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kalidor

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Posts posted by kalidor

  1. 3 minutes ago, soltakss said:

    Yelm defeated Chaos, or the Pre-Dark, very early on in his rule.

    After that, as Peter says, he was not involved with fighting Chaos, as he was already dead. It could be argued that his death allowed Chaos to be brought into Glorantha, for he was not able to keep it at bay. So, Orlanth caused the Chaos Wars.

    Never saw antichaos powers for yelm. Did I miss something? 

  2. 3 minutes ago, metcalph said:

    He was dead when Chaos went rampant and his Big Experience of Bad Things during the Gofs War happens to be being assassinated by rebels.  So he's not likely to see Chaos as Cosmic Enemy Number One, is he?

    Well, He was there when Wakboth came to hell to eat them all and sure he knows that "victory" was a close thing, sure as hell He understood chaos is an existential threat, no simple death but oblivion. 

  3. 9 hours ago, David Scott said:

    As for the Yelm cult's attitude to other chaos cult's: These misguided entities are usually beyond the concern of Yelm, barely worthy of being foes. Yelm is friendly with the Lunar Empire and its deities. Although he is no friend of Chaos, his cult is friendly towards Nysalor and Illumination.

    Clearly yes.

    The only benefit is to be able to join the Red Goddess cult, you can't get any magic. You can't join unless you are illuminated. Once you are illuminated you know as truth that Chaos is, in itself, neither evil nor inimical.

    Is not yelm the keeper of the cosmos? I mean, I read somewhere he was chosen by the Old Gods of the celestial Court to keep the creation as it was. He should be a deadly adversary of  anything chaotic, shouldn't he? 

  4. On 2/4/2022 at 11:34 AM, David Scott said:

    Correct, although I'm sure you'd find the personal rune in places (it's used in the Guide page 183).

    Her runes are Earth and Life (from the upcoming Prosopaedia). She's a subcult of Ernalda.

    Know Lineage, Mountain Leap, Regrow Limb, and Summon Oread.

    Associates: Himile (Snow), Inora (Avalanche), Maran Gor (Shake Earth); Orlanth (Summon & Command Air Elemental), and Yinkin (Command Alynx). These spells can only be cast within sight of Kero Fin.

    I've updated Kero Fin in the Prosopaedia on the Well to include the Cults of Glorantha Preview.

    The range, "sight of kero fin". Do you know the distance? Holay to the north, river of cradles to the east, esrolia-God forgot to the south? Maybe? 

  5. 2 hours ago, Jeff said:

    OK thane literally means “Martial Companion,” this denotes a member of the Orlanthi martial aristocracy. Often transliterated as “Lord”. 

    Groups with enough wealth to support a full-time Orlanth (or similar martial cult) cultist with a horse or chariot and all the trappings can have a thane. A thane also is expected to take a leadership role in the local community, leading patrols, forcing off bandits, predators, monsters, etc. Now the Earth Temple doesn't normally do that, as they look to other cults for that, and defend themselves with members of the Babeester Gor cult. But Greenstone might do that for the husband-protector of the High Priestess (or her representative) if she wishes.

    Now remember that Orlanth Rex gets the backing of Greenstone and all the other key cult leaders. So within the Malani areas, we have two top dogs - the tribal king (the local BIG MAN), and the Prince of Sartar (whom even the local big man is expected to defer to). 

    But Orlanthi politics don't have well defined organisational charts. You have basically two social tiers - tenants/free commoners and the lords/priests (many of whom come out of the tenant/free commoner families). The Orlanth Rex cult sits on top of all of that, but there's a lot of jostling. 

    Thank you Jeff. I don't understand very well the politics between earth temples, and their grade of political independence, and tribal Rex or clan chieftains.

