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Soccercalle

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Everything posted by Soccercalle

  1. Exactly. The Starter Set and GMs screen pack describes a lot of NPCs with powers axquired thru heroquesting. But 3 years after the GMSP there is still no rules - or even basic guidelines - for heroquests.
  2. It looks great. But my Italian is too bad for understanding all the skill names.
  3. I think that RQG is the best setting-based fantasy RPG but I think that Mythras is the best setting-neutral system. It is also quite easy to tailor to a specific setting. You can for example decide to not use all schools of magic. You can also choose to take away more advanced fighting rules and add things like Passions from RQG.
  4. That was a mistake. And I don't think that all of the content in the coming book is necessary for most GMs. But I think that official rules for heroquesting should have been more of a priority. I really like the heroquesting book in JC by Simon Phipp. I think most of us can make do without the other stuff that will be included in the guide. But if a GM started running a campaign in 2019 (set in 1625) they are probably now around 1630. At that time there is a lot of heroquesting going on if you run an "epic" campaign in Dragon Pass and uses the "King of Sartar" book as a roadmap. I ran a short lightbringers quest in my current campaign. It would not have been possible without decades of Glorantha experience, good understanding of the rules for cults and runes, @Jeffs notes on Facebook, the "Sartar - Kingdom of Heroes" book, @soltakssbook and some community help. (Thanks @Ludovic aka Lordabdul). But it is not something that a new GM can do with only the official supplements and the book "King of Sartar". Not even if you are an experienced D&D or CoC gamesmaster. And "We have waited for 40 years and can wait some more so its perfect" its not a convincing argument for a new GM/customer. And this is not really a problem for me. I am one of those who has been playing RQ since the mid 80s and own nearly everything published. I am having the time of my life running a campaign based on "Six Seasons" that has now taken my characters to Prax. But most new GMs/customers dont have that knowledge or loyalty to the setting.
  5. I think a lot of us can help Zelmor with tips for GMs. And link to great old products from Chaosiums history and JC. But the main problem is that there is difficulties for a new GM to find products easy from the main och official product line. The Sourcebook and Guide is great. But not for helping a new GM create adventures. Bricks and mortar stores dont sell RQ2 products or products from the JC. The fact is that 2020 only gave us one book with scenarios, a coloring book and a book with spells. 2021 gave us only a (great) starter set and the pdf of Weapons & Equipment. 2022 will in a week give us a hardbound copy of W&E. You can't critisise a new or causal observer from thinking that Chaosium is abondoning the RQG product line. I know for certain that so is not the case. There is huge and great products coming in the not-so-distant future. But that is because I am active here and on the FB community. But that is not enough for beginners. You must have a product line and an output that makes new GMs players feel that this is a product line there things are happening. And now, not in 2023 or 2024. For gods sake. The core book from 2018 mentioned the GMs book. The GMs screen pack mentioned the Cults book as if it a product that is on the market. "I have waited for (hero questing rules) for 40 years and can wait some more" is not at good answer to a new customer. And saying that there is some unofficial rules out there on JC is probably not a satisfying answer either. (Even if I love that book written by @soltakss).
  6. A question. I will probably buy the book some day no matter the answer. But I have bought a lot on JC the last weeks and cant buy everything. How much more information is it about Hsunchen in the Dragon Pass/Prax area? (Telmori and Basmoli)?
  7. I think that Zelmor has a point. Big things takes a time. But the GMs guide Is mentioned a couple of times in the core rules and I think that most people assumed that the GMs guide would come in 6-24 months. Its not the same thing as waiting for a new book about Ralios or Pamaltela. We who keeps updated here and on FB knows that there are a lot of things in the pipeline and we knows about all the good stuff in JC. But a casual consumer looking for a new TTRPG system would think that the product line is about to be abandoned if you look at what is published. 2020 gave us one book with scenarios, a coloring book and a book with spells. 2021 gave us a (great) starter set and the pdf of Weapons & Equipment. 2022 will in a week give us a hardbound copy of W&E. A causal observer would easily think that Chaosium is abondoning the RQG product line. I know that there are many great things in the pipeline. But we can't expect most potential customers to join forums or FB groups to be aware of that. And in the long run the system is dependent on new customers.
