Mark Mohrfield
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Posts posted by Mark Mohrfield
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Anyone have any ideas as to where the nearest temples to Ronegarth for such player-character popular deities such as Orlanth, Humakt, Storm Bull etc. are located?
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12 minutes ago, SDLeary said:
Why not! Whether or not it was in the real world is irrelevant! 😉
SDLeary
Good answer, especially since I’ll probably be using the Pulp rules.
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Would they have been available via import, presumably at a more expensive price?
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I’ve often thought that this pistol would be useful to investigators due to it’s large ammunition capacity relative to other period sidearms. Does anyone know when it became available to the general public?
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6 hours ago, Joerg said:
What would you expect in such a book? Character creation rules or rather keyword suggestions for various regions of the world?
I suppose that what I'm looking for is what was in the HeroQuest: Glorantha main rulebook; rules and cults for Dragon Pass characters. Or would that be included in the Dragonrise book?
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1 hour ago, Squaredeal Sten said:
The Guide to Glorantha would appear to fit that description, and it's already available.
https://www.chaosium.com/the-guide-to-glorantha-slipcase-set/
I meant one for using the Questworlds rules in the setting.
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Is there a general Glorantha supplement in the pipeline? I notice that there’s no mention of one in the Glorantha Publications thread, though Dragonrise and Fonrit supplements are mentioned.
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On 7/16/2022 at 11:12 PM, JonL said:
Interesting. The main reason to not drop to d10 is that ties are unhelpful in QW, and that halving of the roll space quadruples their likelihood (Differing ratings make it a bit more involved than just 1/400 vs 1/100, but it's proportionally similar. )
Actually it only halves them from 1/20 to 1/10 (which is still significant, IMO.)
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I believe that Sandy Petersen has claimed that Elamle-ata was a Superhero.
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On 6/3/2022 at 5:55 AM, Nick Brooke said:
Pick up the Awfully Cheerful Engine. Thank me later.
I’ll thank you for informing me of the existence of this! Now all I need is a generic version of the Prince Valiant system and my life will be complete.
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Someone has stated a thread requesting advice on running a Pendragon campaign on Rpgsite.
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11 hours ago, David Scott said:
Tbh we never used them. If I has writing that now I'd remove them.
Good. Hopefully they'll be removed from Questworlds Glorantha.
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9 hours ago, David Scott said:
I can only speak for HeroQuest Glorantha, but we did try to make sure the mechanics were the same even if the narrative clothing was different.
There are still a few instances of rules differentiation. Spirit Magic strikes me as being too complicated with all it's circumstantial bonuses, for example.
QuotePersonally I wouldn't change the ability of players to hang magic from different places as it makes for interesting hereos.
That I agree with.
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So far all editions of Hero Wars/HeroQuest/Questworlds have mechanically distinguished between the different forms of Gloranthan magic. I'm thinking it may be better to simply use exactly the same game mechanics for all of them. Any thoughts?
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I'm wondering just when Runequest became easily available to the public. What was the print run for the first edition, and when was the second edition printed? My old beaten up copy 2nd edition lists copyright 1978, 1979, and 1980.
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On 11/7/2021 at 12:42 PM, Ian Absentia said:
Standard Human stats in every way. Except, perhaps, EDU if you're using it. Resist the urge to treat Neanderthals as "monsters" -- they're people, not orcs.
!i!
That’s not incompatible with giving them somewhat different stats from modern humans.
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There was an article for combining CoC with Space: 1889 in Challenge Magazine 43 way back in 1990 that is pretty good. It's available as a pdf from Drivethrurpg at
https://www.drivethrurpg.com/product/87213/CHALLENGE-Magazine-No-43?term=challenge+magazine+43
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33 minutes ago, ThornPlutonius said:
7th edition was published.
Yeah, but that was some time ago.
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Does anyone know why this was done?
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Thanks. I actually have the Companion, but missed the errata. It's not exactly prominently displayed.
Nice to learn the Outsiders have 2D6+12 as well. I always thought just 2d6+6 was low for them.
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11 minutes ago, Akhôrahil said:
I think you misread Joerg there (I believe it’s Joerg?).
Definitely misread. The full quote for context:
QuoteIs it woke? Not really. There is no sexual dimorphism for human characters, although occupational/cultic choice of elemental runes might result in one or two characteristic points confirming some bias. There are few cults with hard gender restriction (although for instance an earth priestess must have given birth to a healthy child to become eligible for the position, something most males have a hard time to achieve).
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Was just leafing through my copy of Ringworld and noticed that Puppeteers are listed as having two different Int rolls, 1d6+15 in the Creatures book and 2d6+15 in the Explorer book. Does anyone know which is correct?
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Agree with the other posters that differentiating the magic systems on the rules level is probably something better left to more tactical games such as RuneQuest.
One thing I would like to see is a return of the one-use magic rules from the core HQ 2.0 and Sartar: KoH books as this would allow cultures such as the Malkioni and Pelorians who don't initiate all members of society access to magic.
Browning hi power
in Call of Cthulhu
Posted
Ask a question about a high-capacity semi-automatic pistol and get replies about shotguns, grenade launchers and nuclear weapons. Talk about escalation!