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Brootse

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Posts posted by Brootse

  1. 1 hour ago, David Scott said:

    We also have a third thief god - Orlanth. He stole the Sandals of Darkness (see Cults of Prax). I once asked Greg if Lanbril was actually a mask of Orlanth the Thief, to which he just laughed and said of course not (make of that what you will).

    Yeah, he's been the most popular criminal cult in my campaigns. His spell suit for burglary, cattle rustling, assault and armed robbery among other things.

    e: and piracy too.

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  2. 10 hours ago, Scorus said:

    Several eyebrow rising spells, but without knowing about the cults they go with it is just half the recipe. Overall, this is an odd publication.

    The main use I can think for it is to make searching for spell effects easier.

  3. 2 hours ago, Godlearner said:

    There is no way to "donate" POW. The person would have to have skills and spells to do so. The closest thing to it would be Tapping someone, or performing a ritual sacrifice on someone. Both seem to be chaotic.

    No, RAW in the current edition state that anyone can donate POW for enchantments. I don't allow that in my campaign, since it leads to silly situations like stickpickers having sellable property worth of 2000L.

    • Like 1
  4. 13 minutes ago, Kloster said:

    Because he can not be forced to provide this POW. Only a voluntary person can. This is how I play it, after a thread where Jeff (iirc) explained that you can not force a spirit to contribute to an enchant, even with control / dominate spells. I will apply the same rule to humans / trolls / ducks and others. Let's say the non complete voluntary gift corrupts the POW, making it unusable.

    Yeah, that's how I've played it too, but in many Earth cultures slaves could buy their freedom, and if anyone can sell POW, slaves are walking banks.

  5. 1 hour ago, Akhôrahil said:

    Anyone can contribute POW to an enchantment. This is by far the easiest way to spend your POW for someone else.

    Yeah, this was a big mistake imo. Now any poor person could elevate themselves from poverty by selling some POW. Every point is worth 5 years of a cottar's wage. And if every cottar and stickpicker is selling POW its price would fall.

    Here are the slave prices from RQG p. 411:

    Human Child 35 L
    Human Male, Unskilled 100 L
    Human Female, Unskilled 75 L
    Human, Educated 300 L
    Human, Skilled 200 L

    Why is a male slave's price only 100L, if an average male slave has 2000L worth of POW?

    • Like 3
  6. 5 hours ago, Tupper said:

    When I had a look at the Red Book of Magic today, I expected to see Open Seas as a rune spell (presumably to be granted by Dormal).  I didn’t find it there. So... is Sorcery the only way to open the seas?  

     

    From last year:

     

    • Like 1
  7. 13 hours ago, Scorus said:

    Do you have magical items available for purchase in your game? Does Sora Goodsell have matrices or even crystals for sale in her Clearwine shop? How much would a normal broadsword with a Bladesharp 2 matrix cost? How much per point for a power storage crystal?

    How about commissioning items? How difficult would it be to find a priest that would make a matrix for a player? Or to create a Binding Enchantment item? Do you charge the 200L per power point used, as per the rules?

    Broadsword with a Bladesharp 2 matrix: Sword 50L + Bladesharp 2 150L (half price if from a cult) + Spell matrix POW cost 400L = 600L.

    For POW crystals I've used the cost of MP and Spirit binding enchantments. MP enchantment: 200L you get on average 5.5 MPs, so the L/MP would be 36.4L. But since the crystals have the dual use of spirit binding too, and normal spirits have two abilities, a spirit binding enchantment would cost at least 400L. But you can't use a crystal for both purposes at the same time. For smaller crystals that wouldn't be of use for spirits, I've just used the MP enchantment cost, and for larger ones the minimum cost would be 400L.

    There are no magic item shops around in my campaigns, except in some strange places like Pavis or Casino Town, but the characters can commission items between scenarios.

    • Like 5
  8. On 12/12/2020 at 2:33 PM, soltakss said:

    Lunars have always been the bad guys.

    We played Dragon pass in the early 80s and our RQ2 game had a big theme of pushing the Lunar Occupiers from Sartar and Prax. In both cases the Lunars were bad guys, although not inherently evil, that was reserved for Chaos and for people we didn't like.

    I think that a better term would be antagonists.

  9. On 11/25/2020 at 10:20 PM, borbetomagnus said:

    This Kickstarter for Pig Orc miniatures isn't Gloranthan, but I like the old school look of the figures. It's how I've always envisioned Orcs. Maybe one day the company will consider doing a set of authentic Dog-Lizard Kobolds.

    https://www.kickstarter.com/projects/boxturtlereb/28mm-old-school-pig-orcs-by-the-legendary-kev-adams

    Weren't C. S. Lewis' orcs pigmen?

  10. 22 minutes ago, Kloster said:

    Before RQG, Tap spell were targeting stats. You were tapping INT, SIZ (current Tap Body), ..., but not matter or element. They were described as bad/evil or even chaotic in RQ books. Note that the only place I have seen them used in an official Chaosium product is in Griffin Mountain, which is non Gloranthan, and where opponents were heavily using them.

