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SDLeary

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Posts posted by SDLeary

  1. 6 hours ago, PhilHibbs said:

    I think mostly they need to bring key rules to greater prominence. It's too easy to miss important rules because they're buried in paragraphs of text.

    I think it should be a bit more involved than this, but not to the degree of a full rewrite. 

    Chaosium needs an outside (not familiar with BRP, perhaps a non-gamer) technical writer to go over things with a fined toothed comb. I imagine an editing run like this will turn up many more inconsistencies (artifacts, cut-and-paste issues, etc.) than even we are seeing. 

    This would probably pull all the "rules" back together, and improve the understandable structure of the game. Of course, there will always be things that are (and should be) one-offs (eg. actions of a major NPC which doesn't quite fit the rules), that would have to stay with their respective stories.

    SDLeary

     

    • Like 2
  2. 8 hours ago, LoudHyena said:

    Is there anyway to purchase DG Book and PDF together like we can for Chaosium products. I have seen the books for sale on Amazon, PDF's for sale on Arc Publishing Site and of course your VTT variants but have not seen any place where I can purchase the physical book and PDF together.

    If you go to Arc Dream's main site, and hover over the "Print" at the top of the page, you will see a dropdown that talks about the PDF Guarantee. In short, they use Bits and Mortar. You get the PDF (when you can send proof of purchase) with game products, but not with fiction; or such is my reading. 

    SDLeary

  3. 6 hours ago, Ravenheart87 said:

    I would use Magic World, probably mostly as written. Which is not that different from what @Jason D mentioned above, because MW is Elric! with the serial numbers filed off. The BRP rulebook also has recommendations for what rules you should use for different genres in the Settings chapter.

    This. I'd add Advanced Sorcery, because is has copious amounts of Bronze Grimiore and other arcane goodness that could be used.

    SDLeary

    • Like 3
  4. 36 minutes ago, Atgxtg said:

    Yeah but it's not like the crew gets shredded, leaving the rest of the compartment in pristine shape. SO if the vhicle took 10 points to the crew compartment, crew make LUCK rolls and the vehicle take 10 hit points worth of general damage.

    BTW, I was thinking that for the LUCK roll, the difficulty would be based on the damage compared to the character's hit points. 

    Damage <1/2 HP:Easy

    Damage>HP: Hard

    Failure means the character takes frag damage (4D6); success means only 2D6, special 1D6, and a critical means the character walks away without a scratch.

     

    That sounds like it would work well!

    SDLeary

  5. 13 hours ago, Atgxtg said:

    I'd figure it would be like with people, that is damage comes off of location/system and total hit point. THe idea being that like with a person, you might have a vehicle so banged up that it stops working even though no system is disabled. 

     

    Yes, but I would say that would be determined by "where" it hits. If it hits the Crew Compartment, then the crew itself is directly affected. If you hit the Engine Compartment, you could have it come off of vehicle HP, or have some mechanism to affect the engine directly. Same with Nav System, Fire Control, Motive Systems, and so on.

    You could go further with hit locations and actually give them individual location points, but it seems cumbersome to create though not necessarily during play if you are using Locations for characters. This would allow you to have differing location HP values to ablate before things actually do bad things to said compartment and its contents.

    Mythas Imperative (ORC)  uses Hull (armor) and Structure (HP). If you want to retain HP, and still have systems affected, they have an interesting method:

    Quote

    Whenever a vehicle suffers harm, the incoming damage is reduced by its Hull value. Any remaining damage is subtracted from the vehicle’s Structure points and has a percentage chance (equal to the penetrating damage) of affecting a System. If the vehicle is ever reduced to zero Structure it is either utterly destroyed, or so badly wrecked it must be scrapped.

    Note also though that in Mythras, vehicles do have slightly different values... for example Battle Tank is listed as 15/100 (Hull/Structure)

    SDLeary

    • Like 1
  6. 10 hours ago, Atgxtg said:

    Okay but just what does that damage mean? And how much od the damage do we apply. What's left or what was rolled.

    I would say that it's armor, so treat it as Armor! Deduct armor value, rest is passed to the items inside, rather than vehicle HP.

    HP is deducted when the vehicle is abused... for example all those videos put out by their producers that show them jumping, as if at an old style Evil Kineval show.

    10 hours ago, Atgxtg said:

    Now lets say a tank gun hits the tank and the engine takes 26 points of damage. Now what does that mean? Is it like with characters, that is no effect until the location reaches 0 hp? Or does the tank loose some speed?

    Reduced performance of some type. Speed, yes perhaps. Perhaps the cooling system was hit and the vehicle is now beginning to overheat (time limit).

    10 hours ago, Atgxtg said:

    Exactly how? Using the example above if the crew compartment takes 26 points of damage does everyone in the compartment take 26 points? What if only 1 point gets through. Realsitically, even if 5% of a the energy of the round gets into the crew compartment it's bad for the crew. We're talking a couple of hundred thousand joules here.

    You mentioned HEAT rounds before. Assuming that, I would apply it to all (fire damage). Remember though that crews normally wear something along the lines of NOMEX. A kinetic round I'd say a Luck roll to see if your hit by shrapnel, using rules similar to grenades. In both cases a CON roll to see if they are knocked out (fumble?) or concussed.

     

    10 hours ago, Atgxtg said:

    That not really how damage works in BRP though, not even for characters. Even with hit locations a character is still alive until total hit points reaches zero. The only exception is when head, chest or abdomen takes twice it hit points in damage. With 35 point engines that's going to be hard to pull off. Especially with bell curves. Someone rolling 1D6 is going to see a 6 far more often than someone rolling 15D6 is going to see a 90.

