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Byron Alexander

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Everything posted by Byron Alexander

  1. Excellent! I didn't even know. Cheers Rust. :thumb:
  2. Hey all, long time no info on this... BRP : Witchcraft will be released in January if all goes according to plan now. Charlie has it and that should be the final release date. I appologise to anyone waiting on it since October... I blame the witches not wanting their secrets to get out.
  3. This is what I got from Dustin's e-mail: "Howdy There! I'm moving my home office to Texas. I will out of contact until sometime in early November when I'm connected to the internet again. If you need to contact someone from Chaosium please email fergie@chaosium.com or nick@chaosium.com with questions about your chaosium.com orders. Email charlie@chaosium.com (or accounting@chaosium.com) for anything else, including distributor orders for our new book Cthulhu Invictus. They may all be reached by phone at 510 583 1000. Happy Trails! Dustin" Presumably, it is taking him longer to get net access than he expected as it is now way past early November. Either that or he has been eaten by a Shoggoth.
  4. I might re-email Dustin about BRP Witchcraft soon then. Apologies to anyone waiting for it, btw. I assure you that it does exist.
  5. Happy birthday, man. :party: EDIT : Somewhat late, my internet was dead yesterday.
  6. I e-mailed Dustin recently and it bounced. I suspect after moving house and office that means he has a huuuuuuuuuuge backlog of e-mails to answer, so I'm leaving him alone for a while. I suspect once Dustin is settled and has caught up these problems will magically go away.
  7. Nice. Particularly as, apart from a high Idea, a high Int is not normally useful for a fighter but you might not want to play stupid just because you're in that role. I think you ought to write a Complete Fighter monograph with some of these ideas at its core. Seriously, my problem with fighter-esque characters is always that they seem such a boring concept to me but I really like this notion of fighter-characters that concentrate on unusual attributes. This is a really cool thread, actually. :thumb:
  8. Thanks to Chaosium's Twitter account I was made aware that this is out: Chaosium Inc. Any of you guys got anything in it?
  9. Last thing GRRM said on it was, basically, that he is plugging away but it is hard graft. Any further news is likely to be put up here : George R. R. Martin's Official Website first.
  10. A while ago I came up with an idea I thought would be neat in a BRP fantasy setting. Problem is I don't have the rest of a setting to go with it or any intention to use it in a monograph... I don't even plan to use it in a game although I might in some distant future. So, you can find it in GM Resources - a vast open-cast mine of a magical substance both useful and insidiously dangerous to the societies that mine and use it. Before anyone thinks of Dune it was actually largely inspired by Robin Hobb's Liveship Traders trilogy in which a people dig up an old city for magic but suffer mutations as a result.
  11. 229 downloads

    The Arcanium mines is a fragment of a fantasy setting which uses mutations in a world where the main power is Magic (or potentially Sorcery). It can be used to add flavour to a setting or as a major plot point at the GM's whim. Use it as you will, Byron.
  12. And there I was thinking I'd be the first to mention it as I went through the posts. This series is awesome, and although there is a roleplaying game of it (two, actually) I think BRP could run it really well.
  13. I, too, would guess D6 since, IIRC, D8 isn't used as a stat multiple anywhere else in BRP core.
  14. Or, erm, damn. I've been assuming Normal = 20, Heroic = 30, Epic and Superhuman = 40 So that's how they're statted in the Wtchcraft Monograph. I'll remember that errata in future.
  15. I'm really not sure that anyone is hanging on this information, but... Dustin has got it and is now passing it round Chaosium; it should be made into a monograph very soon if all goes according to plan - I'll inform you all if something changes.
  16. Borrow away, they're entirely public domain.
  17. The scholarly magic of the Renaissance was all about summoning various spiritual beings to do your magic for you. These were : the deceased, angels and demons. The deceased were used primarily to predict the future (the word 'necromancy' actually means to predict the future via interaction with the dead), spy on people - essentially the kinds of things we modern RPGers might classify as 'clairsentience'. Ordinarily the dead would respond to questions (sometimes with a limit - such as three questions). They were commanded but treated kindly by the magicians that summoned them. Demons were summoned and commanded with cruelty, though were imprisoned within secure magical circles for fear of what they could do. They were used for satisfying earthly desires - transforming into objects of lust, delivering buried treasure to their summoners etc. etc. Finally Angels were, actually, rarely summoned being considered the rightful servants of God. When they were they were to be treated with all due courtesy and for the greatest, most spiritual of magic. As for alchemy, I wrote some rules for classic Renaissance alchemy that are in the GM Resources section of the downloads that you might find useful.
  18. No response from Dustin yet (man is very busy at the moment) but your responses all make me very happy.
  19. A further update. I have just now sent off the completed product to Dustin at Chaosium in both .doc and .pdf format. Obviously, he hasn't got back to me to OK everything yet because he'd have to have been typing the response before my e-mail even got to him to have replied by now, but assuming it is BRP : Witchcraft should be available soon. :thumb:
  20. Hmm... There are some similarities with my system but some differences as well. Interestingly, the only overlap with regard to what potions do is that I have rules for a potion of healing and a potion of flight. Beyond that I think we have completely different potion lists.
  21. Indeed, Dustin's a good guy and the Chaosium third-party license looks pretty damn fair to me (not that I'm surprised by that - Chaosium has a very friendly vibe).
  22. Oddly enough, a friend of mine is planning to do so but hasn't yet. He seems pretty confident that it would be easy enough to do and I don't see why not. In a lot of ways BRP is the perfect system for a gritty setting like that.
  23. [shameless plug] If you're interested in potions for BRP, my forthcoming Witchcraft monograph has potion creation rules. Threedeesix's Classic Fantasy will also use the same rules. [/shameless plug] Now, to answer your original question : Magic Brews? Imbued Elixirs? Alcohol-based Arcane Agents? The sky's the limit... I just called them potions, though, and called the skill 'Brew Potion'.
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