    Steal breath is using the Tap technique, which is an entirely different matter (because it is a new rule) and is not described as bad/evil/chaotic. Neither is the technique.

    Yeah.

  11. 2 hours ago, Kloster said:

     

    Frankly, while working on a highway some 30 years ago, I saw a car burning with 2 persons inside that were unable to exit. I still can't forget the picture. I also saw more recently 2 colleagues be on the receiving part of an electrical arc the equivalent of a Lightning 1 spell with slightly above average damage (roughly 4 or 5 points of damage). One lost his left hand (completely burned) and the usage of the arm, the other lost his nose, half of his lower jaw and about half of his face. I have personally be the victim of an asphyxiation accident, while in the army (a gas mask training that went wrong and the instructor didn't notice immediately because of the heavy smoke). I am unable to say one is worse than the other and, as a person, I find all of this fate horrendous to inflict to anybody else. So, why accept Conflagration, Summon Fire elemental or Lightning, or even disruption (whose description includes making the flesh of the target explode) but consider Steal Breath evil? If it is because Sorcery is considered evil by some people, it should be written in the description of Sorcery, but in this case, all Sorcery damaging spells should be considered equal, and not concern people that have different beliefs (Lunars forex). If it is because Tap technique is considered evil, it has to be written in the technique's description, with the same caveat as above. If it is because this spell specifically destroys Air (as Joerg remarked earlier), this has to be noted in the spell description, as Shiningbrow proposed rightly.

    If you kill someone in a grisly fashion using Orlanth's magic it's pure and noble, but if you kill someone in a grisly fashion using sorcery it's evil.

    • Like 2
  12. 9 hours ago, Jeff said:

    In retrospect, I clearly gave people too many tools with sorcery in the core rules. With the next edition, I'll strip out every spell except those likely to be found at a Lhankor Mhy temple (Enhance INT, Identify Otherworld Entity, Geomancy, Logical Clarity, Logician, Reveal Rune, Solace of the Logical Mind, Speak to Mind, and Total Recall). As the rules say on page 389, the Lhankor Mhy cult teaches a LIMITED number of sorcery spells and not every temple possesses all of those spells. 

    Also it seems it is clearly too much to assume that people can figure out that a sorcery spell that kills people through asphyxiation is going to be viewed as evil by most people.

    Is it viewed to be more evil than killing people with Disruption spells?

    • Like 2
  13. 11 minutes ago, Jeff said:

    OK so first, I'm assuming he's using Tap against humans, so that going to mark him as an outlaw by pretty much all other Malkioni. That means no allies, no cult support, nothing. If he is a Lhankor Mhy cultist, his temple is going to get plagued by angry wind spirits and maybe even get a visit from the local Orlanth Rex. The kin of his victims may complain - even if they are nonhumans like dark trolls, that is the sort of "evil magic" that might get you outlawed from your tribe or city.

    It is the sort of spell that identifies you to everyone as an Evil Sorcerer - the sort of bad guy that adventurers get hired to kill.

    What's the Aeolian view of using that spell?

  14. 6 hours ago, klecser said:

    Hey all,

    I haven't posted on the Runequest forums in a long time. Sadly our Runequest game has been on complete hiatus since March. 

    I am reading through Trollpak right now and absolutely loving it. Such a tremendous amount of creative energy (and a great sense of humor) went into this supplement.

    That's it. That's the post.

    One of my favourite sets.

  15. 30 minutes ago, Akhôrahil said:

    Sartar seems to have been amazing at non-violent solutions. I’m not sure whether his body-count was zero, but it was shockingly low for a unifier of a kingdom.

    When there was a conflict with the Telmori, Sartar settled the issue peaceful and brought them into his kingdom. Argrath exterminated them.

    Sartar didn't kill anyone personally.

    • Like 2
  16. 11 hours ago, Joerg said:

    In that case, his cover was too perfect, and he got murdered by his own bodyguard before he could enact the destruction of the Lunar Temple.

    Grant you, sacrificing most of the Dundealos tribe to Tatius' whims and helping to cause the Windstop are good enough reasons to get rid of an evil genius Temertain.

    What makes you think that the mastermind behind that operation is really dead?

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  17. 12 hours ago, Glorion said:

    An issue that has come up in our campaign, as we wander the plains of Prax and run into various Praxian tribes. Sables. We have run across a bunch of sable riders, but they aren't riding sables! Instead, they are riding sable *antelopes.* Riding actual sables would be much cooler, but they are a bit on the small side to ride. True sables are a closely related to weasels. Is there, perhaps, a Trickster spell Increase weasel size? And for it to work on the sable or weasel, would it have to be rabid first? My trickster would love to ride into a Sable Rider camp riding an actual sable. Here's a picture of one. sable.jpg.01b81c676e19b7ff628f070d3a916c75.jpg

    In one Finnish translation, iirc somewhere in the Genertela book, 'sable' was translated to that kind of sable.

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