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Oracle

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Posts posted by Oracle

  1. My understanding is, that the Heroquest 2 / Heroquest Glorantha books (HeroQuest Glorantha, Sartar:Kingdom of Heroes, Sartar Companion, Pavis:Gateway to Adventure, The Coming Storm,  The Eleven Lights) will eventually be re-released with the new QuestWorlds label.

    I wouldn't expect, that the old Heroquest 1 / Hero Wars books will be re-released, because this is a complete different system, which is not supported anymore.

    But I may be completely wrong here ...

  2. I think, we need a clarification of terminology here, because there is a difference between the Underworld and Hell.

    From the Guide to Glorantha, Vol. I, p.10:

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    grafik.png.55093fb21fedf2cd118845d653cdac43.png

    ...

    Below: Beneath the Earth and the deepest waters is the Underworld. Six Hells are shown, including those of Annara Gor and Deshlotralas, Netta, Yelm, Natha, and Deskorgos the Monster Man.
    ...

    So there are several Hells (certainly more than six, because in addition to the above list the Guide mentions at least the Lunar Hell several times), which are all located in the Underworld. In fact it seems, as if every cult or at least every Pantheon has its own hell.

    Also from the Guide to Glorantha, Vol. I, p.162:

    Quote

    The Underworld is not any one of the Other Worlds, but encompasses them all. For some cultures, most notably the Uz and the Aldryami, the Underworld is their Otherworld. For the Uz, the Underworld is Wonderhome, a place of total darkness until dead Yelm was cast down, accompanied by his weeping and mourning minions. For the Aldryami, the Underworld is the home of Flamal the Father of Seeds and source of the Primal Plasma that animates all Life.

    Obviously the Underworld is much more than just Hell or even all the Hells, and every known Hell is part of the Underworld.

    • Like 3
  3. 18 hours ago, Scorus said:

    Could a Triaty have its own wyter? In addition to the wyter of the individual clans and the tribe they are a part of?

    From Runequest:Roleplaying in Glorantha, p.286:

    Quote

    A wyter is the spirit of a community. It is a magical entity linked to its members and a leader, conferred with special powers and abilities. The community may vary, and wyters have been associated with everything from villages, military regiments, temples, clans, tribes, and cities. Any community with an associated Passion has a wyter. A wyter is a powerful resource for a community, but is also the community’s most
    precious treasure. Without the wyter the community does not exist, the bonds of fraternity dissolving. Its members will become alienated from one another, moving apart, perhaps even leaving the area.

    Based on this description I would assume, that a Triaty could very well have a wyter. The only condition would be, that all the members of the Triaty have a strong common Passion ...

    • Like 2
  4. On 6/25/2021 at 11:33 AM, Oracle said:

    ... Sartar:Kingdom of Heroes. Given this book is still considered to be canon ...

    With respect to the question about, what is canon, I've detected, that the Well of Daliath can become a bit confusing regarding this topic, because there a two pages, which try to describe canonical documents:

    The first lists all the Heroquest 2 books related to Glorantha, whereas the latter does not. My guess is, that the first is the copy of the respective page from the old glorantha.com web site, and the latter is an original Well of Daliath page. Therefore the first page may be outdated and superseded by the second, but this is not obvious, as the first page does not contain any direct hint, and it is listed as a related page from the Runes page referenced by the OP.

  5. I think this text reflects the rune descriptions in Sartar:Kingdom of Heroes. Given this book is still considered to be canon (at least with respect to basic cultural descriptions), this book describes Sartar during the time of the Lunar Occupation, i.e. around 1618 ST. Runequest:Roleplaying in Glorantha has 1625 ST as its starting time, i.e. after the liberation, so views may have changed with respect to the Moon rune. Also RiG is not as much focussed on Sartar as SKoH is.

  6. One of the points, why Glorantha is so special to me, is the fact, that Glorantha is build completely on Myths and Legends, which are real not just stories. Most of these Myths and Legends happened in pre-historic times (i.e. before the Dawn of Time). And in a Heroquest you participate in one of these Myths or Legends, and in the best (or is it in the worst?) cases you will be able to change these Myths or Legends (and therefore changing Glorantha!). These changes can happen on different levels: personal, community/clan, tribe, kingdom/empire/nation or even world. And that's the power of Heroquests in Glorantha.