    That's  actually one of the reasons why Mecha scale appeals to me as an option. Give that tank Armor: 2 Hit Points: 14 in Mecha Scale, give that engine 4 hit points, and let that  15D6 tank gun do 1D10 damage, and suddenly an engine kill becomes a real possibility, as does a 2x engine kill explosion. Even the character works out better as 1 point through is 10 points in character scale, and bad news.  Yeah, that could solve a lot.  It even allows for a total hit point kill with a slightly above average special. 

    In the case of vehicles like this, I'm seeing the "damage" as simply a way through the armor. Once through the armor, it's often secondary effects that cause the kill. The launching of turrets into orbit is the result of a critical hit (and I would argue this chance should be doubled on many Russian/Soviet designs).

    I'm not familiar enough with the Mecha scale stuff to comment.

    SDLeary

  7. So, as the issue is a kill, as opposed to complete obliteration of the vehicle, “damage” is applied to what is IN the compartment that is penetrated. So a round entering the engine compartment is applied to the engine. A round entering the crew compartment is applied to the crew, and so on. 

    All those hulks littering the battlefield still have armor and hp.

    This also provides some side opportunities; perhaps PC’s come across a battlefield and can get a “killed” vehicle going.

    A bit more abstract than normal for BRP, but unless your going simulation, a playable option that shouldn’t bog thing down too much.

    SDLeary

  8. There is also the option of adding things that have been tried out in other BRP type games, and home brews. Armor Piecing. Perhaps an AP round does fewer dice, and halves armor. 

    Also, levels of success... Special gets a mobility kill, critical things go boom. You could even bring in Cthulhu style specials (1/2 chance or less).

    SDLeary

  9. 5 hours ago, Atgxtg said:

    Yeah that could work, but it would mean coming up with hit locations, and even then I'm not sure if the attack could do enough to take out a system and knock out the vehicle. For instance, using my tank example, a typical hit is going to get about 28-29 points through the armor, which is less that 25% of 140 hit points.  But it's still an idea. I don't relish having to do up hit location tables for every vehicle, but it might be worth the effort. 

    How many do you need? Weapon System, Crew Compartment, Power Plant, Motive system, perhaps Nav System. And it would only be needed if armor was penetrated. It's not as if you are going to model vehicle facings, right?

    SDLeary

     

  10. 10 hours ago, mfbrandi said:

    I suppose disabling symptoms can be handled with passions — “Fear: Spiders (99%)” or whatever.

    As runes are somewhat indicative of personality/behavior, perhaps circumstantial malus' on rune rolls? Not really sure how this could be pulled off though (it would be easier with Pendragon).

    10 hours ago, mfbrandi said:

    Those who have “gone mad” are not necessarily catatonic. A “mad” cultist may be very good at running mass rituals to summon Monstrosities From Beyond™. I think of “sanity” as a measure of PCness: when it hits zero, you are a non-player character, but not necessarily an ineffective NPC.

    This

    SDLeary

  11. 11 hours ago, Zit said:

    The particular case of a parrying weapon (and shield) is a bit different but is clearly detailed, so there is no ambiguity here.

    (and the OP is about protection magic)

    Agreed. More an example of how you can't always rely on the wording of RAW, as the statement could lead one to the conclusion that I proposed. Then that muddled by something later on that seems as definitive.

    SDLeary 

  12. 10 hours ago, Zit said:

    "A critical hit ignores the effects of armor or any other protection". Ward Againt Weapon is a protection, wether or not it acts as an armour is RAW irrelevant.

    Huh, I don't remember a critical able to ignore a parrying weapon or shield. I mean, a parrying weapon does provide protection! Guess I'll have to go back to check! 🙃

    SDLeary

    • Like 3
  13. 5 hours ago, jfr4lyfe said:

    I think armour will be a part of the setting definitely. Probably using variable AV. It's a scifi space horror, a cross between the expanse and alien with some body horror thrown in for good measure

    Silly question, but have you looked at River of Heaven? A bit more along the line to Traveller than Expanse, but already has a lot of the legwork done. The is (was) also Cthulhu Rising. Both of these are by John Ossoway. The former is much easier to find, and much easier on the wallet.

    SDLeary

    • Like 1
  14. 10 hours ago, g33k said:

    There is a "mil-tech Sci-Fi" vibe that IME calls for a certain degree of "gun porn / gear porn."

    It can become a mingame of trading disadvantages (concealability, cost, ENC, etc) vs. various advantages (range, accuracy, versatility (variant ammo's), recoil, rate of fire, etc), also including accessories (scopes, clips vs drums, smart weapons, etc).

    I used to like those sorts of minigames better than I do these days; but I still understand those who like to have it as part of their RPG system.

    I’m with you here. 
    The nice part though, is that if you start with Light, Medium, … and so on, is that you can always add in the greater weapon/caliber list later. I keep the old Delta Green book around fore just such emergencies.

    SDLeary

    • Helpful 2
  15. 4 hours ago, AndreJarosch said:

    It works with Crits --> Success --> Failure --> Fumble

    But if you add in Specials, it wouldn´t work. 

    So it would work for MYTHRAS, but not for BRP. 

    If you’re using 5% critical and 20% (or 50%)special it should work just fine, and handle resulting issues from skills that exceed 100%. I agree, some of the same issues remain if you use doubles.

    SDLeary

  16. 56 minutes ago, RosenMcStern said:

    And instead no, we plan to re-release some of the original content for the new BRP ORC. Only some titles will be translated to Revolution D100, like Merrie England.

    I cannot give you an ETA for these products , though. Work is underway. What I can tell you is that today we have released in PDF the first product bearing the Cloud100 logo (not BRP). More will follow.

    @RosenMcStern Drivethru?

    SDLeary

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