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Jakob

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Everything posted by Jakob

  1. Jakob

    Welcome

    Reading the entrails: Does this mean that OQ3 will include elements you've developed for Erun, like ditching SIZ, changing damage bonus and things like that?
  2. Okay, this may be ranting, but I'll still take the opportunity to mention the one thing that truly bugs me about RD100. I first have to say that I never quite read the rules through, even though I love a lot of the concepts, and I'd be very happy about a more accessible version 2.0. But there's one actual, very minor rules thing that I can't wrap my head around: Why do so many creatures must have damage bonuses like +5d2? I know that a lot of people don''t mind or even enjoy rolling buckets of dice, but D100 systems are traditionally relatively free of such things. Furthermore, it's just not that glamorous to roll a lot of d2s ... is there any reason why this isn't converted to, say 16d+4, which has the same range? I know that it is unreasonable of me to complain if I don't even really know the system behind the dice; it's just that every time I leaf through RD100, I see this pesky +5d2 somewhere and thing "eww, now I can't read on." Strange but true.
  3. Jakob

    ABaB: AMA?

    I guess I'd say yes, but I have no idea what an AMA is ...
  4. Jakob

    Magic Worlds Questions

    Thanks, I didn't know about that document - it's a great help!
  5. Jakob

    Magic Worlds Questions

    That's a good point. Though shields offer only relatively little missle protection as well, there's a fixed chance depending on shield size that goes from 10 to 30, I think (or to 60 when ducking behind it - I don't have the book at hand at the moment, but I read that part of the rules today and at least remember it like that). Another thing that might figure into it is armour. In the armour table, there is a skill penalty listed; now, while I can't figure out when it would apply, according to RAW, and it even says explicitly in the rules that there's no armor penalty for combat actions, I'd tend to apply the penalty to dodge, at least. It just seems to make sense, and it would also mean that there can be a meaningful decision between fighting in light armor and focussing on dodging or fighting in heavy armor and using a shield or you main weapon to parry.
  6. Jakob

    ABaB Design Thread

    That's an angle I really like for sword&sorcery settings: Ancient starfarers, if done non-cheesy and sparingly, can provide a lot of sense of wonder. Just don't put them in starships that look like future earth technology, because than you get that kind of genre-mix that feels a little too meta-textual for my taste. Maybe they flew around in giant, hollowed-out trees powered by rune magic, or in some kinds of cocoons. Maybe instead of AIs, they had bound demons for interstellar navigation (and what are these demons up to now ...?). Certainly, there will be crashed and buried ships to be found, or maybe even deserted ships in orbit that could be reached by some kind of magic (MW's "Breath of Life" spell could substitute for a space suit). Sorry for going off on a tangent, I just entered brainstorming mode ... anyway, I like these frost giants, they sound sufficiently alien, not just like "really big, strong northland barbarians with blue skin."
  7. Jakob

    Magic Worlds Questions

    Next question: Dodge simply seems to be the best defensive skill - its effects in the combat Matrix are the same as in parry, but you don't have a weapon that can be damaged or broken. There are two downsides: You can't make a riposte, and Dodge is a separate skill to put points in at Chargen. Still, Dodge is definitely superior to shields - you need to learn a separate shield skill, as well, and, like a weapon, a shield can be damaged and broken. Am I missing something? In terms of effectiveness, is there a good reason to put your starting points in a shield skill instead of Dodge?
  8. Jakob

    Magic Worlds Questions

    Thanks, makes sense! I read the advise as "things you should keep in mind when creating your character", so I was wondering if there were some hidden extra-points to spend ...
  9. Jakob

    Magic Worlds Questions

    Using this question for a quick rules question: The MW player tipps suggest that you should make sure to have a combat skill at 101%+ ... but is that even possible for a starting character with no extra age? The way I see it, you get a maximum of base 25 (e.g. warhammer), 9 points STR bonus and 60% for one occupation skill (culture doesn't provide weapon skills, and the free bonus points you receive at the end don't stack with your occ. skills). That makes 94%. Am I missing something?
  10. Jakob

    ABaB: 5 Things

    Sounds reasonable - especially since dwarves and elves are in the MW rulebook, anway, so it's easy to re-introduce them if you want them in your campaign. Regarding species: does "main species" mean that these four are the only playable species? Or will we see all kínds of cultures and creatures as viable PC choices besides those? I always felt that BRP lends itself perfectly to the latter, even though it hasn't been done that much.
  11. Jakob

    So I can finally make this official.

