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M Helsdon

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Posts posted by M Helsdon

  1. Page 87: Suggest a new line inserted between:

    Peck 8 30% 1D10+petrifies

    The peck injects a poison into the body of the victim. This poison is just a conductor for the “attack” of the cockatrice’s POW

     

    Page 90: 'Short sword 8 30% 1D6+1 -1D4' should be 'Short sword 8 30% 1D6+1-1D4'.

    Page 96: 'POW 1D6+6 9-10 Defense

    10%' - the 10% should be on the same line as Defense.

     

    Page 97: Suggest a new line inserted between:

    Other Skills: Move Quietly 60%; Hide in Cover 50%.

    SKELETONS

     

    Page 101: 'Kick 6 40% 108' should be 'Kick 6 40% 1D8’.

  2. Pedantic comments regarding terminology...

     

    Page 2:

    mastering the runes

    Rune cults

    becoming a Rune lord

    becoming a Rune priest

     

    might be:

    mastering the Runes

    Rune Cults

    becoming a Rune Lord

    becoming a Rune Priest

     

    General: 'hit points' throughout might be 'Hit Points'. Capitalization varies.

    General: 'bound spirit' might be 'Bound Spirit'.

    General: 'allied spirit' might be 'Allied Spirit'. Capitalization varies.

    General: 'fetch' might be 'Fetch'. Capitalization varies.

    Page 44: 'controlled Spirit' usually 'Controlled Spirit'.

    Page 82: 'controlled spirit' usually 'Controlled Spirit'.

    Page 139: 'Rune Lord Priest' (two instances) is usually 'Rune Lord-Priest'.

    • Like 1
  3. 39 minutes ago, charlesvajr said:

    Dark Walk is extendable through multiple castings at the same time, not-stackable.

    Stackable suggests an increase in the effectiveness of the particular spell being stacked, i.e. Shield.

    In this case the effectiveness is the duration. The definition given for Stackable seems adequate. Perhaps I shouldn't have ported in the CoP wording. Mea culpa.

  4. 38 minutes ago, charlesvajr said:

    The spell in the original CoP gives the ability to teleport others with the caveat that the caster has to travel with the target, hence, "stackable" as multiple castings at the same time.

    Unfortunately, the wording in the original RQ2 and Cults of Prax is contradictory. It explicitly states that it will not carry any other living thing, even should the caster wrap his arms around it and then contradicts this in the next sentence. In this instance the status of Non-Stackable appears unambiguous.

  5. 8 hours ago, Steve said:

    (p76) Orlanthe ‘Teleporation’ Runespell. “Non-stackable” in heading but in the description text is says “A stackable spell, it can be used to teleport someone else, within the same limitations.”

    The same contradiction can be found in the original; I suspect, based on the other text, that this spell should be non-stackable and A stackable spell, it can be used to teleport someone else, within the same limitations should be deleted.

     

    8 hours ago, Steve said:

    (p76) Orlanthe ‘Dark Walk’ Runespell. Listed as “Non-Stackable” but text says “the spell is stackable to 2 points for double duration”. Perhaps it should be listed as “Stackable*” or “Stackable (see below)”?

    Unfortunately this arises from including the Cults of Prax version, which doesn't explicitly state stackable or non-stackable. Suspect this should be Stackable.

  6. 7 hours ago, Steve said:

    (p65) - Standard Rune Magic Spells Table, “ Runepower 3” is listed as “Runepower” without the “3”. Ditto in GM’s Screen & Player Handouts.

    This is an error in the original that hasn't been caught.

  7. Probably too late...

     

    Page 11: 'each. neatly averaging' should be 'each neatly averaging'.

    Page 63: '12 (35 is closer to 36 than 33). which' should be '12 (35 is closer to 36 than 33) which'.

    Page 63: 'honest work, patience. etc.' should be 'honest work, patience etc.'

    Page 74: '100 L. donated to the cult' should be '100 L donated to the cult'

    Page 85: 'and back. ground' should be 'and background'.

  8. 2 hours ago, Iskallor said:

    So...

    Trolls and sun light. What's the go?

    Do they wander about in it or do they just go out at night? Does it hurt or damage them?

    Depends upon the species of troll. Cave trolls can't tolerate sun light - it hurts them; trollkin dislike and avoid it - it demoralizes them. In fact, most trolls avoid sunlight if they can, but dark trolls can tolerate it if they have to. Trolls are always more comfortable at night and in the dark when their darksense also provides them with an advantage.

  9. 7 minutes ago, Iskallor said:

    Back in the day my percentile dice were 20 sided if i remember correctly.

    It was left at D20 because that's what the original said, as it isn't 'wrong'. Unless Rick changes it, the D20 marks the era when D10s were as rare as dragon's teeth.

    • Like 1
  10. 17 minutes ago, g33k said:

    Wasn't it Waha who established this?  And isn't there a Rune Spell to reverse the role -- make one of the Eaten sentient, or strip sentience from an Eater?

    It was Waha who established the Covenant.

    17 minutes ago, g33k said:

    But it isn't in the "Cults" write-up for Waha... with this notion invented later?  Or am I mis-remembering entirely?  Or...?

