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Mark Mohrfield

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Posts posted by Mark Mohrfield

  1. 12 minutes ago, Barak Shathur said:

    Which version was this? In RQIII, slash and crush specials simply created a higher likelihood of knockdown, nothing else.

    RQ2. The impaling rules were standard, the slashing rules were optional and presented in the appendix.

  2. A relatively easy way to implement this sort of thing in HeroQuest/Questworlds would be to use the rules for one-use magic that appear in HeroQuest 2.0 on page 112 and on Sartar: Kingdom of Heroes on page 92, if you have either of those books. You might want to make the resulting magic more than one-use, of course.

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  3. Apparently there’s no official information, which makes me curious as to how it even got named in the Guide. Does anyone else besides David have a speculation as to what’s there?

  4. Just noticed this when paging through the Guide to Glorantha vol. 2. It’s situated just west of Teleos on the map on page 522, but there doesn’t seem to be any listing for it in the text. Is there any official information it, or did it somehow get overlooked?

  5. I posted this twice on the corrections thread, and it was taken down both times without any comment. Perhaps its more appropriate for this thread?

    From page 171. “Loaded Revolvers The chamber directly under a revolver's hammer is often left empty against an accidental discharge. If this practice is followed, lower the ammunition capacity by 1. To emphasize the danger of carrying a fully-loaded revolver, your gamemaster may require your character to make a successful Luck roll to avoid an accidental discharge if your character falls or is jostled roughly enough to potentially trigger the weapon. If the Luck roll succeeds, the revolver does not go off. If it fails, the revolver goes off, and your character and everyone around your character must make a Luck roll to avoid being hit by the stray bullet. Your gamemaster should determine who the friendly fire strikes. If the initial Luck roll is a fumble, the bullet strikes your character and does normal damage.”

    This should only apply to early revolvers, and those from about the late 19th century onwards should be safe with all chambers loaded.

  6. Re all the replies pointing out Pathfinder; as per my edit I regard Pathfinder as being part of D&D for purposes of this discussion. The question is whether or not RQ can regain 2nd place relative to D&D +clones, not D&D alone. Sorry for the confusion.

  7. 41 minutes ago, Beoferret said:

    Looking at MOB's post, am I interpreting it right that all three items combined saw 167 sales during the period of the sale? I hoped it would've been more than that.

    It means that of all the products on Drivethrurpg only 167 of them have made Adamantine level.

    Edit: Here is a breakdown of Drivethrurpg’s metal icons

    https://www.drivethrurpg.com/metal.php

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