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  6. On 12/19/2022 at 9:54 PM, soltakss said:

    My gut feeling is that not accepting the HeroQuest Challenge results in a deviation, especially if you are on a Re-enactment HeroQuest. You don't necessarily fail the HeroQuest, you are simply on another, possibly untrod, path. So, in the Birth of Babeester Gor HeroQuest, if Babeester Gor does not accept the challenge of opposing Zorak Zoran attacking Ernalda, then Ernalda might die, Babeester Gor might not be born and Zorak Zoran might keep his Axe, in reality the Zorak Zorani might be able to use Axe at Maul chance, effectively a permanent Tree Chopper Song effect, the Ernaldan might tale an unhealable wound and the Babeester Gori might be unable to use an axe.

    The consequences could be minor, or could be severe. It depends on the HeroQuest and the situiation.

    I just play Spell for Spell, Skill for Skill, Ability for Ability.

    So, in RQ terms, if you wager a spell and lose then you lose the spell, however if you win you gain the opponent's wagered spell. If you wager a skill you could lose all the skill, and the opponent's skill could be increased by your skill value, or you wager an amount of skill, say 50, and the loser loses 50 from their skill, with the winner gaining 5. Abilities are simply lost/gained, so Soltak Stormspear could wager his Immunity to Detect Life ability and could gain Permanent Mobility, for example.

     

    In HeroQuest/QuestWorlds terms, you could gamble some of your Rating , a Breakout or a Keyword. If you gamble part of your Rating, the loser loses the amount gambled and the winner gains it, so Soltak Stormspear could gain +10 in his Storm Rune and Derak the Dark Troll might lose -10 from his Darkness Rune. If you gamble a Breakout, the loser loses it and the winner gains it. Same with Keywords, the loser loses the entire Keyword, with Breakouts, and the winner gains the Keyword. 

     

    Hero Points appeared in HeroQuest and Mongoose's RuneQuest versions, I think.

    You could use them as they are described in the rules. 

    I am not sure what you mean by detailing the Hero Point stuff.

    Hero points are in the suplement smoking ruins, green rock adventure. I also know about them thanks a recorded game (audio only) but I don't know if I can post some rules here. 

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  7. 6 hours ago, David Scott said:

    Initiation into the cult of Aldrya is not a casual event for a non-elf, just follow this 16 step plan detailed in the upcoming cults book

    Failure in any part of the lengthy and difficult adoption ceremony means the death of the candidate.

    1. A non-elven candidate first must prove themselves to the Council of Elders with an average POW & CHA roll x5.
    2. Then must succeed skill test on 5 set skills.
    3. Then candidate must perform an unspeakable deed to their species, which is always criminal in every human sense (this is a secret kept from non-initiates).
    4. Then sacrifice 1 point of POW to Aldrya.
    5. Now the elves take the candidate, strip them, and carry them to a holy tree.
    6. With copper stakes, they nail the candidate to the tree, one spike per limb.
    7. With a holy knife, they first cut out thigh and upper arm bones and replace them with wooden sticks.
    8. Then they gut the candidate and rip out most of their inner organs.
    9. Plants, seeds, and soil are inserted in the hollow cavities.
    10. A hole is drilled into the forehead through the skull, and a dried root is stuck in the brain.
    11. Genitals are amputated, with seeds planted in their place.
    12. A sacred copper axe is then used to chop a slit in the tree, which opens and swallows the mutilated corpse.
    13. The wood folds around the mess and the metamorphosis begins.
    14. At the end of some number of days, which varies with the amount of damage the body sustained, the person will awaken, enclosed in a nut-like shell.
    15. This hangs on the holy tree.
    16. After breaking out of the shell, the new elf is welcomed by the cult.

    Much easier to stay a lay member.

    Wow, thanks for this. This explains a lot! No more human players in Aldrya's cult. I suspect that if you are human and love the woods/wild your only way is Ernalda.

  8. Hi Jeff Richard just wrote in Facebook that a human who is initiated in Aldrya's cult is no longer human. Can someone explain this. I mean... What happen? Do you become suddenly vegetarian, Iron causes you double damage? 