    RQ3: Fix Intelligence - which transforms a sapient into a beast; Release Intelligence - which transforms a beast into a sapient. Detailed in Gods of Glorantha.

    In HeroQuest: Glorantha these seem to have become the charms Suppress Man and Awaken Beast, and Beast or Man.

  11. The first and third comments are purely cosmetic...

    Page 139: 'rune spells' might be 'Rune spells'.

    Page 139: 'and only Heroquest' might be 'and only a Heroquest'.

    Page 141: 'makes the rune for Fire/Sky' might be 'makes the Rune for Fire/Sky'.

  12. 50 minutes ago, jean said:

    On page 44 in the fetch table there is no POW value foe a roll 11-20

    That's an error present in the original RQ2 document and not covered by the Errata.

    I suspect that '21-35' should be '11-35'.

  13. Reported to Rick but posted here to prevent duplications.

    Page 9: ‘Again, this is a high average roll When’ should be ‘Again, this is a high average roll. When’

    Page 11: ‘POW It’s nice having a touch with the Universe’ might be ‘POW It’s nice being in touch with the Universe’

    Page 34: ‘the suppression and re-impression of the spells taking place Simultaneously’ should be ‘the suppression and re-impression of the spells taking place simultaneously’.

    Page 84: ‘instead of working under the guide. lines’ should be ‘instead of working under the guidelines’.

    Page 91: ‘Spells: Healing 2; Speedart 1’ – Speedart is not a Variable spell so this should be ‘Spells: Healing 2; Speedart’.

    Page 118: ‘could not take to 13’ should be ‘could not take it to 13’.

    Page 140: 'Even this number is high, and most of it consists of monks rather that priests of a congregation' should be 'Even this number is high, and most of it consists of monks rather than priests of a congregation'

    Back cover: ‘the Dragon Pass area’ among’ should be ‘the Dragon Pass area, among’.

  14. 1 hour ago, metcalph said:

    There already is an Oakfed Spirit cult.  Oakfed's magics are given in Sartar Companion in the Kolat writeup.

    I know: I was referring to Mr. Scott's list of the current cults/spirit societies in the Prax Book.

  15. 14 hours ago, Joerg said:

    Also add Chaosium's ElfQuest, the swedish Drakar och Demoner, FGU's Other Suns. Is Superworld part of this list already?

    And Mark Smylie's Artesia RPG? Not a direct linkage, but the influence of RQ is apparent in the game and the comics.

  16. As noted by others, Stormbringer, Call of Cthulhu and Ringworld are all missing. Pendragon should be included because it included published RQ concepts (Personality Factors etc.) and unpublished RQ concepts.

  17. 10 hours ago, Ali the Helering said:

    This seems to me to indicate that Yara Aranis is the Lunarised form of a Pentan demon.

    Her parentage and origins are mentioned in some detail, in The Fortunate Succession, page 57 of the recent versions. Yara Aranis resulted from the Red Emperor mating with a demon in the Pentan Hell. The Sartar Companion names the demon as the Goddess of Tormented Death.

  18. 1 hour ago, Ali the Helering said:

    Is there an extra identification in the KoI?  Is Bodkartu worshipped there as an antidote to Halisayan of the southern oppressors?

    The Kingdom of Ignorance is more on the periphery of Kralorela than of it: throughout history and before it has been the site of worship of strange and often perverse deities little known beyond its borders. Its major cults rarely interact directly with those of Kralorela. You might like to read the Cryptic Verses of the Yellow Calendar in the Guide where the Blood Sun of the Kingdom of Ignorance, and Can Shu, its ruler impact apparently catastrophically in the future upon Kralorela....

    In Kralorela, Bodkartu is not an enemy deity as she protects her sister Halisayan from demons and the bad emperor, and answers the prayers of oppressed mortal women and so has a cult, albeit a small one, in Kralorela.

  19. 5 hours ago, Ali the Helering said:

     

    One question though, do you mean the Kingdom of Ignorance or the Kralorelan Empire?  I ask because I have previously read of a similarity between Gorgorma and Bodkartu, who IIRC is Kralorelan.  If the KoI reference is correct, may I ask which one?  This might help with some work in the near future!  Thanks.

     

    Bodkartu is usually described as the horrible sister of Halisayan, and the equivalent, if not identical, to Gorgorma (see Revealed Mythologies - which is not always totally reliable).

    See also:

    http://www.glorantha.com/docs/yara-aranis/

  20. 15 hours ago, Joerg said:

    I don't find that so surprising. Yara Aranis was strongly defined by her hatred of Pentan invaders, and Sheng in specific. Given the chance to wrestle with her arch-enemy, of course she would heed the suggestion of Argrath's Lunar followers.

    But not on the side of the Lunars allied with Sheng in the Battle of Gardint...

  21. 14 hours ago, Joerg said:

    The Making of the Storm Tribe includes the Lightbringer deities, but those presences might be later additions proven true through repetitive performance/questing.

    Additional: I find it intriguing that in King of Sartar, Yara Aranis appears to jump pantheons to join or at least fight on Argrath's side in the Battle of Gardint. The Guide further supports this. Perhaps her allegiance was always to Saird, and the Lunars failed to appreciate this...

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