    • Like 3
  7. 2 hours ago, Thoror said:

    Ugh, finally! I've waiting the first one for years; the second one didn't seem so important to me until I learned that it would cover the Later Hero Wars (that's an exciting first) and that it would replace SToK and its companion. Is it really going to be a complete guide to Sartar AND a Boy King/Great Pendragon Campaign style book to boot? How long it's going to be? (because that sounds like a reaally big book).

    I think, there is a misunderstanding. The Sartar Book (Box?) will be a guide to Sartar only. The Sartar Campaign (which is kind of an equivalent to the Boy King/Great Pendragon Campaign for Pendragon) will be a completely different product.

    At least, that's how I understand, what I have read here so far. Could well be, that I'm wrong.

    • Like 2
    • Thanks 1
  8. 12 minutes ago, Agentorange said:

    I'm surprised they generally sell poorly, Overall I've been very impressed with the stuff I've bought, obviously from my subjective point of view some are better than others  but the general standard has in my opinion been pretty high.

    I think (pure guessing from my side 😉 ), generally sell poorly means published books in Community Content Programs - not just the Jonstown Compendium, but all the Community Content Programs available on DriveThruRPG - and as far as I know there are several of them.

    I agree, that the quality of the published books in the Jonstown Compendium is very impressive. But that's the only Community Content Program, that I know. Even for Chaosium's other Community Content Program, The Miskatonic Repository, I have no idea, if the quality is as high as in the Jonstown Compendium, and if the number of sold book is in a similar range. Maybe we're just lucky to know one of the better Community Content Programs. Certainly the people from DriveThruRPG have a better idea, what's happening in the different Community Content Programs, and so I have to trust their evaluation.

    • Like 1
  9. 1 hour ago, Thoror said:

    Sartar Rising 3-Gathering Thunder is not for sale. Not in Chaosium, not anywhere (the first two volumes are in DTRPG).

    The whole Vault has disappeared (which contained PDF's of all the Hero Wars and HeroQuest 1 books). Not sure, if this is intentional or if it is a mistake ...

  10. This may be quite obvious for native English speaker, but for me - being from Germany - I had my issues with the term Temple of the Reaching Moon right from the beginning.

    So far I see the following meaning of Reaching:

    • achieving a goal
    • arriving at a location
    • gaining/winning an object
    • outreaching something (a person? a location?)
    • reaching out to grasp something
    • joining up
    • probing into something

    The first two are my current favourites, but all the others (or even a combination) could be correct too.

    So I would like to hear your opinion about, what the denotation of the term Reaching could be in this context.

    • Like 3
    • Thanks 3
  11. 17 hours ago, Rodney Dangerduck said:

    Evidence?  (I'm not a Bronze Age expert, so, an honest question)

    My one non-scholarly Sunday School frame of reference is that even after all of Moses' miracles, the Hebrews still doubted Yahweh, and chose to worship a fatted calf instead.

    Your example just tells you, that people went from one cult to another. A doubter - as I understood the term in this context - is someone, who does question the existence of gods at all.

    But to tell the truth, I'm not a real Bronze Age specialist myself, but I think the art (in pottery and pictures and public places) tells you a lot about, how much the believe in gods influenced the culture and even the behaviour of most of the people. Certainly there would be people, who wouldn't care, but I would expect, that the cultural environment would be heavily influenced by the believe in the respective gods. So you would meet them all over the place, which is quite similar to what happens in Glorantha.

  12. 1 hour ago, Rodney Dangerduck said:

    I actually think that religion is too strong in Glorantha, especially with RQG.  In a typical Lunar / Sartar / Prax / Esrolia campaign, there are no atheists or, for the most part, even doubters, who think "geez, I made a really bad decision when I initiated into XXX at the wise old age of 16".  Playing such a character would come with too many massive disadvantages to be much fun (for most players).

    ...

    And I think in a cultural environment modelled basically after the Bronze Age this is absolutely correct. I'm pretty sure atheists or even doubters were very rare in ancient Egypt, Greek, Persia or Rome ...

    • Like 2
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