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Foen

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Everything posted by Foen

  1. The core ruleset replicates the core BRP rulebook, with the skills, powers and full text of the rulebook contained in a reference library built into the product. The first screenshot shows this library, with the players' BRP rulebook selected. Even core BRP includes multiple game-rule options, such as the ability to select whether or not to use hit locations, whether or not skills should have a category bonus, whether or not the Sanity system is used etc. Where these options change the way character sheets, NPCs or the combat tracker operates, the ruleset has been designed to accommodate those changes. Ultimately, the GM controls which options a campaign uses from a preferences dialogue box. The other screenshot shows the preferences dialogue box and how the front page of the character sheet changes to exclude Sanity Pooints (compared to the previous post). Foen
  2. I was actually just posting it as errata - should I be using another thread for that? Powers in BRP are very varied, I'll add a note to a FGBRP thread on my approach to them. Cheers Foen
  3. VTTs are mentioned on another thread and I don't pretend that Fantasy Grounds (FG) is the only, or the best, VTT for playing BRP games, but hopefully this thread will give folks a taste for the work currently under way to bring BRP to life using Fantasy Grounds. Intro to Fantasy Grounds Fantasy Grounds (FG) is a Windows platform for playing RPGs over the internet, and aims to emulate a table-top roleplaying environment. It provides virtual dice, which can be rolled using 3D physics/graphics rendering, a chat window for player and GM communication, the ability to create and share maps and story elements, character and NPC sheets, and a roster for tracking combat turns (the combat tracker). While it comes bundled with d20/3.5e functionality built in, one of the main features of FG is that it is essentially agnostic - it can be wired up to work with just about any gaming system. The re-wiring is accomplished using a 'ruleset' which defines how character sheets and skill resolution etc operate for the target game system. Rulesets are available commercially, and there is also a thriving community developers who produce top-quality rulesets for free download. Typically, the GM (who needs to run the Full version of FG) installs the ruleset and the players (who only need the cheaper Lite version) can join in without having their own copy. The cost of using a new game system with FG is therefore nothing (if a cmmunity ruleset is used) or low (typically $15 for a commercial ruleset, with unlimited numbers of players able to participate). FG itself costs $40 for a Full licence and $24 for a Lite licence, with no subscription fees. Discounts are available for folks who buy more than one licence at once. Current Rulesets Although there are too many to list here, some popular commercial rulesets include Call of Cthulhu, Savage Worlds, Rolemaster and Castles & Crusades. Community rulesets include D&D 4E, D&D 3.5E, World of Darkness, and GURPS. The Call of Cthulhu ruleset is shown in the first thumbnail. A good place to find FG material is the FG Wiki, which is a community-run site. Basic Roleplaying and FG I was largely responsible for building the Call of Cthulhu ruleset, which is owned by the FG company, SmiteWorks. Since April this year, I have been working on a ruleset that allows a much wider set of BRP-based games to be played. The BRP ruleset will be published by SmiteWorks, although it is still too early to estimate the release date. The philosophy behind the ruleset is *not* to develop something that runs BRP-per-the-book, but to create a platform which can be extended to run BRP-based games. Being able to extend the ruleset is key, and has meant that it should be able to cope with a wider set a BRP variants than the BRP core rules allow by themselves. Sure, it will still support core BRP straight out of the box. The BRP ruleset is shown in the other thumbnail. Foen
  4. Chapter 4 (Powers) - Magic Spells p95 cites the magic spell "Flame", whereas p97 calls it "Fire" p95 lists Control as costing 1 per level in the summary, and 3 per level in the main spell description entry (on the same page) p95 lists Ward as 1/level, whereas the description lists it as 3/level on p102 p95 cites the magic spell "Wound", whereas p102 calls it "Wounding" Where there is a difference between the summary and the full description, I assume the full description prevails. Foen
  5. Hi Folks I'm new on this forum so please forgive any unintended breach of protocol. I am a developer for SmiteWorks (the folks who produce Fantasy Grounds) so I am bound to biased on the subject of virtual table top software, but just wanted to let you know that a professional BRP 'ruleset' is being built to allow different genres and rule options to be played using this VTT. There is some info on a thread over at the Fantasy Grounds (FG) forum, here, but I'd be happy to answer any questions on the subject. As already mentioned, FG is a native Windows app, although I understand there has been success running it under Wine and Parallels. SmiteWorks have a longer-term aim of producing a native app for the Mac, but that is more of an aspiration than a bankable reality. The FG ruleset for BRP is being developed under licence from Chaosium, and has Charlie and Dustin's support. All the best Foen
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