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Paid a bod yn dwp

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Posts posted by Paid a bod yn dwp

  1. 6 hours ago, Mankcam said:

    Except I still greatly prefer the cover of the RQG Quickstart to the RQG cover that we have been shown. The RQG Quickstart just feels right sitting alongside RQ Classic, and I think it resonates as being the same game line. The new cover is cool, but I would have preferred that picture early on in the book rather than on the cover, it just doesn't feel right to me.

    I can’t deny the QuickStart cover was great.  I like that tradition of taking the viewer directly into the heat of the action fighting a monstrosity. It’s an action scene with real physicality.  It worked back in the day and still works now.

    Though I think the new cover is very impressive and will look spectacular in print. It has great details that keep you looking 

    • Like 2
  2. 18 hours ago, NurgleHH said:

    Chaosium is not a reliable company when you see their realeres. I always waited for new material for Cthulhu. In the moment I am in the comfortable situation, that I am german and Pegasus is releases constant and good. But the audience for Runequest is to small and will become smaller, when the release is not coming in the near future I‘m afraid. Promises without releases is not helping a small product like Runequest glorantha.

     

    By all accounts the new RuneQuest pdf release is imminent. With hard copy to follow later. I think in time for Gencon. We know layout is complete. Hang on in there! 

    Jeff of Chaosium is Gming the official premiere of the new RuneQuest live on twitch May 28th at stupid o’clock for Europeans, but hopefully there will be a recording too. See this:

     

  3. Speaking frankly, this is the first time I’ve seen an artist that really captures the essence and magic of Glorantha as I imagined it back with RQ2. 

    There are a few exceptions. As a past trio, River of Cradles, SunCounty, and Borderlands covers stood out, and also really captured Gloranthas feel. 

    Andreys work builds on this and takes it further, wonderfully imagined compositions, beautiful draughtmanship and exceptional understanding of colour relationships. This new RuneQuest could end up being a masterpiece.

     

     

    • Like 3
  4. The art work i've seen so far for RQG has blown me away. I really like how a story is being told as we journey with the example characters. Such a more rewarding way of showing us Glorantha. Big impact moments like the funeral pyre atop Boldhome, wonderfully realised by the artist...More!!!

    The map of Clear wine is just brilliant, looking forward to having other examples from Dragon Pass illustrated, small and large settlements, including the Orlanthi further away from the more civilised settlements ( if there is a significant difference?). 

  5. 2 minutes ago, M Helsdon said:

    Something I've been working on for the past 18 months or so. Non-canonical, non-official, just using publically available sources, augmented by my knowledge of Bronze/Early Iron Age warfare.

    Great stuff, thanks

  6. 30 minutes ago, Joerg said:

    I think it is appropriate for the strong Esrolian influence in the Colymar history, but I hesitate to make the foothills of the Storm Mountains or most of the rest of the Quivini settlements such Pyrenean Visigoth era settlements. I'd be fine with something closer to the Nuragic civilization, which works fine when such sandstone is freely available, but normally I would expect timber to be the main building material for housing, at least for the frames, and much less say cypriotic tourist trap mountain village in appearance away from the river bottoms of Esrolia.

    I'm no Gloranthan scholar, but I feel we have great foothold in Dragon Pass now with a sense of the *significant* large settlements building namely Boldhome and Clearwine. Both look marvellous and make sense of the relationship to Pavis & Sun County. Like Joerg mentions i'd too like to see how more remote Orlanthi settlements are conceptualised as well. I appreciate there may be differences, what would they be? How does the architecture compare? Will there be breadth of examples of Orlanthi settlements for Gm's to pick up and run with in the new RQG rulebook?

  7. 2 minutes ago, goldenwheeldancer said:

     

    Yea. what pleased me about Clearwine is that it WASN'T a wall around some wattle huts.

     

     

    I couldn’t agree more. It never made sense to me. This new image of Clearwine makes sense, and stirs the imagination. I want to go to Dragon Pass! 

  8. 8 minutes ago, styopa said:

    The massive amount of work Jeff, Jason and crew have put into making sure these products (seem to be now) heavily art-laden is a great, necessary move and will do a lot for spurring players' visualizations and really, comfort level with the setting.  I'm sure it wasn't cheap, but it'll be worth it.