    Oops .. I actually alway read that wrong - thanks!
  12. Jakob

    So I can finally make this official.

    This is great. Now that I finally own Magic World, I'm pretty impressed with it - and I love all of those little snippets from Rain Dragon Press, so I'm really looking forward to a full setting!
  13. Hi Sean,

    I just read about your licensed Magic World project- Congratulations - I like all of the snippets of Skaerune/Skae I've seen yet, and I'll love to see what you will come with for this new setting.

    If I understand correctly, you're not working on this project alone - so is there a way to get in on it? I've only just started reading MW, but it feels very familiar (I've been playing Stormbringer for years and still consider it my favourite BRP iteration for most purposes; and I have played many other versions of BRP, from CoC to RQ and from OpenQuest to Mythras).

    While I have worked on and published RPG material before (mainy for CoC), most of that is in German, my native language (though I have finished writing a scenario for Pelgrane Press's Ashen Stars, which is not yet published) . That's one of the reasons why I don't want to go the self-publishing route - I just need native speakers to proofread my stuff ...

    As most role-players, I've been working on my own heartbreaker setting for years; however, by now I understand that for me, it is more about toying with certain elements and ideas than about building a setting from the ground up on my own. I keep including certain core ideas in my running campaigns, so all of them are in a constant state of flux. From what I've read on your website, your planned settings sounds like something I'd love to be part of as a creator.

    So, if you're interested, I'd like to polish some of my material and send it over to you, for you to see whether I might be a good fit for the team or not. To be clear about that, I'm not looking for a setting where I just can toss my ideas in - I just want to give you a sample of my work so that you can get an idea of its general tone an quality.

    You can find a very short and un-polished snippet here on my blog: http://swanosaurus.blogspot.com/2018/05/the-moss-eyed-acephali.html

    Thanks in advance - and I'm really looking forward to this new fantasy world, be it as a contributor or as a reader/player!

    Best,

    Jakob

    1. Sean_RDP

      Sean_RDP

      Jakob

      Thank you for the kind words, I did not realize anyone read my stuff. :) Yes please go ahead and send a sample over. There won't be any rules changes and such, but there will be... setting specific tweaks if that makes sense? So even if the stuff is not a good or perfect fit, I am hoping to enlist folks experienced in writing and design and just playing in this system to do play tests of material and such. So you could be a big help in a lot of ways. Thank you for the offer.

      Sean

    2. Jakob

      Jakob

      Great! I'll polish some things up, see how they could be connected to MW more explicitly (a lot of it has been designed either with Mythras in mind or system-agnostic, so that shouldn't be hard) and come back to you!

      Best,

      Jakob

  14. Jakob

    MW is currently 50% off at Chaosium.com

    Okay, I finally caved in and ordered a copy. I've been sneaking around MW for years (a major part of my rpg upbringing was Stormbringer 1st). I hope it will fall somewhere in my sweet spot between OpenQuest and Mythras in terms of complexity. And the continued fan interest by a small, but dedicated group here did a lot to convince me that MW, despite its problematic history, is actual a very good Iteration of BRP. Let's see that fanzine, now!
  15. Jakob

    Do the Southern Reach novels get better?

    While the second and the third book are quite different from the first, I'd suspect you wouldn't like them either - most of the characters have more or less serious mental problems which, among other things, lead to pretty counter-intuitive decision making. Didn't want to be a dick about it, too, btw. - it's just that your initial post sounds extremely derisive about a book that I happen to hold dearly ... EDIT: BTW, the POV character of Annihilation is paranoid, so you're probably not supposed to trust her decpiction of the other expedition members ...
  16. Jakob

    Do the Southern Reach novels get better?