  9. 2 minutes ago, metcalph said:

    That's a political question really.  The Queen of Greenstone would be happy with the arrangement but the Malani King will not.  Every now and then, he summon the thane, issue rebukes for dereliction of duty etc until the thane acknowledges his authority.

    I thought that earth temples had a lot of political independence. I mean, you don't mess with the Rex but you conduct your own temple business. 

  10. I have a question for the Tribe. Is posible to be a Thane of an Earth Temple and not be under the Tribe authority? For example, being a thane of  the Greenstone temple but not under the rule of the Rex of the Malanni tribe. Only responding to the high priestess of Greenstone. 

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  11. 8 minutes ago, hipsterinspace said:

    If you run with Hyalor as a hero of Yelmalio, which seems to be broadly the case in official matterial, Hyalor himself gives Command Horse, Redaylda offers Speak with Horses, and Yelm provides shield. I don’t know how Hwarin Dalthippa fits anywhere, it seems strange to associate a somewhat niche Lunar cult with the solar horse peoples.

    Hwarin here

     

    https://wellofdaliath.chaosium.com/home/gloranthan-documents/prosopaedia/deities/h/hwarin-dalthippa/ 

  12. 6 hours ago, jajagappa said:

    I don't see that particularly fitting with Hyalor - there's nothing to particularly suggest a nighttime affinity.  Why not provide the Yelmalio gift: Speak to Horses along with two specific geases?

    Hyalor already has it through Hippoi speak to horses {beast rune} 

  13. 24 minutes ago, davecake said:

    The one spell we know he gets, because he grants it as an associated cult to a few cults, is Command Horse. 

    He provides Command horse to Yelmalio and hwarin but what does he get? 

  14. 40 minutes ago, Shiningbrow said:

    I think you need to decide in what way it's "mixed".

    As mentioned above, mythically in the standard Glorantha, there's no way to actually mix those two, as they're very different cults which grew out of very different situations.

    However, I think what you're trying to make happen is a Pentan horse nomad (preferably from the south of Pent, where apparently they're accepting the Storm gods' cults as well as their own). They're definitely solar (Kargzant), but also sound a little Waha in social structures.

    Hi, father was a zebra rider descendent from Dorasar and escaped from Pavis fall with his family, killed by Telmori while in transit to Balazar. Mother is (she still lives) a spirited former Pentan slave (kralori race) that guided the family safely to Balazar thanks to Joth Mith caravan 

    Grandmothers are of zebra Tribe and remember that zebras tradition were pure horse Tribe long long time ago. Now leadership of the family belongs to these three women followers of Earth. 

    That is what I mean by "mixed" 

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  15. 11 hours ago, jajagappa said:

    Only known access points to Hell in Heortland or immediately nearby are:  the Toe Hole in the Footprint, and the Tarpit in the Shadow Plateau.  

    The top of Stormwalk Mountain, of course, borders the Hero Plane.  Bear in mind there's a Storm shrine near the top that is manned year-round to keep intruders out.  The top is subject to Extreme weather year-round, so without proper preparation, you might just die trying to get there.  But if you do you could potentially go to... 1) Inora's Palace where you can join her eternal feast (and become one of her ice mummies); 2) Storm Bull's home and roam his vast fields, or jump to the Block or the Eternal Battle or other Storm Bull myths; 3) Orlanth's Storm Home (if you have the old RQ Companion, check out p.37, the JC note #1483 re: Egil Cragbrow; or if you have Arcane Lore, see p.91, the Route to Orlanth's Longhouse, though it actually takes more than 1 day to get to the top as you need to wind around the mountain 7 times along the Spiral Path).

    There's a Magic Road that leads from Colymar lands to Whitewall, the Footprint, and Stormwalk Mountain.  That traverses the Hero Plane, but passing through the Footprint of course means facing Chaos along the road (such denizens are always drawn to magical travelers).

