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7Tigers

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Posts posted by 7Tigers

  1. 4 hours ago, soltakss said:

    Ah, many thanks. I don't have that as a separate image and was working from previous maps of the Big Rubble.

    I'll have to check my PDF of HQ Pavis:GTA, extract the map and see what goodies it has that I haven't yet captured.

    Just be aware that the map given in glorantha.com link above ( https://www.glorantha.com/docs/map-of-the-big-rubble/ ) is of far better quality (600 dpi) than the one in Pavis pdf...

  2. 2 hours ago, Lurking Grue said:

    What's the news on the printed Bestiary? The PDF for it was released before this GM pack, but now it seems the GM pack gets printed before the Bestiary. Or have I missed something (wouldn't be the first time)? Hopefully the printed Bestiary is hot on the heels of the GM Pack.

    All printed books (Core reprint, Bestiary, GM Pack, Slipcase) will be in same containers on the 3 boats. They will be available for customers at same time.

    • Like 2
  3. 3 hours ago, Crel said:

    I have! They're very exciting.

    Yes, people should really listen to Jeff & Jason interview (RQG part from 35th minute):

    Jason is very happy to share things about RQ repository & living campaigns...

    • Like 3
  4. 12 minutes ago, Stephen said:

    If combats are to be avoided, and are not meant to be balanced, why should a PC invest in combat stats and spells vs.other stuff?  Why the elaborate rules for combat?  If combats are rarely fought and balanced, why does it matter if I have a 75% in spear vs. 60%? 

    Well, fewer combats mean they are meaningfull, so you'd better be prepared for it. And that NPCs having 75% or 60% in spear is not really important. More important is what is their cult? What runic magic are they likely to use? How many rune points do they have left? What is their combat tactic (scorpion men with multiple arms and poison tactic is quite different from a band of trollkin with slings one)? Do they have allies nearby? Will repercussions happen if PCs kill or ransom them?
    So provinding a balancing formula seems a bit difficult with all those parameters.

    And small dungeon crawling is always possible. But for big dungeons, attrition will quickly raise its ugly head...

  5. 16 minutes ago, Stephen said:

     An elaborate combat system without a system for balancing encounters = inconsistent and awkward at least, inexplicable at worst.

    Well, it is YOUR opinion. That's fine. But did you play the game before being so sure of it?
    As it was said above, magic, missiles and multiple attacks nullify a lot differences between encounter "levels".
    A careful attack will lead you more farther and more succesfully than running head down into fights.
    At RQG, every combat is dangerous. So players learn very fast to plan for them or find ways to avoid them.
    It may not be your favorite kind of play. So perhaps RQG is not for you. Again, that's fine.
    But for a lot of people, not having a system for balancing encounters (for now, knowing that the physical Core Rules book has been available only since a few hours) is not an issue.
    And Jason has already said that Gamemaster Sourcebook will contain a full chapter about adventure design (campaign/adventure/encouter design, etc.).

  6. Adventure book, whatever page with Rune Points NPCs:
    Exemple page 16 for Militia:
    Rune Spells: Cloud Call, Increase/Decrease Wind, Thunderbolt.

    => now that Rune Points allow "whateveryouwant" rune spell casting, is this line really necessary, other than for suggestions?

    Edit: Please ignore, stupid question :wacko:

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