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Soccercalle

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Everything posted by Soccercalle

  1. With the release of the Cults Book being postponed due to different reasons. Do anyone with inside information know if there will be any changes to ”major” cults like Orlanth, Ernalda, Storm Bull or Humakt. I have read that Yelmalio will get Shield. But will we see changes in the more common cults that would be good to implement in your campaign before the release?
  2. Is the upcoming rules for illumination close to old rules or will they be completely different? I wonder if I can use some Nysalor riddles in my campaign or if I should wait for the Cults Book.
  3. In the core rulebook Vasana casts "Shield of Arran" (p 270). I first thought that it was a Rune Spell but couldn't find it in the rules or the Red Book. I later googled and found it mentioned that a weapon used by Vinga. Is it a gift that you get from a heroquest and is that a heroquest described somewhere in a format that is playable for RQG?
  4. Isn't it very possible that ordinary people in Glorantha uses evil and chaotic as synonyms? Even if that is formally of mythically wrong.
  5. Jeff talked about a possible pdf release in late March in one of the Youtube-videos. That didn't happen but it indicates that it should be out (in pdf) in the coming weeks. I don't know if @Jeffor anyone else has an update.
  6. 1. RQG 2. 3 months 3. Sea Season 1619 (The main campaign is "Six Seasons in Sartar" but I add different other scenarios. We started with the "Broken Tower". 4. Colymar land. They have travelled to Duckpoint, the Upland Marsh, Jonstown and Boldhome. 5. The Black Stag Vale in eastern Colymar Land. 6. "Six Seasons" (most important), "Sartar - kingdom of Heroes" (second most important) and the Starter Set. Other books (like "Company of the Dragon" will be very important as the campaign moves on. 7. Mostly plot led. 8. They are following what is happening but is not yet a main part of the larger history. 9. Epic. But also political and fun/humorous. 10. Have fun. Use the setting for information och inspiration. But dont let it be a burden. Dont let the characters be to creative when they create characters. It may seem fun to have a Mostali, Aldryami or a Troll character. But most source material is made for Orlanthi humans. Try to have at least one Orlanth/Vinga initiate in the group (I have one Vinga and one Orlanth Thunderous). Avoid cults that are hostile to Orlanthi. Good cults are Orlanth/Vinga, Ernalda, Humakt, Storm Bull, Babeester Gor and Odayla. Other Earth, Sky and Lightbringer Cults are also good. Avoid PCs being sorcerers and be careful with shamans. SPOILERS IN THE REST OF THE TEXT! The plan is to use the campaign books of @Andrew Logan Montgomerybut to add extra scenarios. I allow experience rolls for every scenario and usually have 2-3 scenarios every season. I added the "Colymar Campaign" from "Sartar - kingdom of Heroes" to get some high drama into the more gritty Haraborn saga. The Broken Tower is a great intro adventure so I had my PCs looking for Andrin (first part of the Six Seasons book) outside the vale. One of the PCs wanted to visit relatives in a neighboring clan and found them being robbed of their cattle, the relative was also murdered to give the PC a great incitament to pursue. On the way back to the Vale they passed thru Clearwine at the time of the "Feast of the Beasts" - the first part of the Colymar Campaign. I plan to postpone the Forging (start) of the Company of the Dragon so that the characters can move east to Prax/Pavis (being hunted by king Kangharl). I plan to let them play some parts of Borderlands and the Cradle (and maybe some more scenarios from the RQ3 books set in Prax/Pavis) before they move back to form the company. I use Ernalsulva (the princess in the Colymar Campaign) and the Rainbow Worm (from Six Seasons) for some soft railroading between settings. I am thinking of making Duke Raus a friend of Ernalsulvas family and a logic host in exile. My main reasoning behind adding extra scenarios is that the official/canon materials about the years 1626-28 may take some years for Chaosium. By adding scenarios its easier to have a lot of gaming before we dry out of new source materials.
  7. Humakti are dedicated to fighting the undead, who are abominations in the eyes of their god. At the same time, they have a Rune spell - Bind Ghost - that turns a dying Humakti into a ghost. Can someone give me some mythological explanation to this. I have an Humakti player in my group who are thinking about getting new Rune Spells. And we both have problem understanding how this spell can be "kosher" with the Humakti.
  8. I apologize if I mixed up the centuries. I was trying to create some family trees for my PCs. No worries and thank you for all answers.
