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Jakob

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Jakob last won the day on November 22 2016

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About Jakob

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    Senior Member

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  • Website URL
    http://swanosaurus.blogspot.de

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  • RPG Biography
    Been a writer for German Edition of CoC; played lots of RPGs since 1984. Co-owner of fantasy bookshop Otherland in Berlin, where we hold monthly RPG nights.
  • Current games
    RuneQuest - Adventures in Glorantha; Dungeon Crawl Classics - Peril on the Purple Planet
  • Location
    Berlin, Germany
  • Blurb
    Loves reading new rules, hates learning them!

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  1. I'm just reading Cthulhu Invictus (by Golden Goblin Press) and haven't been so delighted by an RPG sourcebook in a long time. For a someone like me who is not that well-versed in classic history, it feels like the perfect introduction to Imperial Rome for RPG purposes. There's a lot of information about the harsh social reality of that times right there in the introduction, and it is all very concise and well-written. The text gives some suggestions about how to deal with status in play, especially with regards to foreigners ("barbarians") and slaves, and briefly outlines gender roles and relations. All of this clearly with an eye on how to make the setting work at the gaming table, and all on the first few pages. I'm about halfway through the book, and everything seems exceptionally well-done (including the layout, which manages to get a LOT of text on each page without compromising readiblity). There's Cthulhu Mythos variants of a bunch of mythological creatures like centaurs and harpies, if you feel you need these, there's write-ups of secret organisations for characters to belong to or to fight, there's a chapter on the Roman legion, on the City of Rome and on the Roman Empire and its provinces; and there's two scenarios (haven't read those yet, though). Really, this a great sourcebook - I think I'm going to throw a lot more money at Golden Goblin Press and everything with the name Oscar Rios on it in the near future ...
  2. Of course ... it just sounds like if it happens, it is probably at least two or three years down the road ...
  3. "When will justice triumph? When the bravest heroes command the ultimate fighting machines!" Sounds very mecha - which, to me personally, is a pity, because that's a genre that does nothing for me. Still, let's wait and see ... maybe I'll be surprised after all.
  4. Gale Force 9 and Modiphius are working on an official Dune rpg at the moment, so it can't be that.
  5. Somehow, I doubt that it'll be Iron Sky - The RPG (mostly because of the "40 years" thing ...). I'm curious whether it will be really scifi; underground/deep space could be Lovecraftian, as well, or some brand of weird fantasy ...
  6. How about to try an (maybe over-)analyze the OP? This would seem to mean something like "the RPG you've been waiting for since there are RPGs." So it probably means that this is a setting that has been in existence prior to RPGs, hasn't been done yet as RPG and that mostly everyone would feel is overdue for the RPG treatment. Seriously, what could that be? Star Wars, Middle-Earth, the Young Kingdoms, Dying Earth, Lankhmar, Star Trek, Amber, the Cthulhu Mythos ... they've all been done several times, and most of them are actively licensed by other companies, anyway. The same goes for pretty much all major superhero universes (which the other part of the OP seems to point to); we certainly haven't waited 40 years for a Justice League RPG, since there have been several DC universe RPGs already ... My take based only on the first quote would be a fully realized, newby-friendly Tekumel RPG. I know there have been several Tekumel rpgs, but they are all quite esoteric (the take by the Guardians of Order was a valiant try, but it never really went anywhere). And Tekumel is certainly an essential part of RPG history. Still, that doesn't ring true with the rest of the OP. So, what am I missing? Is the "waiting for for 40 years" reference about the history of RPGs in the narrower sense (something that has always been a part of the rpg landscape, but has never been fully realized), or does it just mean that this is about a setting that should have been an rpg for a long time?
  7. Okay, this is that very special license? I must confess that I'm curious. I mean, I've been waiting for this since I was one year old 😉
  8. Jakob

    Fioracitta

    I just finished reading Jo Walton's excellent novel Lent, which is set in 15th century Florence. Made me think of Fioracitta and how much I'm looking forward to this setting book again ... Any idea when we're going to see it? Hearing the podcast again (thanks, inwils!) also made me wonder if this could turn out a "backdoor pilot" for a bigger setting spanning several books, but I guess it is much too early to ask questions like this ...
  9. Jakob

    Mythras Supers

    I'm very curious about this - I actually haven't read Agony & Ecstasy yet, but Mike Larrimore did some great conceptual work with elevation, so let's see what he does for a superhero setting!
  10. I'm taking the opportunity to mention that the Mythras Gateway license is really the most creator-friendly one I have encountered (and I've read a lot of these licenses recently). A lot of the so-called "community content programs" go far beyond protecting their own IP and take away your IP or block you from using it. And a lot of them are not as up-front about this as one would wish (you don't get to read the terms of the Cypher System CCP before you are actually ready to publish something for it on drivethru rpg - so you've already done all the work, and then you find out that you can only publish it by giving up your IP ...). The Gateway license lets you keep your IP and is very straightforward about what it allows and what it doesn't. And it's extremely fair.
  11. I'd suggest looking into either Mythras (if you want a complex, extensive set of BRP-derived roles) or OpenQuest (if you want to go rules lite). Mythras has the so-called Gateway licence, which is, from all that I hear, very creator-friendlich. You can contact Lawrence Whitakter ("Loz"), one of its authors and publishers, here on the boards. OpenQuest ist totally open to everyone, you don't even need a license - there's a third edition in the works right now. You can contact OQ's author also here through the message boards ("Newt").
  12. Yes, sounds defintely like the first or 2nd edition of Unknown Armies.
  13. To be honest, that's pretty much the extent of it for me ... I read some parts of the rules in earnest - basically everything up to advanced combat; and at some point, I just felt lost. I feel that I should not need to read a set of rules several times before understanding them well enough to give them a spin. Of course, if I play something for I while, I keep re-reading sections, but to be honest, when I try out a system (especially one based on a "school" I already know, like BRP), I normally expect to be able to run a first game (warts and all) based on reading about a third to half of the actual rules. Afte reading a while in RD100, it became clear to me that I'd probably have to work through the whole thing two times to get a grasp of the basics. Something that especially stuck with them were the rules for Fate points - I just couldn't follow the text, I didn't understand what "activating" and "de-activating flaws" actually meant, and the whole thing just felt overwrought to me; however, I can't say if that is a problem with the actual rules or with their presentation. On the other hand, I love the concept of traits, of advantage, I like the fast-and-easy character creation, I find it very interesting how armour works, and I think I like how strike ranks and hit points are basicall merged to interact (though I have some reservations about the bookkeeping).
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