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Richard S.

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Posts posted by Richard S.

  1. 1 minute ago, Old Man Henerson said:

    Sweet, time to work on my Night Land setting.

    I wonder if I would have to make my own pictures.🤔

    That's a book, right? I think you'd have to get permission from the author if you wanted to make money off of a BRP hack for playing in it.

    • Like 1
  2. Just now, Old Man Henerson said:

    So does all this mean that we will be able to produce our own sub systems for Chaosium and make money from it?

    I'd assume so, assuming that it works similarly to other OGLs.

    • Like 1
  3. I think I can offer my two, if arguably worthless due to inexperience, cents. If I'm reading this all right, the problem is that if the difficulty increases along with the players' capabilities, it makes advancement mostly worthless, and due to how difficulties work in HQ this means that a peasant mob will pose the same threat to a group of experienced adventures that it would a gang of beginners because the base difficulty will have increased. Is that right? I haven't been following the thread too closely so maybe I'm just reiterating a point someone else has made, but why not change what the opposition is along with the difficulty?

    For example, if the party is making an upset in town and the base difficulty is 13, send a peasant mob to oppose them. But if the difficulty is around 17 or even 1M, instead of using a peasant mob use a troop of guards. If the difficulty is higher, use elite weaponthanes or similar as the opposition.

    I've seen a few people mention the fixed difficulties that HQ1 had. How about using those as benchmarks for what to use as the opposition? So if you need to throw a magical encounter at your players, just cross reference the difficulty for the encounter with the given difficulties for different entities. Maybe this requires a bit too much improvisation and bookwork to actually work at the table, but it could be worth a shot.

    Sorry if this is confusing or badly worded, I'm not great at getting my thoughts onto paper.

    • Like 2
  4. Question: I've seen a few people bring up problems with shields in this thread; what exactly are those? I haven't played using the straight BGB, and in my RQ campaigns no one used a shield, so I don't have any personal experience. Just from the quick read over I've done they seem to be alright on paper.

  5. I remember back when I first started playing RQ2 one of my players wanted to play a Naga from WoW. The result was an incredible busted (statewise) earth/beast race of snake people.

    • Thanks 1
  6. 5 minutes ago, Qizilbashwoman said:

    that was Godlearner/EWF stuff, though. Same time got us Tuskers out of Aramites as Dwarf-Elf-Human crossbreeds. Not sure that's really en vogue right now, and even then the trolls didn't participate. i mean sure, I think it could happen, but Kyger Litor doing something with fertility that isn't about restoring the uzuz fertility? gonna hafta say no.

    I guess you could be Kitori-blooded, but that's not really how you get your runes.

    There are always exceptions, unusually circumstances, and just plain hand waves all throughout the lore. Nothing is completely off the table.

    Also, your ancestors do play a large part in what runes you get, especially in terms of elements, which is why Heortlings are generally attuned to Storm, Esrolians to Earth, Pelorians to Fire, etc. A kitori being the source of someone's darkness wouldn't be that strange.

    • Like 1
  7. 11 hours ago, Brootse said:

    I used the old RQ3 Fly spell, except that it affects 3 SIZ points per intensity.

    Honestly this is probably a good way to come up with sorcery spells; taking rune magic of the same rune and reducing the effect. It's even thematically appropriate since one of the goals of many sorcerers has been to prove that the gods are worthless.

    • Like 1
  8. I agree wholeheartedly! I just started playing recently and think that it's my favourite incarnation of BRP; the simplification of combat, the normal/hard/extreme system, pushing rolls, 0-100 stats, etc. Plus, what it does leave out can be easily hacked in from other systems. After buying some of the supplements like the grimoire and through the ages, I'm actually considering using it instead of Runequest for play in Glorantha (obviously removing sanity and changing the skill and spell lists a bit though).

    • Like 3
  9. Speaking as a resident of both, they're not the most active communities, but we're pretty good about answering anyone's questions and then somehow turning that into an hour long debate!

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