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dragoner

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About dragoner

  • Rank
    space mouse

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  • RPG Biography
    I have been playing RPG's since 1979.
  • Current games
    Traveller, my own setting, thinking about M-Space. GM and player in various online games.
  • Blurb
    I live in the Midwest, just south of Chicago now, I used to live in the SF Bay Area, Oakland to be exact.

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  1. Message with the link to the Additional Combat Style Traits PDF that I made, sent in pm's. Modify away, they are something "active" to give players for their characters as a bonus. Welcome to M-Space, it's a great system.
  2. Hi @clarence ! My players are aggressive, so combat is quick and lethal, the traits are simple while giving the players an edge, I also use it for character building, as I have them write a couple of sentences as to why. I can see you giving greater hit points as a good solution, esp if they are more measured and thoughtful players. Traits can work well, as long as they do not promote going back into the rules too much to look them up, then again gun battles are pretty straight forward. I haven't used melee rules too much. One thing I don't do is mess around with computers that often, as I figure 'ease of use' has reduced them to a voice interface connected to some sort of AI, that just pulls code from libraries to perform tasks. Hacks still can be done, often it's more hardware hacks than software. Computers are sort of ubiquitous, so the simpler dealing with them the better. I Have had a player choose to be a robot, a combat model that was then seconded to an officer as a valet, and then worked on a merchant freighter. I had them run them up through various career profiles we worked out together (mainly the combat mod). I have found M-Space to be a very elegant set of rules, and easily modifiable to suit various needs of the setting.
  3. Here is a question that often comes up, and is good to read about, grenades:
  4. I faced these issues in my M-Space game too, and solved them by making up a pdf of Additional Combat Style Traits that I can send you or post here if you like. They weren't well received by the people here though, however, they work great in my sci-fi game. It gave the PC's an edge in battle, so I didn't have to nerf things for "balance" issues. I think part of it is that your typical Mythras GM is used to magic being the most powerful, which of course sci-fi has little to no magic; and I don't even use psi in my game. Droids I make like regular characters, as I see it, there would be too many manufacturers to have any standardization. AI is common, but of various levels as well, from non-sentient lobotomized "zombie" AI (the military wouldn't want its multi-million credit weaponry developing its own emotional responses) to God-like machine intelligences like Culture "Minds" that defy the description of AI.
  5. dragoner

    Why does cyberpunk refuse to move on?

    It has been largely reduced to an aesthetic, and the literary genre is moribund if not outright dead. Somewhat replaced by Transhumanism, and that is getting old too. The setting that I showed you, the M-Space game I'm running, that's why I called it Solarpunk, to get away from the old tropes; except it's just near future plausible. “The future is already here – it's just not evenly distributed." -William Gibson
  6. dragoner

    Greg Stafford Condolence Thread

    My condolences to his friends and family; RIP Greg, you were one of the greats.
  7. dragoner

    What Would Sci-Fi Look Like in the 1920s?

    Looks fun, can't wait to see it. Per the title, I thought automatically of Zamyatin's "We": https://en.wikipedia.org/wiki/We_%28novel%29 written in 1921. The question of what aliens look like is interesting, my views tend more to the engineering aspect of body mechanics, I have talked to biologists here also. I look forward to future installments.
  8. dragoner

    The big list of D100 settings

    I appreciate your list and have found it informative, and have found out things about games I have heard of, as well as finding out about games I knew nothing about. I wouldn't throw out the idea of compatibility, maybe breakout games into a sub-list that have more conversion needed to work, vs those that are more similar.
  9. dragoner

    M-Space: Every World in One System

    On the kickstarter, he wrote this: CREATIVE COMMONS Symbiosis is about encouraging creativity. The Creative Commons licensing* will allow people to take this world, where I have done the artistic and conceptual heavy lifting, and use it however they'd like. It's about taking this book, being inspired, and HAVING FUN. Play tabletop RPGs? Use your RPG engine of choice (like Fate Core) to make a Symbiosis RPG. Are you a 3D modeler? Use the designs. Make comics? Write? Cosplay? This is your toolkit. Take what I'm making, build on it, play with it, impress us all with what you can do. There's so much talent out there, and I cannot wait to see this world through your eyes. --------------------------------------------------------------------------------------- Nice that he specifically calls out tabletop role-playing games as being ok.
  10. dragoner

    M-Space: Every World in One System

    I love that artwork, something supremely strange for characters to stumble upon. Simultaneous terror, curiosity, and want; sound like the nutrient rich soil from which adventures grow. I think that Mu Arae is a good place for an artificial wormhole that leads to the Construct at the Center of the Galaxy, it's 1.74 billion years older than the Sun, and ~20lys beyond the Human settlement sphere. Explorers would have to brave Prox Raiders, and Machine People to get there where a probe waits by the wormhole, and has sent back messages and pictures of what lies beyond, drawing adventurers like a moth to the flame.
  11. dragoner

    M-Space Sorcery

    While having never heard of Lawhead's Empyrion, no idea is original, for sure. My setting is a mix of solarpunk hard sf & low fantasy, magic could be considered supernatural, because what is the limit on a ~million year old AI? Obviously I will use stuff from Orion's Arm, I already do in other games.
  12. dragoner

    M-Space Sorcery

    Pursuant to another conversation on G+, I want to try to port Sorcery from Mythras to M-Space à la B5: "I am thinking of taking Sorcery from Mythras and adding it to my M-Space setting, from just one world, and having it be similar to the Technomages from Babylon 5." https://en.wikipedia.org/wiki/Technomage There will be some differences setting wise, one is that it comes from a godlike alien AI, who is/was representationally the ancient Goddess Tanit or "Mother Tannou" ( https://en.wikipedia.org/wiki/Tanit ) nobody knows for sure; which also makes me think that I can add Theism. People of this world (Tanith) will also have Folk Magic due to background programs the AI is running, no point in kidnapping people just to have them starve at their destination; however, for the most part she is uncommunicative or deus absconditus. "... it was the voice of Tanit the invisible, behind her trailing veils, whispering of the love that is more horrible than hate." -GK Chesterton Thoughts?
  13. dragoner

    Traveller Utilities by Peter

    https://peterssoftwareprojects.com/2018/07/26/traveller-utilities/ Even though this is for Traveller, it has a RuneQuest conversion, which makes it useable for M-Space (and other BRP games); it is good for making a quick NPC or two.
  14. dragoner

    The big list of D100 settings

    Should M-Space read in the parenthesis (FrostByte, Mythras Imperative)? Maybe I don't understand how that is working, however.
  15. dragoner

    What price for Dune?

    Depends on how fast, slow enough, and it could get through the shield.
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