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7Tigers

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Posts posted by 7Tigers

  1. 1 hour ago, Minlister said:

    7. Morokanths are definitely flesh eaters.

    Well, as everyone (on Glorantha) believe they are, and as it is not because they usually have a vegetarian diet that they are not flesh eaters, the point seems a bit moot / trivial, no?
    I agree with David Scott PoV that is is way more fun for Morokanth to no like meat!

     

  2. 58 minutes ago, Mugen said:

    Sure, but will you risk using it in combat in order to gain experience with it ?

    Well, I have had countless players switching weapons for their adventurer as soon as a success check was made, even in a middle of a fight, so 😁 ...

  3. Well, I've nothing against house rules but in my games:
    . PCs start LHW with 05%
    . LHW instructors are spare, and expensives
    . NPCs are using projectile weapons
    . Resurrection does not come in free multiple access, except if requested in service to community, or important people
    => so shields are happily used by players instead of two weapons...

    • Like 1
  4. 5 hours ago, Mugen said:

    I thought the rules said that, by default, you could use your off-hand weapon using half your main hand skill.

    Am I wrong ?

    Yes. You are.
    The rules (page 225) are actually saying the opposite:

    Quote

    .Every adventurer is assumed to be right-handed, unless otherwise determined by the player during adventurer creation.
    Use of a weapon in the “off ” hand must be started at 05%, with the usual addition or subtraction for their Manipulation skills category modifier
    Also, an adventurer’s DEX must be at least 1.5 times the minimum DEX needed to use the weapon (always round up) before they may use it off-handed.
    .To learn how to use a weapon left-handed means finding an instructor (gamemaster’s discretion on how difficult this is at any time).
    .The player must keep track of the individual weapon expertise of the adventurer with each weapon as used in each hand. Training or experience in using a weapon left-handed does not help the right-handed attack or parry with the same weapon, except that the half effectiveness rule applies. For example, use of a dagger left-handed, allows the adventurer to use it right-handed at half the left-handed ability.

    So, some people want to ignore that the half effectiveness rule applies from left hand ability to right hand ability, not the other way (other way = you start at 05% LH as written) but it is then a house rule, nothing more.

    Confirmed by Jason at
    https://wellofdaliath.chaosium.com/home/catalogue/publishers/chaosium/runequest-roleplaying-in-glorantha-players-book-print/cha4028-runequest-roleplaying-in-glorantha-qa-by-chapter/cha4028-runequest-roleplaying-in-glorantha-chapter-08-combat-qa-part-2/

    Quote

     

    When learning a weapon offhand, the base is 05%, but is it possible to use the half normal chance, as it is another skill with a weapon in the same category?

    It’s up to your gamemaster but I would say absolutely not.

    Learning to do something in your “off” hand isn’t simply making similar movements with something slightly different in your hand, it’s writing all new motions and habits, which is a lot more difficult. 

    Think of it as the difference between switching from cursive to printing to calligraphy (same group) vs trying to write with your left hand.

     

     

    • Like 1
  5. It has been announced several times that David Millians is in charge of first Kralorela sourcebook, with Godunya cult description and new Draconic Mysticism rules in it, all around Lur Nop port area.

    Quote

    Lur Nop (large city): This city in Wanzow is the only port of Kralorela which is open to foreign shipping. Traders from Vormain, the East Isles, Teshnos, Teleos, and the Holy Country meet here. Each barbarian nation has its own enclave, carefully overseen by the mandarins. Near the city is the Thousand Dragon Cliff, renowned for its numerous draconic images which have been carved out of the rock since before the Dawn.

     

  6. On 1/22/2019 at 6:52 PM, kr0p0s said:

    On a  side note, the RuneQuest Bestiary mentions a slew of other Umbroli with interesting abilities (Knifewind, Breathtaker etc) . However the Windhags, pale maidens, bridgekeepers and well spirits are given no descriptions beyond their names.

    Look here for Windhags, pale maidens, bridgekeepers and well spirits descriptions (still not fixed in Bestiary pdf by the way...) :

    w

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