  8. Enchantments is more ok. It costs permanent POW.
  9. A related question. Is the CHA maximum for rune points related to your total number of rune points or the maximum for every rune pool you have access to? I think that it should be the first as you otherwise would make power players wanting to initiate to many cults (go full Arkat). I dont think that even a "cheater" like Argrath started to join other cults to get more rune magic.
  10. Illumination would not be so powerful if Gods could deny initiates to use magic in a way they didnt like.
  11. Yes that is another question. Is RP used in DI lost permanently (like a one-use rune spell) or can they be regained like RP used for spells?
  12. I have read the rules and know that a DI can rescue a party. But I wanted to hear how people use DI when its cast directly after a killing blow.
  13. How do you let your PCs use Divine Intervention in a battle you are losing? My question is if a DI can be used to resurrect AND teleport to safety at the same time. Its of little help if your Orlanthi Wind Lord resurrects himself with DI and find himself alone and without RP surrounded by 5 Yanafal Tarnils Scimitars. Would Orlanth in that case resurrect him but also bring him to a safe position? Or is that another DI?
  14. You could create coupons worth only half of the price of the pdf. I would love to be able to pay extra for having the content 3-8 months before the hardcopy.
  15. This means a lag of 7 months between pdf and physical copy. Does that mean that none of the products that were promised in January will be released thias year? (Based on the new policy on no more pdf-first releases.)
  16. Thanks @Jeff I didnt mean that Greg didnt write about the White Bull. But there was very little written about it in the material that were available for me when I started playing RQ3 in the late 80s and continued in the early 90s. I think that I first read something was when I bought the first edition of King of Sartar. You can compare that to the new material where the White Bull Society is mentioned quite often. My question is really if there is a great chance that a group of Orlanthis PCs traveling in Prax in 1620-21 will hear about the society and if there is a possibility that Garrath would try to recruit them. (Especially if the PCs helps him with the Cradle).
  17. My PCs are visiting Prax in 1620-21 and I plan to GM the scenarios in Borderlands, the Cradle and some other scenarios from RQ1, 2 and 3. The old RQ products doesn't mention the White Bull society at all and the only official sources that mentions it are some parts of the Vasana Saga in the core rulebook and some sentences in King of Sartar. But I get the impression that the White Bull part of the overall campaign gets more attention from Jeff than it got from Greg. My question is if there is any reason to believe that the PCs will hear about the White Bull when they adventure in the area. They will meet Garrath (Argrath) in 1621 and I guess that he may have a tattoo or two with the White Bull. How would you GM it?
  18. Androgeus seems to be the super hero that we knows the least about. The Guide says that he/she has been around since the Greater Darkness and been reborn a lot of times. Someone called "Goldtooth" is mentioned as one of his/her children. Is that the same person as Jaldon Goldentooth?
  19. I guess/hope that the Battle Skill, like Reputation will get more information in the upcoming GMs book. I have used the Battle Skill when (augmented with Scan) to let a PC evaluate the strenght of a moving enemy army. Maybe @Jeffor @Jason Dcan tell us if when we can look forward to rules for larger group combat.
  20. You are of course right. There is a lot of good content out there. At the same time my campaign moves on with appr one game year every 3-4 ”real months”. That will take us to 1627 quite soon. We are playing a quite epic and political campaign and that makes it important to have source books about whats happening with Argrath and similar stuff. We can of course run 3-4 JC scenarios every game season (if there is not to much travel in them) but that will only slow down things a bit.
  21. Well. My group is only playing RQG. So every yeat without new stuff is a lost year.
  22. Thanks. Will Odayla as a sub-cult of Orlanth be described in the upcoming Cults Book or will we “only” see a longer version of the free-standing Sylila version of the cult? I guess a Dragon Pass-based campaign are more in need of the former.
  23. I am thinking about giving some more available Rune Spells to Odayla or at least change them. The rules gives Odayla initiates Summon Small Air Elemental from Orlanth. I am thinking about switching that to Dark Walk. Seems like a more natural fit for a hunting god. Maybe with the small variation that the spell only works outdoor for Odayla initiates. Another way could be to give Odayla Air Elementals from Orlanth Thu and Dark Walk from Orlanth Adv. I am also thinking about giving them the spirit spell Silence. Also a spell that seems logical for a hunter. Any good reasons why I shouldn't? I guess that Dark Walk is something that is based on Orlanth stealing sandals from Kyger Litor (and not something that Odayla have). On the other hand, giving Odayla Air Elementals seems even more wrong.
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