    While Belintar lives, the Hero Plane is close to the mundane world throughout the Holy Country.  It overlaps during the Tournament of Luck and Death, but shrines and temples are still close.  If you stop at the Godman Hills you might encounter the Thunder Brothers (and they might pull you into a quest).  If you stop in Smithstone, Gustbran may be at his Forge there.  Etc.  There is danger, particularly on holy days (of which there are obviously many), that you could get pulled into an impromptu quest.  That's part of the wonder of Belintar.

    What a wonderful place to run adventures if we place our campaign in PRE-demise Belintar's Holy Country. I hope someday we will have a supplement about this time in Holy Country

  16. 24 minutes ago, David Scott said:

    What's your reference for this? I can't see a Hippoi/hyalor rune.

    If you mean the Horse glyph :20-sub-horse:, that's just shorthand for horse (Hippoi), and was also used as the glyph for Beren.

    Hyalor and Hippoi (aka Arandayla (:20-element-fire: :20-form-beast:), Gamara, Redaylda) teach Command Horse and Speak with Horse both with the Beast Rune.

    I meant the horse glyph. Thanks for clarifying David. Although I am a little confused with Hyalor not using man rune as cultural reference of hyalorings. Maybe is like the Bloody Tusk, a mixed cult.

  17. 1 hour ago, David Scott said:

    Heat :20-sub-heat:, Light :20-sub-light: and Cold :20-sub-cold: are partial Runes, and will be described in the Cult's book. Lodril's personal glyph isn't mechanically used any more as he's better described by :20-power-life::20-element-fire::20-power-disorder:. The Hero Wars era runes are now best viewed as personal glyphs, shorthand for the god, that may be found in art and decorations.

    The "Volcano" rune associated with Lodril was the Earth rune with a dot in the middle. It was also (confusingly to me) used as the defence affinity, and there were two different forms! Likewise Lodril isn't an Earth God. See the evolution here: Lodril

     

    Is Hippoi/hyalor rune also a combination then? 

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  18. 8 minutes ago, mfbrandi said:

    I think they will be understanding, but they will assure you that the gods were just bugs in some higher-level language code, and then make you an offer you probably shouldn’t refuse to help fix the world machine. It is interesting work and secure employment, but the food is lousy.

    That’s assuming the Mostali survived the upgrade and reboot into Glorantha 4.0.

    Probably an "Elon Musk Twitter" type offer... 😜

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  19. 4 minutes ago, mfbrandi said:

    These are totally legitimate views, but given that we are all — and I am most definitely included — just playing with what we would like to be true “in the fiction”, why the attachment to the idea that the gods who seem to have been eaten are not dead?

    There would seem to be plenty of kinds of spirituality/religion still available: the hero cult of Argrath; veneration of the too-big-to-interact-with Arachne Solara; ever-perilous interaction with the Trickster (if Trickster has not retired); animism; veneration of the dead; probably a whole bunch of other stuff that didn’t spring to mind. Even if those resources were unavailable, as long as there is a world and people in it, pantheism and mysticism are goers, as they have no additional ontological commitments.

    But the fewer gods who like to conduct wars across the mundane world, the better, right?

    https://theconversation.com/how-to-test-if-were-living-in-a-computer-simulation-194929

    Powerful the illusion rune is... 😬

    This explains the great power of Eurmal

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  20. 2 hours ago, French Desperate WindChild said:

    yep mortals cannot see/interacts with gods so they think they are "dead", but they may just be too far, elsewhere

    The more I think about, the more I think that gods are the machine code of glorantha, and what we mortals think as gods is only a software layer/interface to interact with this machine code. Think of this as the difference between programming machine code directly and use C# or Java, Javascript... So... Before we have maybe Matrix 1.0, after the dawn matrix 2.0,... Well.... Too much caffeine... I now increase my stasis rune and my illusion rune +20 😅😅😅 and I will probably receive a visit of a group of Iron Mostal from Nida

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