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Paid a bod yn dwp

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Posts posted by Paid a bod yn dwp

  1. 45 minutes ago, PhilHibbs said:

    Critical hits ignore armour.

    Looking at the attack & parry results chart, it seems that a critical attack is downgraded to a special attack with a successful parry, but I gather from the wording that the attack still ignores armour.

    Have to say the wording of the chart is not consistent. It would help if the wording stuck to a consistent formula. For example:

    Critical hit vs Successful Parry

    “parrying weapon HP reduced
    by the damage rolled. Any excess damage goes to adjacent hit location, with no armor protection.”

    Here it’s not clear whether the weapons HP are subtracted from the damage first. I guess it does by looking at the other results, but nonetheless it should be clearly stated.

  2. Ok - looking over the rules again I found reference to a general rule on critical attacks that has details missing from the section on special attacks descriptions.

    A few pages before there is a boxed text section on p200 summary of combat results. 

    “A critical success ignores armor and does maximum special damage plus damage bonus.“

    For future printings it would be helpful if this was repeated in the section on special attacks, particularly the boxed text which does mention maximum damage in reference to criticals, but fails to mention the plus damage bonus leading to the confusion in this thread.

     

     

  3. On 7/9/2018 at 10:17 AM, Paid a bod yn dwp said:

    We know we lose the chance to parry with a shield if we attack with it ( knockback or standard), but we don’t know whether you can still parry and attack with a weapon in the other hand if you attack with a shield? And likewise can you still dodge if you make an attack with a shield? 

    @Jason Durall figured this last point of clarification may have got lost in recent posts.

    Could you please address these final outstanding points from this post? Many thanks

  4. At last a bestiary worthy of Glorantha.

    The rich text pulls you in, and the art is consistently excellent. The Dragonewts are a standout piece. The imagery of the Mostali opens up the Gloranthan dwarf idea to me more then anything I’ve seen before. They have recognisable dwarf traits, yet are quite odd and alien. Plenty of character in the drawings too.

    This is setting out the Glornathan stall nicely. 

     

  5. P45 Giants, “Giants often use great clubs or
    even tree trunks in battle, with the ability to sweep and hit many opponents at once.”

    The text mentions sweep attack, but there’s no explanation on how to referee this in the book. Not sure if it’s the same in RQG, but RQ3 had a spot rule on this type of attack. 

  6. 45 minutes ago, PhilHibbs said:

    And going by Jason's ruling in the EncounterRP session, that makes sense, he was ruling that a critical impale did max + roll + DB. Or, better said as roll + max + DB

    Looks like he contradicted the written rule a little, to be forgiven playing the game at 4am. He must have a lot of playtest versions of the rules rattling around in his head :)

    On critical impale the text is pretty clear I think. Special damage is maximised ignoring armour, then you add any damage bonus or magical bonus as normal. So it should be

    Critical Impale

    • Max weapon Damage + Max Weapon Damage + damage bonus rolled as normal 
  7. 14 minutes ago, PhilHibbs said:

    However the text contradicts this by saying that the 1D6+1 spear weapon does 14 points of damage plus rolled DB.

    The text is consistent here. I’d say that’s  right. Special damage becomes maximised under a critical - the full possible special damage 

  8. 4 hours ago, Pentallion said:

    The maximum special damage is rolled damage + max str bonus (this is what they mean by the "maximum special damage") + rolled str bonus  PLUS it ignores armor.

    Surely a critical crush would be maxium rolled damage + max damage bonus + either rolled damage bonus/ or max damage bonus? 

    The sections on impale and slash make it clear that any magical bonus and damage bonus are rolled normally after doubling the weapon damage with special damage. So maybe that’s the way to go with crush? The issue i have is, the damage is worked out quite differently for crush specials, which makes me think that maybe that the same logic doesn’t necessarily apply here. I’d hazard a guess that it’s the same logic. Meaning critical crush is:

    • Maxium rolled damage + max dam bonus + rolled dam bonus 

     

    What’s needed is an explicit paragraph that explains under the crush section how Crits are calculated, as is done with impale and slash. If it can be done for impale and slash, why not repeat the same successful explanation for crush? 

  9. It is a bit confusing.

    The sections on Impale and slashing damage do mention criticals as being maxium special damage. So I imagine the boxed text is correct.

    Odd that Crushing critical damage  effect is not mentioned at all in the Crushing damage section. Seems amiss, particularly as the boxed text explains the effect of criticals - I’m just not sure if you max out the rolled damage bonus as well with critical crush? 

     

     

     

  10. 20 minutes ago, HreshtIronBorne said:

    A 3d6 damage bonus would yield a maul swing of 2d8+3d6+18 on either a special or a crit.

    My question is about critical Crushing damage.

    I think the special damage on Crushing is clear, but critical Crushing damage isnt clear whether the rolled damage bonus is also maxed - Criticals are stated as maximum special damage ignoring armour. 

  11. 55 minutes ago, jps said:

    so a maul doing critical damage, swung by someone with a +1D4 bonus damage, would deal 2D8+1D4+4 point of damage (crushing damage) ignoring armor (critical effect).

    Special crush damage does as you have said ( with full damage modifier + rolled damage modifier. However critical is maxium possible special damage and ignores armour.

    I’m unsure if the rolled damage modifier is also maxed with a critical crush?

  12. @Jason Durall What's the critical damage for a crushing weapon in RQG?

    Is it

    • Max weapon damage + Max dam bonus + Dam bonus rolled as normal

    or

    • Max Weapon Damage + Max Dam Bonus + Max Dam bonus

     

    Reading through the the section on Crushing damage p206, it only mentions special damage, theres no mention of critical damage. In contrast the two previous sections on Impaling damage, and Slashing damage do clarify critical damage. 

    The only explanation I've found is the boxed section on p203 Summary of special damage results, which says " A critical success inflicts the maximum possible special damage type and ignores any armor.

    So what is the maximum possible critical damage type for crushing weapons? Do we maximise the normal rolled damage modifier as well?

     

     

  13. 36 minutes ago, PhilHibbs said:

    Logically, a Critical Crush would be max weapon damage plus two rolled damage modifiers.

    I can see the logic of that train of thought - I wondered that at first too, then realised the mention of adding the damage modifier as normal was specific to the section on Impales. It doesn’t seem like a general blanket rule for all types of damage.

    Seems unfair on crush weapons if their criticals didn’t do full possible damage like Impales and slashing. 

    Edit: I may need a coffee to properly think this through!

    So a Critical with a crush weapon does 

    • max weapon damage + max dam bonus + dam bonus rolled as normal?
  14. 10 hours ago, jajagappa said:

    No, I don't see anything additional there.  It simply adds the maximum damage bonus from the special, and then gets the usual ignore armor for the critical.

    The side box on page 203 Says:

    “ A critical success inflicts the maximum possible special damage type and ignores any amor.”

    This seems to apply to all types of damage.

    It seems a little inconsistent that this wasn’t mentioned in the specific section on crushing damage as it is with impales and slashing.

    So am I right in saying that critical Crushing damage does:

    • Max weapon damage + max dam bonus +  max dam bonus 
  15. On 7/9/2018 at 10:17 AM, Paid a bod yn dwp said:

    We know we lose the chance to parry with a shield if we attack with it ( knockback or standard), but we don’t know whether you can still parry and attack with a weapon in the other hand if you attack with a shield? And likewise can you still dodge if you make an attack with a shield?

    @Jason Durall sorry to press on this, just a last point of clarification needed when your time allows. Much appreciated 

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