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Paid a bod yn dwp

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Posts posted by Paid a bod yn dwp

  1. 33 minutes ago, simonh said:

    if the intent is that wielding two weapons gives you and extra option to parry twice at full chance if forgo your attack, that's a useful option to have. 

    A chance at two parries at full % yes, but I don’t think the new RQG rules intend that you have to forgo your attack for a parry with two weapons. That feels like a hangover from RQ2 where the number of parries was limited. 

  2. 32 minutes ago, Mugen said:

    But if you parry with both weapons in a turn, you can't attack at all.

    If you get a -20% modifier no matter what weapon you use to parry, you're just sacrificing your attack potential with no benefit.

    In the new RQG you don’t sacrifice a parry in place of an attack. Parries are reactive and stand outside of the strike rank system. There is no limit to the number of parries, only a cumulative -20% 

    That’s why I think the lifting of the text from RQ2 on fighting with two weapons is misleading. It indicates a limit on the number of parries possible where there shouldn’t be. 

  3. 1 hour ago, Mugen said:

    Why would you ever parry with your second weapon, then ?

    I guess damage to parrying weapons is a real threat in RQ, with the possibility of weapons breaking. So parrying with a second weapon will keep the attacking weapon healthy. 

    The rules as written do suggest a cumulative parrying penalty for each separate weapon. However my own personal approach may differ, favouring simplification to a single cumulative penalty for all weapons.

    1 hour ago, Mugen said:

    I don't own the book, but based on this post in another thread, I understand the rules state that with 2 weapons, you can only attack twice or parry twice or attack and parry once with each weapon (just like in RQ3).

    You're right. I'd forgotten about the ruling on the 2 weapon use. It's clearly repeated and stated in RQG as well.

    To me this reads oddly, and may be an error?  

    It doesn't feel like its  been properly integrated with the new ruling on parries, as the wording is the same as it was in RQ2, when parries were limited to one attempt per round. There is now no limit to the number of parries per melee round. In light of this I see no need to state how many parries are possible with 2 weapon use, as RQG allows multiple parries with each weapon ( per attack) Perhaps the wording needs to be changed?  Maybe @Jason Durall could comment?

     

    Edit: basically what I’m trying to say is there is no need to state how many parries are possible with 2 weapon use in the new RQG. Instead perhaps just an extra clarification of whether the culmaltive -20% parry penalty applies separately for each weapon or regardless of weapon used. 

  4. 4 hours ago, Mugen said:

    Another question is : what if a character attacks with both weapons. Does that mean he can't parry at all ?

    The RQG rules say that a parry does not use a strike rank, so you can attack and parry with the same weapon in the same melee round. The  -20% penalty is a way of balancing out the new freer use of parry.

    So by this logic a two weapon user would be able to attack with both weapons (if enough strike ranks) and parry with both. 

  5. 3 hours ago, Mugen said:

     

    Another question is : what if a character attacks with both weapons. Does that mean he can't parry at all ? Once again, my reaction would be to let him parry, but with a -20% to its first attempt, treating his attack like its "base action" with this weapon this turn.

     

    This is a good point.

    My initial feeling would be to go with the simpler implementation of a cumulative - 20% to all further parries after the first no matter which weapon is used, as it would be easier to track.

    However the description only specifies the one weapon in regards to the cumulative parry penalty, which would imply that a second weapon or shield's cumulative penalty is calculated separately. 

    Quote

    An adventurer may make a subsequent parry with a weapon they have already parried with. (Subsequent parries p200)

    This would make it very advantageous against multiple attacks to have a shield and sword or two weapons combination. Though not forgetting as Furry Fella points out, only one parry per attack. 

  6. 2 hours ago, Jeff said:

    And there is a LOT of variation in elves.

    I'm really liking the integration of the Runes in the new Runequest.  It succinctly brings conceptual aspects to the fore right into the mechanics of the game. For instance the appearance of Aldryami. I imagine the stronger the man rune the more manlike the appearance. Particular helpful when dealing with outsiders.

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  7. On 6/12/2018 at 2:03 PM, simonh said:

    This is nothing. Just wait and see what Chaosium are going to publish in 2047, it'll knock your socks off!

    *Screeches back into the forums from 2047 in his Delorean time machine , with his crazed enthused scientist appearance* Guys you're not going to believe this! Its RuneQuest, theres' new adventures and everything! Its Awesome! D&D have licensed the RQ OGL to produce their own game in an attempt to stay popular!

  8. Marvellous - building a wealth of inspiring Gloranthan art. Nice to see justice done to the plant people. The drawings are really nice too. More!! *Jumps in time machine to tell younger self with newly purchased Elder Secrets, not to worry everything is going to be ok* 

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  9. 22 minutes ago, MOB said:
    4 hours ago, soltakss said:

     

    The RQ Bestiary, which will be available very soon, has the information required to play a variety of different races.There's a 16 page preview available from the RQG product page, and we'll be sharing another big chunk of the Bestiary in the next pre-release list mail-out. 

