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prinz.slasar

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About prinz.slasar

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    Member

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  • RPG Biography
    Fan of RuneQuest/BRP since the 90s. Played legendary Stormbringer many years, returned to d100 with OpenQuest, high quality Mythras, digging the RQG quickstart and looking foward what Chaosium and TDM have to offer in the next years, overwhelmed with Glorantha, which was new to me since this year, but ...man! what a great, great setting!
  • Current games
    unfortunately I don't have any group yet. but maybe in 2018?
  • Location
    Berlin
  • Blurb
    my name is Stefan (born 1979), and I'm from berlin in germany. Fan of fantasy stuff (mainly RPG and some novels), admiring Michael Moorcock. Interested in music (mainly progrock through the ages), films ( a little bit of a cineast) and all things of creativity.

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  1. prinz.slasar

    The Interior Art Needs to Change

    OT: Somehow, this thread reminds me of that on the topic "Orlanth the Abuser". Interesting coincidence of a certain type of criticism of RQG/Glorantha.
  2. prinz.slasar

    Subsequent parries RQG

    This is even more important the more deadly the rule system is. If the survival of my character depends on the rules, the more important it is to me that the rules and rulings are consistent. I find it always very bad when a character dies in a session, and you learn later that a wrong rule interpretation/rule insight is the reason. If you play just for fun and the gaming group does not provide character death as a central option, lax handling of the rules' accuracy is acceptable.
  3. Hey folks, is there a listed collection of source material (bibliography) for the Gloranthian topics "Seas" and "Seafaring"? The sources could be canonical or non-canonical. Quite interesting for all GMs who like to plot some adventures regarding the Gloranthian seas. Thanks in advance!
  4. Hey folks, I recently finished RQG and wonder: What will be the objective for the upcoming adventures and campaigns? RQG mainly rely on RQ2, but many of the old-school RQ2-adventures are grounded in tropes of fights and dungeons (paired with a heavy gonzo-charm). With the emergence of Pendragon and later Heroquest, themes such as clans and community came to the fore. (See also KoDP) If you read through RQG from start to finish, the rules turn up as if they're focusing on the topics that Heroquest has established. So, what do you think, what will be the direction of the upcoming Scenario Packs?
  5. prinz.slasar

    1980s Kids Campaign (E.T. / Stranger Things)

    The premise is great but I don't get why you would use BRP. The tropes in E.T. are foremost psychological and grounded in reciprocity. As far as I adore BRP and d100 but in this case I would rather use a narrativismic game (e.g. Fate). Otherwise, I am very curious if this aspect in BRP can be appropriate displayed. Certainly with a heavy focus on passions?
  6. prinz.slasar

    RQG Release Party in Berlin!

    i'll be there. In case I purchased both items as PDF from Chaosium how do the Otherland Bookstore handle the discount? Do you guys need some purchase receipt from the PDF-buy? Thanks in advance.
  7. prinz.slasar

    RQG: how much RQ3 still in it?

    Indeed. It was the best idea to invest money in excellent artworkers. In times of Open Quest, Mythras, PDFs, the availability of RQ2 and RQ3 material, and the ability to easily write, compile and print RPG texts using text programs and other services; How does a modern (d100-)RPG reach the surfeited crowd? Through artwork. Because artwork is something nobody can knock out on the fly. Unless he is an artworker himself or takes a lot of money and pay for it. To stand out of the multitude of RPGs and get attention, you need good artwork. Best of all, artwork which is different from everything else that is currently seen.
  8. prinz.slasar

    Available short scenarios for RQG?

    So I've got the RQG & GSB PDFs plus The Quickstart in printed format with "The Broken Tower". Because the adventure has certainly been played by most people already, I'm looking for other scenarios. The challenge, however, is to find scenarios that can only be played with the previously published RQG stuff. Does anyone have tips for such short adventures? It doesn't have to be an official scenario, I'm looking for fanmade stuff as well. Maybe some nice scenarios buried deep in the world wide web. Thanks in advance!
  9. prinz.slasar

    Really high skills (skills over 100%)

    What about RQG p 202 and splitting attacks. A character with a combat skill 200%+ is able to make four attacks in a round as long as his actions fit in the SR 12-frame.
  10. prinz.slasar

    RQG: how much RQ3 still in it?

    A little bit OT: I played Stormbringer in the 90s so I was familiar with RQ light/d100. My return to d100 was initiated through the german translation of Mythras (2017). Not much later I discovered Glorantha and have been hooked ever since.
  11. prinz.slasar

    RQG: how much RQ3 still in it?

    I am one of those newbies who came to this "corner" through RQG. More specifically, it was the prospect of an updated rule version for RQ/Glorantha and the wonderful artwork. Only a few months ago, I knew Glorantha only by name, and now I bought the PDF just on 1st june.
  12. prinz.slasar

    RQG Fanzine When?

    That would be awesome. There are many highquality fanzines back in the days, but for newbies like me they are hard to get.
  13. prinz.slasar

    RQG Corrections Thread

    I don't know if it's an error, but: "Occupational Skills: Read/Write (any) +50%, (Sorcery spell) +10%, Orate +25%, Lore (any) +30%, (Sorcery spell) +20%, Library Use +10%, (Sorcery spell) +10%, Lore (any) +10%, Meditate +20%." (p 70) So is it correct that a Philosopher gets one Sorcery spell with +20% and two Sorcery Spells with +10%? Or would the first Sorcery spell bonus have to be higher?
  14. prinz.slasar

    RuneQuest roleplaying in Glorantha yes or no?

    I have been playing RPG for 25 years with countless people and in various groups. Mostly as GM. When I think about how many times a disarming maneuver was used, I can count it on one hand. However, it was often because in many RPGs, disarming is quite difficult and was therefore seen as a poor option. Other players may have had a different experience and have different expectations of a rule product. But let's be honest: measuring such a fantastic product only if it's include a specific rule or not, is unfair. Especially when another book (GM's Pack) will be released soon, with additional rules. Furthermore, in times of forums like this one, where house rules can be discussed and developed. My impression of the RQ community is, that it consists of many creative people. I am sure that various ideas will be showing up in the coming months and years. Let us think positively. Everything is good.
  15. prinz.slasar

    RQG Corrections Thread

    The mentioned problem is on the character sheet (p. 431)
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