bow) or throwing (knife etc.) - or do one thing else (cast a spell, move away, use a non-combat skill, etc.). You make or take one significant action that you initiate.

    Reacting - dodge, fightback (melee), or maneuver. If being shot at - you may dive for cover (dodge) or stand and take it (hope they miss). You may react to all attacks directed at you.

    Everyone initiates their action on DEX in a round. 

     

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  3. 21 hours ago, Agustina said:

    Hi everyone!
    I'm slowly delving into Masks... Taking notes as I read, making some diagrams...
    I've noticed that in the Peru Chapter, Larkin's tattoo is described as a humanoid figure with a spiraled tentacle instead of head (or something like this), but later, talking about the Cult of the Bloody Tongue in America, it says that Larking's tattoo was the same that is used by this cultists: a "flower" surrounded by brackets... Should I correct Larkin's tattoo in the Peru Chapter?
    Thanks!

    Larkin's tattoo is similar to the Cult of the Bloody Tongue tattoo, but not exactly the same - it is close enough that the similarity can be seen.

    The Peru text should be amended to say it is more like the "flower" design.

  4. All of the corrections noted have been input and updated to the PDF (available now) and in the print files. Thus the printed books will not have these errors in them. I have seen the files and they have been corrected. 

    With such large volumes of text it is near impossible to have them error free despite multiple external proofreaders and multiple persons in-house checking. Fresh pairs of eyes from readers of the PDF help to spot things that have been missed - allowing us to fix them for the PDF and the print run. So thanks again to all who posted corrections. 

    There will not be an errata sheet for Malleus at this stage, as all errors have been corrected prior to print - and everyone who has purchased it can re-download the PDF. Should any other errors come to light post printing, then errata (as necessary) will be posted, and such errors will be fixed in the PDF and for reprints. This is standard practice for all Chaosium books. We endeavor to make them error free, but we are just humans and do not yet have the multi-dimensional hyper eyesight of Yithians. ; )

     

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  5. 4 hours ago, klecser said:

    @Mike M there is no reference to this issue in the Errata document for the Keeper screen pack.

    Many thanks  - I have updated the errata for the Scenario Booklet from the Keeper Screen Pack to include a note about Blackwater Handout 6 - and included the full text of the handout for those that require it.  Please see errata thread.

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  6. To be honest, we already mostly say in a scenario's introduction what its level is and so on. 

    This rating came with the Does Loves Forgive? book, so we thought we'd leave it in and see whether it was of use. 

     

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  7. The game possesses two means to deal with this:

    a) adjust difficulty of player roll based on skill of opponent, which is given priority in the rules as it streamlines play, with a single roll being made by the player.

    b) make an opposed roll, with both player and Keeper making rolls and comparing the results. Apply bonus/penalty dice if necessary.

    Option B is available to use wherever the Keeper feels it works best, and it does even the playing field where high skill values come into play. 

     

    • Like 3
  8. Not really, the players should ideally be the ones making skill rolls - i.e Stealth rolls to avoid detection. Monster skills tend to highlight particular traits, or where a skill is significant, and much depends on the type of monster in terms of their narrative capabilities. See page 28 of Volume 1 about monster skills - and gives guidance on physical and common skills and average ranges. 

     

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