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M Helsdon

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Everything posted by M Helsdon

  1. There's another canon illustration of a Bolo-lizard in RuneQuest: Foes, page 83, which I also used as a source for scale. The Bolo-lizard has similar forearms and 'fingers and claws' to a Therizinosaur, which would make sense for a herbivore scratching around for food in Prax and the Wastes. I believe Foes will become more accessible due to the Kickstarter? It includes a size comparison chart and several useful illustrations.
  2. RQ2 gives an average SIZ of 19; Impalas 13; Sables 21-22; High Llama and Bison 34-35; Rhinos 37. Bolo-lizards are pygmy mounts and so one of the smaller Praxian riding animals. RQ2 Foes gives Ostriches a SIZ around 15. These SIZ were taken into account when producing the silhouettes, bearing in mind that much of the apparent 'bulk' of an ostrich is feathers.
  3. All the Camptosauri were too large. No known dinosaur quite fits, which is why the silhouette was a 'mash-up'.
  4. Perhaps I shouldn't have uploaded the draft (now deleted). No, the bison is slightly too large in that version, and the rider doesn't sit on the bison's 'hump' but well behind it - see Gene Day's illustration in Cults of Prax, page 43.
  5. It was a composite - the body of a raptor with a smaller head, and modified legs - with the SIZ derived from the RQ2 description. I may have lengthened the neck a little to be more similar to the Nomad Gods counter.
  6. There's considerable detail regarding the structure and memberships of clans, steads and households in forthcoming Volume 1 of The Coming Storm.
  7. Not Heorting but closely related: there's a plan of a typical Steadholder's house in the oop RQ3 Dorastor, page 109. Basically an oblong with a front and rear entrance in the middle of the longer sides, with the hearth and living quarters, then private quarters to the right of the entrances, and stalls for livestock to the left of the entrances. The same publication has diagram's of richer buildings - a chieftain's hall and council hall on page 113. The forthcoming The Coming Storm will also contain information about households in Sartar, including: A longhouse is a long, narrow, timber-framed building. The walls are of wattle-and-daub, the roof of tiles. The ceiling is open to the top of the rafters, which are used for storage. The floor is rough earth. Often, the building is divided into three portions: stalls for cattle, a single living space, and bedrooms. In richer houses the cattle live in a separate byre. The Coming Storm contains a lot more information, so whilst it is written for HeroQuest there's a very great deal of general background in it, about houses, steads and villages.
  8. Looks a little like Therizinosaur, a herbivore therapod, though the more recent recreations are feathered.
  9. Not canonical, but perhaps something like this... http://www.fancyscribbles.com/images/gallery/sketchbook/thumbnails/sketch_01.jpg
  10. Drastic Resolutions Prax states: 'Characteristics are for normal humans, except SIZ is 2D4+2 and STR is 2D8 for men, 2D6 for women.' Whether this is canonical...?
  11. Intermarriage between Pygmies and non-Pygmies occurs in several areas: Bantu/Pygmy contact in the western region is several thousand years old whilst sudanic/pygmy contact in the eastern region is less than a thousand years old, based on genetic data. Neither indicates any mismatch arising from relative size. And so would take captives from other tribes. The Bolo-Lizard Folk and Ostrich are both minor tribes, and the Impala have been driven out of Prax into Vulture Country. Whilst the Sables remain dominant as Lunar Allies the Impala tribe will remain out on the fringes of the Wastelands. Relative numbers: Impala 120,000 Bolo Lizard Folk 2100 Ostrich Clan 1200 Much in Drastic Resolutions Prax is not canonical.
  12. In our world where similar intermarriage occurs it is almost always Pygmy women marrying outside their group - in West Africa such Pygmy-Bantu marriages are not uncommon.
  13. No, the Lopers weren't native to Prax or included in the Covenant. The Zaranistangi arrived from Pamaltela and went west from Prax, being defeated by the Seshnegi in the Second Age in 805 when they attempted to conquer Slontos. They reappear during the Hero Wars, being returned by a Melibite Hero.