    I consider all three books great. Maybe you just shouldn't expect something Lovecraftesque, they're a completely different animal ...
  17. Jakob

    The Chances of Anything Coming from Mars...

    Nice ... I must confess that I'll probably give it a pass, since I have so much unplayed retro-sf already on m shelf - Space 1889, Rocket Age and now Odd Soot ... but still good to see that Mythras keeps expanding its scope.
  18. Jakob

    The Chances of Anything Coming from Mars...

    So, is this teasing a new setting ...? H.G. Wells, okay - but "Worlds United" sounds like a Kurd Lasswitz spin on it ...
  19. Jakob

    Odd Soot - Sci-Fi Mystery in the 1920s

    Just reading Odd Soot (and having a great time). One thing occured to me: Where do the nuveri get "replacement bodies"? If the question is answered in the book, I couldn't find it. If replacement bodies are "donated" by nuveri whose head has been destroyed, leaving an intact body, that would probably mean that they are in very high demand - which would imply that there must be some kind of criminal activity, probably involving murder, to sell bodies, even with the nuveri taboo against violence. Or are the headless bodies "grown" in some way? Or can nuveri give birth to headless bodies? Would that be something that just happens, or something they are able to do willingly? Which brings me to the question of sexual reproduction ... Anyway, Odd Soot has some fascinating aliens!
  20. Jakob

    Why does cyberpunk refuse to move on?

    In West-Germany, punk was still a big thing in the 80s - but generally, you're probably right. I guess the 80s were the times when punk already had become pretty commercialised ...
  21. Jakob

    Best Rules for Comparing Successful Rolls

    @Rosen McStern: Sorry, mixed that up!
  22. Jakob

    Living Up to Mythic Aspirations

    That' s probably a point - I've been playing RQ3 back then, and we never used Glorantha (since there was practically nothing Gloranthan published for the German translation, which we were using). So RQ was first and foremost my system for "gritty, swingy, with a potential to get to either do something badass or die screaming for everyone." I can easily get that together with real-world mythology like the Odyssey or the Ilias, much better than any D&Disms. If it hasn't been such a good match for Glorantha back then, I would suspect that this has been rectified with the new edition. I've been playing it for a while, and my character seemed pretty badass from the get-go on a mundane level (though she still has good reason to get very nervous about a fight against a troll ...), starting with Battle Axe at 95 (now 103). And while Glorantha has been presented to me as a world of great heroes and powers like Herak and the Crimson Bat, I don't experience them as such a dominant factor, and wouldn't consider their existence (or the ability to go head-to-head with them) as the core of what feels "mythological" about Glorantha. EDIT: Thinking about it, I guess I got the original post wrong - sorry about that. I took it as the general demand that "mythical role-playing" needs to be high powered, when it was in fact about the very specific expectations generated by certain RQ supplements that I don't own and haven't read.
  23. Jakob

    Living Up to Mythic Aspirations

    I actually consider everything mentioned features, not bugs, with regards to mythic play. If you look at the Odyssey, it is certainly not characterize by Odysseus having tons of HP, killing cyclopses left and right and succeeding at resistance rolls against siren's song. It's characterized by him being a smart and somewhat ruthless guy who keeps running into trouble, but who also knows when to tie himself to his ship and when not to pick a fight with a giant monster. I'd say that works pretty well with most BRP games.
  24. Jakob

    Best Rules for Comparing Successful Rolls

    If I remember correctly, Revolution is capped at 100.
  25. Jakob

    Best Rules for Comparing Successful Rolls

    Revolution has "Advantage" which is similar to a Special success (no criticals, though). You succeed with Advantage when your ten die is higher than you ones die - this means that the chances for a succes with advantage increase exponentially the higher your skill goes. I actually really like it, it is elegant, avoids additional math, and you get a sizeable extra benefit from being really good at a skill.
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