    Looking forward to the bestiary. The sample creatures are great.

    The drawings are really nice. You have an illustrator who can really describe the sense form and texture characteristic of a plantness in the “Runner”. Looking forward to seeing the elves. Nice realisation of the duck. It’s all top notch stuff. Bring on the bestiary! 

  10. 25 minutes ago, simonh said:

    Then Chaosium developed the Ringworld game where there were no melee rounds. Instead each action took a certain number of impulses and combat consisted of a continuous series of ‘strike ranks’.

    Thanks for the explanation, that’s really helpful 

  11. 38 minutes ago, trystero said:

    The Sickle-Sword description on p. 210 says, "this sword has a curved single-edge blade used for slashing and for disarming an opponent" (emphasis added), but I don't see any rules for disarming opponents.

    Good point I can't see any rule for disarm attempts in RQG, apart from as an outcome from the fumble table.

  12. Still need proper time on the excellent new RQG, but i'm really liking the possibilities and greater immersion and variety in character generation, love how its opening up Esrolia and other areas. Little modifiers to characterise different  backgrounds are giving real flavour. The Bison riders are pretty cool. 

    That being said and to keep this thread on track, I noticed that how damage is taken in the hit locations is more RQ3 aligned then RQ2. IIRC RQ2 had a flat 6pts in excess of hit points to sever or maime a limb, no matter the size/scale of the creature. In RQ3 and RQG it scales with the actual hit points in the location, needing in excess of triple location hit points. So I guess  thats a nod to the scalability that RQ3 introduced in this regards. 

     

     

  13. 1 hour ago, Rick Meints said:

    Elder Races:The intelligent nonhumans of Glorantha are known collectively as the Elder Races. The Elder Races have their own histories and cultures, some far more ancient than humanity. 

    Gorillas are ground-dwelling apes that inhabit forests in southern Genertela. They are quadrupeds but can walk and stand on their hind legs. They are sentient, but slow-witted compared to humans and baboons. The baboons claim that Gorilla was an ancient Hero, tricked out of his tail by Monkey. Gorillas sometimes engage in primitive ancestor worship akin to that of the Daka Fal cult. A few particularly bright gorillas have become bandits or even mercenaries in human lands.

    I love baboons and their monkey myths. One of the first RQ2 characters my older brother made me play. 

  14. Great work Chaosium on the new edition of RuneQuest. I need to give it proper time to let it all sink in, but there’s no doubt you’ve made something very special here indeed. This is the first RuneQuest I’ve bought since RQ3 (ok I bought RuneQuest classic too). Great to see it back, both familiar and innovative. The writing and ideas are superb.  Andreys Glornathan art work is just amazing. Can’t wait to see the bestiary. There’s some other really talented artists on board too. 

    Runes and passions are really going to bring an immersive experience to the game. Really like the simple alterations to combat too, though in truth there wasn’t much needed there, the balance you’ve achieved seems right. Thanks Chaosium look forward to buying everything!

     

  15. 19 minutes ago, styopa said:

    IMHO Roll20 would have been a better mechanism.  Fantasy Ground has a CRAPTON of customization options ...but you have to put in the preptime, which didn't really seem to be in place for this.

    I meant live streaming in general, as a spectator event. Having said that we've only ever used roll20 for our games. If that was fantasy ground they used, then I think it works better for presenting the game, particularly for a wider audience -  though I'm speaking as someone who hasn't really delved into customisable options, maybe there's more that roll20 can do?

  16. On 5/29/2018 at 7:51 AM, MOB said:

    Here's where you can watch the video of RUNEQUEST: ROLEPLAYING IN GLORANTHA actual play, which premiered on Twitch TV earlier today.

    And while you're there, enter the competition—the winner receives a hardback copy of the rules and PDF!

    https://www.twitch.tv/videos/266836490

    Heroic work by Jeff too - the game kicked off at 2AM his time!

    Had a chance to watch the recorded RuneQuest game. Well done Jeff & crew. Had my doubts about the live streaming medium, but you succeeded with an engaging story, that showed off the setting nicely. You all worked together really well & brought it alive. Great intro. There's some new art previews too which are wonderful....not long now!

    • Like 1
  17. 2 hours ago, styopa said:

    Not impossible, but unless it's really totally in the can and done, I wouldn't get your hopes up.  I think they're being rightly cautious.

    Not beyond the realm of reason. On Twitter, Encounter role-play have said they're giving away 5 free pdf copies of the new RQG.

    https://twitter.com/EncounterRP/status/1001105268875386881

     

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