  14. Perhaps, but it seems to reflect the idea that selling captured foes who couldn't be or weren't desirable to be assimilated into the tribe was very widespread. Foreigners wouldn't be sent into exile by being sold to other foreigners at Pimper's Block. Instead it appears to reflect a mechanism whereby a ransom could be obtained by forcing the prisoner's relatives to buy them back or else foreign exchange (coins, goods, especially metals) could be obtained. It seems to be primarily Praxians selling Praxians, and in sufficient numbers to draw buyers from the Holy Country and Lunar Empire. Prior to the invasion of Sartar by the Lunars, perhaps it was also a place where Sartarites could buy back kin captured in nomad raids. Given the ongoing cycle of conflict between the Praxians whereby a tribe becomes powerful enough to dominate Prax, forcing its rivals into the Wastelands - until they come back sufficiently lean and tough to wrest control back - it seems a likely place for captured members of tribes defeated and driven off over the River of Cradles to be disposed of.
  15. There's the (old?) canon example of Norayeep and her brother from Cults of Prax and: Pimper’s Block is the name of a thriving slave market on the border between Dragon Pass and Prax. Here triumphant warriors come to send their conquered foes into exile for a profit, and here the defeated come to ransom their kin or cult mate. Buyers from the Holy Country and the Lunar Empire also are here to purchase whatever exotic specimens their masters require or desire.
  16. The OCRed RQ file did not include the cults and other material, which was either sourced from other OCRed documents or typed in from scratch. The cults were mostly ported in from CoP and sanitized to a degree, whilst the new appendices were either typed in or ported in from another document. The Errata I used was from the RQ Companion. The original book contained numerous typos, most of which were caught prior to the release of the PDF. The extended page length derives from the way in which books are printed, to avoid blank pages.
  17. Page 87: Suggest a new line inserted between: Peck 8 30% 1D10+petrifies The peck injects a poison into the body of the victim. This poison is just a conductor for the “attack” of the cockatrice’s POW Page 90: 'Short sword 8 30% 1D6+1 -1D4' should be 'Short sword 8 30% 1D6+1-1D4'. Page 96: 'POW 1D6+6 9-10 Defense 10%' - the 10% should be on the same line as Defense. Page 97: Suggest a new line inserted between: Other Skills: Move Quietly 60%; Hide in Cover 50%. SKELETONS Page 101: 'Kick 6 40% 108' should be 'Kick 6 40% 1D8’.
  18. Pedantic comments regarding terminology... Page 2: mastering the runes Rune cults becoming a Rune lord becoming a Rune priest might be: mastering the Runes Rune Cults becoming a Rune Lord becoming a Rune Priest General: 'hit points' throughout might be 'Hit Points'. Capitalization varies. General: 'bound spirit' might be 'Bound Spirit'. General: 'allied spirit' might be 'Allied Spirit'. Capitalization varies. General: 'fetch' might be 'Fetch'. Capitalization varies. Page 44: 'controlled Spirit' usually 'Controlled Spirit'. Page 82: 'controlled spirit' usually 'Controlled Spirit'. Page 139: 'Rune Lord Priest' (two instances) is usually 'Rune Lord-Priest'.
  19. Very minor formatting: Back cover: ‘“Aha! A book a beginner can read and’ paragraph start should be indented.
  20. In this case the effectiveness is the duration. The definition given for Stackable seems adequate. Perhaps I shouldn't have ported in the CoP wording. Mea culpa.
  21. Unfortunately, the wording in the original RQ2 and Cults of Prax is contradictory. It explicitly states that it will not carry any other living thing, even should the caster wrap his arms around it and then contradicts this in the next sentence. In this instance the status of Non-Stackable appears unambiguous.
  22. The same contradiction can be found in the original; I suspect, based on the other text, that this spell should be non-stackable and A stackable spell, it can be used to teleport someone else, within the same limitations should be deleted. Unfortunately this arises from including the Cults of Prax version, which doesn't explicitly state stackable or non-stackable. Suspect this should be Stackable.
  23. This is an error in the original that hasn't been caught.
  24. Probably too late... Page 11: 'each. neatly averaging' should be 'each neatly averaging'. Page 63: '12 (35 is closer to 36 than 33). which' should be '12 (35 is closer to 36 than 33) which'. Page 63: 'honest work, patience. etc.' should be 'honest work, patience etc.' Page 74: '100 L. donated to the cult' should be '100 L donated to the cult' Page 85: 'and back. ground' should be 'and background'.
  25. M Helsdon

    Uz thread

    Depends upon the species of troll. Cave trolls can't tolerate sun light - it hurts them; trollkin dislike and avoid it - it demoralizes them. In fact, most trolls avoid sunlight if they can, but dark trolls can tolerate it if they have to. Trolls are always more comfortable at night and in the dark when their darksense also provides them with an advantage.
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