  9. Thanks. That was actually a very good answer to my question. I had forgot that page.
  10. Sounds reasonable, Ok. So the God-King Belintar was like the European Commission 😉
  11. A question. Did the High Priestesses of Nochet/Esrolia "report" to Belintar when he was alive? Or was Esrolia independent?
  12. Nick is the expert. My personal view is that I will only buy products that suits my Sartarbased campaign.
  13. Sartar tribes doesn't work like that. Leika is a king even if she is a woman and the chief priest for Orlanth Rex. The "queen" of the Colymar is the Ernalda High Priestess Ereneva Chan.
  14. A question. King of Sartar speaks om someone called Jostharl Dangmagsson of the Arnoring clan who becomes king of the Colymar in 1625 and rules until 1635. He is succeeded by his son Dangmet in 1635. But Leika is by most other sources king during the Battle of the Queens in 1626 and (according to other sources) lives until 1638.
  15. Thanks. In the GM screen you find both Korlmhy and Kangharl. Nice with the pre-gens
  16. I remember seeing a Colymar family tree with Kallai, Leila, Londra, The Chans etc. I think it was in an official product. But I cant find it. Can someone help me?
  17. Very true. I think the name "Orlanth Rex" makes it easy to forget the role of Sartar. My question was not so much about Mad-Blood Malan but about kings and chief in general who are initiates to other gods than Orlanth. It is actually quite hard to see an Orlanth Rex Cult anywhere before 1450 if you need to be of Sartars blood line to become a chief priest.
  18. Thanks again, I had forgotten the spells in the core rules. I remembered the clan chief in Six Seasons by @Andrew Logan Montgomery being described as an initiate. But that is of course not ”canon”. I think I would house-rule that a clan chief is an initiate but without the spell Command Priests.
  19. Thanks. Does "leadership position in a clan" mean being chieftain or is it for all people in the ring? If it is for all the people in the ring. Would a clan chieftain be a lay member, a temporary initiate or a permanent initiate of Orlanth Rex? I understand that they are not priests. My wrong about Mad-Malan (tribal king = priest, king/prince of Sartar = high priest) What are the Rune Spells of Orlanth Rex that for example an Ernalda Princess in the Tribal Ring can learn?
  20. Thanks, that answers my question. So it is Alternative 1. So someone like Mad-Malan was probably a Sword of Humakt and a chief priest of Orlanth Rex. Will the subcults Bartar, Voriof, Drogarsi be described in the cults book?
  21. Its quite clear that an Orlanthi and Vinga that gets elected clan chief or tribal king becomes an initiate or even priest of Orlanth Rex. But what happens if they are from another cult? I am not asking about people like Kangharl who has abandoned Orlanth and joined the Lunars. But for example if an Ernalda Priestess becomes queen or if an Humakt becomes chieftain. I remember that Mad-Malan was an Humakti when he was king of the Malani and I guess that an Ernalda Priestess could be chief for the Ernaldori. I see three main alternatives: 1) Non-orlanth/Vinga chiefs and kings become initiates of Orlanth i the Orlanth Rex aspect 2) Non-orlanth/Vinga chiefs and kings does NOT become initiates of Orlanth (Rex). That would mean that there is no Orlanth Rex chief priest in a tribe without an Orlanthi King. 3) Only initiates of Orlanth or Vinga could become chiefs or kings (unless they are occupants or collaborators like Kangharl) I guess that Prince Temertain (a Lankhor Mhy Sage) is not a member of Orlanth Rex (he was the puppet king when Orlanth was dead). But could he had been if he had turned against the Lunars?
  22. I guess it depends on the group. Some stations may be one session. Maybe we will have time for more than one station on some sessions. We play appr 2 times a month for 3-4 hours. Most players have kids and career jobs. The "Colymar Campaign" is run together with Six Seasons in Sartar so Eurmal will probably be the Clan Trickster and Ginna Jar will be "the Royal". I only have five players in the group.
  23. Thanks again. I am thinking of a reward in the form of Leap AND Great Leap. Leap would be reusable and Great Leap one-use. I don't think that is a spell that should be used to often. I will also read Black Spear again to get more ideas. I have actually started to write a "road map" based on your first comment. It will be a bit railroading (this is their first HeroQuest) but they will be able to choose btw violence, seduction and stealth on many stations. And of course which skills, runes or magic to use.
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