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Mark Mohrfield

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Posts posted by Mark Mohrfield

  1. I gather that the Glowspot created by the Crimson Bat allows Lunar Magicians to cast magic as though the Red Moon were in it’s Full Phase, while the Glowline only allows them to cast magic as though it were in it’s Half Phase? I’m supposing here that the comment in the RuneQuest Bestiary “The Bat exerts a force which acts in all ways as the Lunar Glowline for Lunar magicians. All Lunar magicians within the Glowspot of the Bat act as if the Red Moon is Full” is a reflection of it’s description from RQ2/3.

  2. 9 minutes ago, AndreJarosch said:

    Once the QuestWorld main book is published the only Gloranthan QW book i would like to see is a "How to convert RQG into QW". 
    If that book is called a "QW Glorantha genre pack", than this is what i would like to see. 

    No further Gloranthan publications for QW needed besides that, at least that is how i feel. 

    While equaling RQ publications is a clear impossibility, I think Glorantha is sufficiently deep and complicated to require at least a couple of supplements to properly cover. Though how to separate the supplements I don’t know.

  3. I intend to start a campaign using the old Borderlands supplement but modifying and exapanding on it. Would any of the scenarios in Jonathon Webbs Sandheart series be adaptable to this? 
    p.s. I’ll be using the Questworlds system, if that makes a difference.

    • Like 3
  4. 29 minutes ago, Squaredeal Sten said:

    The Red Moon section (pages 19-24) does have an interesting thing: The phase of the moon is different depending on where you stand:  In Dragon pass, Wildday is the full moon day.  But in First Blessed Windsday is the Full Moon day.  That will trip players up if they rely on the generic calendar.

    This has always been the case.

  5. Sorry to report that my HeroQuest game at Glorantha Con had only one person show up, and so wasn’t run. Only one person actually bothered to officially cancel out of the four who didn’t show. So no representation of QW/HQ at Chaosium Con this year.🙁

    • Sad 8
  6. On 2/23/2024 at 2:07 PM, TrippyHippy said:

    The main issue to overcome with Runequest 2 are the character generation rules which kinda leave you hanging in terms of giving early background experience. The skill levels are very low and, while there is an appendix to provide some loose rules eventually, the implication is that you either take out a Traveller-esque mortgage to get some type of training from a Guild or Cult, or you simply start as a callow and mostly ineffective 16-year old.

    The previous experience rules for barbarians and mercenaries were simpler and didn’t involve going into debt, which makes me wonder why the rules for apprentices were so different.

    • Like 1
  7. On 2/22/2024 at 4:19 PM, muminalver said:

    Thank you all for your input and advice,  I will probably pick up a pod of the rules and some of the supplements (prax and cults of terror) from Chaosium.

    Note that the hardcover of RQ2 is actually cheaper than the softcover, due to it being in stock rather than pod.

    • Like 3
  8. On 1/16/2024 at 4:28 AM, Mugen said:

    There's also a rule for "Hide and Seek", which IIRC is : roll under (Stealth) skill, if successful subtract your skill from the (Perception) skill.

    Another approach would be to subtract the number rolled (if successful) from the perception check. Or, to preserve the lower is better trend, the difference between the successful roll and the skill level. .

  9. 4 hours ago, alakoring said:

    While just having a magic skill would certainly work, I’m trying to have a Gloranthan feel (runes and religious communities) without going too deep into special cases. To me, runes and grimoires as keywords supports this.  

    I agree with this part, but I believe that the minimum levels,, if used at all, should be set low enough so that a beginning character can meet them even for professional magician types. Questworlds is the kind of game where you should be able to create an Istari Wizard and a potato farmer at the outset without any trouble.

    Another approach might be to allow more breakout abilities for the full time magician types.

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