    Yep totally.

  9. That’s a lot of good news. 

    One of the many things I’m looking forward to is having a really strong feel for the Orlanthi of Dragon pass. Strangely past RuneQuest didn’t really flesh out a strong visual identity for the region. Ironic as it was such key place in Glorantha. I remember finding it quite difficult to get my head around at times as there were conflicting depictions, or at least depictions (RQ3 glorantha boxed set) that didn’t marry with my expectations that were informed by RQ2 rulebook, prax and Pavis. The new art I’m seeing is spot on and of a brilliant imaginative standard. Accessibility is key with Glorantha. Once you find an artist who gets it, it’s going to sell itself. Glorantha is such a rich world. 

    @Dimbyd has an image of the new map of  the Clearwine settlement on twitter. It’s quite something, worthwhile checking out. Lovely to see Dragon pass coming alive in such ancient style. 

    Great idea to have the RQ2/3 conversion notes in the appendix 

  10. I like this interpretation of Boldhome, just goes to show all that Lunar propaganda about the Sartarites being uncivilised barbarians is fake news :) 

    Having got a glimpse of the magnificent Boldhome, I’d love to see the artist depict a variety of  Orlanthi clan settlements in Sartar, for instance a return to Apple lane.

    I’m guessing they won’t be wattle and daube Viking/Saxon long houses, but mostly square stead’s in the Ernaldan fashion, built from stone, perhaps rendered and whitewashed?  A bit more Mediterranean in feel?

  11. 17 hours ago, jajagappa said:

    There is some very nice detail here - very reminiscent of ancient Sumerian art.  Behind Orlanth and Ernalda on the left hand detail seems to be a great pyramid - presumably the Spike.

    I wonder if the two single figure panels flanking the brazier are Sartar (l) and possibly the Feathered Horse Queen (r - the head is hidden so can't be certain, though the skirt seems trimmed with yellow feathers).

    The skill of the artist is remarkable. I love the feeling it invokes. It’s epic and ancient and at the same time has a quiet calm beauty about the aesthetic which seems really appropriate to Glorantha - An emphasis on the beauty of the natural world (spiritual man!). Every shape is considered, noteably the flame and smoke from the pyre is brilliantly conceptualised. The atmospheric perspective creates a believable world without it having to be overly naturalistic. It’s an imaging that fits with what I’ve been looking for. I’m sold (yet again!) 

    Hats off to Andrey fetisov, Mr Glorantha. I hope to see a lot more of his work in the new RuneQuest.

  12. 1 hour ago, Steve said:

    Umm, you've missed quite a lot ...

    Yes RuneQuest 2 was a big deal in the U.K. Games workshop did a good job of promoting and marketing it in the early 80’s. Using an alternative cover, but similar subject, the cover was used on RuneQuest miniature figures boxed sets too, There was  a quality deluxe feel to the sculpts and packaging of the minitures, which married well with the RPG rules. 

    Beside that the rules and setting were a very strong alternative to D&D

    • Like 1
  13. 55 minutes ago, Dimbyd said:

    Jeff Richards is running a Big Rubble con game in a few weeks time,  and remember that RQ 2 and RQ3 material are very comparable with the new rules. 

    That sounds great. Can’t really have RQG without Pavis & the big rubble - remains a rich & exciting place, so iconic and with a fresh new approach to RQG I can see it coming alive again in a big way . Fingers crossed other areas will be properly explored in the new edition too.  I’m pretty sure I read somewhere that a Notchet supplement is in the works? Ah the potential! 

  14. 22 minutes ago, styopa said:

    I don't disagree with you in potential for artwork for Pavis/Big Rubble, but as gaming ground I'd love to see us touch some places we haven't heavily explored for nearly 40 years....

    Absolutely - Theres so much that has never really been explored visually in Glorantha, funny as its a fantasy world with such extraordinary rich potential. I have high hopes for RQG to rectify this.  The quality of artists and art direction we've seen in the previews has opened the door to great possibilities for RQG. Its been a while and I've a Gloranthan thirst that needs to be quenched :)

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