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prinz.slasar

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About prinz.slasar

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    Senior Member

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  • RPG Biography
    Fan of RuneQuest/BRP since the 90s. Also huge fan of Glorantha.
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    none
  • Location
    Berlin
  • Blurb
    bborn 1979, fan of fantasy stuff [mainly RPG and some novels], admiring Michael Moorcock, interested in music [mainly progrock through the ages], films [a little bit of a cineast] and all things of creativity.

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  1. prinz.slasar

    Elmal?

    I'm a person with a scientific background in philosophy [and mythology] and my own writings and settings all are deep into mythological things. For me, RQG is an RPG in a fantasy world. Straight and simple. Don't judge people only by their opinions on a commercial Fantasy RPG.
  2. prinz.slasar

    Elmal?

    I would just like to say that I like what Jeff is doing with Elmal. I don't like the 100 different sungods and variations of Yelmalio. For me, RQG is the best way to handle Elmal.
  3. Rush is my favorite band, and even if I don't listen to them everyday I still coming back to their albums quite some times. I discovered them in early 2000s as an university student who was highly alienated from other, "normal" people and a normal lifestyle. Then came Rush: their virtuosity in musicianship, their concept albums, their sound. And Neil Peart and his lyrics: sci-fi, fantasy, sociology, philosophical and psychological topics, the great questions of life, mankind, transcendence. I've bought all of the albums and listened to Rush all day through. I have so many favorite Rush songs from their catalogue and over the decades [but I have to admit that "Vapor Trails" is the last Rush album I really liked]. People often say that Rush is a band for musicians, and even if I'm into prog and artrock, there is so much soul and emotion in Rush's music. If someone ask me to define the band Rush and their music I would say just one word: Grace. "When we are young Wandering the face of the earth Wondering what our dreams might be worth Learning that we're only immortal For a limited time" [N. Peart]
  4. Yep, Jeff wrote: " The Red Emperor is a living god, the son of the Red Goddess. He has no personal name, only titles. He is Moonson, "
  5. I like the approach. You have the distinct building blocks of reality, the core Runes, and some pairs or combination of Runes have their own names without introducing complete new Runes.
  6. I'm confused by the fact that people complaining about Sorcery as "not for adventurous characters" in a game where all characters have a big bag of spells [Spirit Magic + Rune Magic]. In Glorantha your ordinary fighter is more wizard or sorcerer than any fighter in any other RPG. Even without sorcery.
  7. I think I'll go with all three, but 2a and 2b are more important, because they seem more fantastic and magical. To combine the dry terrain and the cloudly characteristic of the sheep fits nicely and seem reasonable. So, this is a Heroquest? What would be the best time in the year for it? The "Red Cow Cattle Raid Quest" takes place in late Sea season, so I think it has to match with the cloudsheeps "work" or their life cycle [therefore: no heroquest in Sacred Time]. I think I have to track down some Heler myths to know more about possible heroquests. Another question is: What's with the horses? The Aranwyth Tribe is famous for its horses. Are horses typical for sheep-herding clans in the dry uphills? Seems like the horses are a result from the shift from Orlanthi to Elmali. In terms of RQG: What stats does a cloudsheep have? Can't find any stats for Sheep in RQG. I guess, these stats have to be modified by the spirit-heritage of the cloudsheep. If a clan has "hero-quested" a herd of cloudsheep, how can enemies or sheep-raiders get profit from the cloudsheep? The Lunars can't keep them, they fled. Can someone use the powers of such creatures which manifest in the Middle World only because of a heroquesting task? Or is it more the case, that the Aranwyth clans fear to lose the cloudsheeps because of an escape, and don't have to be afraid of cloudsheep-raiders which can't get any benefit from stealing these magical animals?
  8. The Aranwyth lost their great herd of cloudsheep [S:KoH 231]. But what if this tribe still has them? I looked some facts up: The best description of the cloudsheeps are in The Book of Heortling Mythology [p 49-51]. The cloudsheep are the Urothings, seems like the real sheep, and the Urothtrorol, which are more like rams. I've checked Anaxial's Roster and read the description of the Urothtrorol [AR, p 198-199]. Couple of questions: - are the cloudsheep of the Aranwyth only a herd of Urothings or are the herd a mixture of Urothings and Urothtrorol? In the AR-description are the mentioned habitats of the Cloud Ram far way from the Aranwyth tribe region and clan tulas - what is the benefit of herding cloudsheep? - how differs herding cloudsheep from herding normal sheep? I've read the Aranwyth description and infos regarding the geography of their tulas on the old mailing list. What I understood is, that the Aranwyth clans are semi-nomadic and travel from highland to lowland. - what will change for them [and for the neighboring tribes and clans], when the Aranwyth get their cloudsheeps back or didn't lose the herd at all?
  9. As I'm comparing different maps of Dragon Pass [Sartar, to be precise] I ask myself "what level of detail is the average Gloranthan campaign map?" Are you playing with the highly detailed maps and whenever your characters are pass through some tiny location you end up here on the forum or in some of the books and do your research? [e.g. map of Colymar Tribe from the GM's Screen Pack] Are you running your campaign with broad bushstrokes, so you only have the major, big places in mind; overland travel isn't very important and you put the characters in action without going into much details and whatabouts concerning villages and places on the way. [e.g. map of Dragon Pass 1625 ST from the GM's Screen Pack] Are you running your campaign in a defined and "closed" region, so that your characters aren't moving much and you can go deep in the details of the location [e.g. the 77pages long fanmade description of the Arfritha Vale] What type of using maps is your campaign style?
  10. me too, as I've bought the 1st print and the 2nd print.
  11. This topic is something I would like to explore in case of the upcoming Nochet material. I mean, Esrolia is the absolute and ultimate playground for Ernaldan characters.
  12. The JC scenario This Fertile Ground fits in here, because it's an Ernalda plot and well suited for Ernaldan characters.
  13. Nope, no "rock" elementals in any of the RQG publications. There is a Rune spell , to transform your earth elemental into a Gargoyle [RQG p 329]. In the Quickstart, there is a text passage, which reads ambiguous [Quickstart, p 28]. "If she is with the adventurers, Yanioth could put her summoned earth elemental to use at this task." The task, to put some heavy stones together or the task to dig a grave in solid, rocky earth? Certainly the Earth Elemental stat block makes it clear that the elemental could only work in soil.
  14. Yes, and in my opinion the review is unfair regarding the other JC contributions. The Armies-book is something I rather would expect as an official product. To compare it with the little, nice JC PDFs and to put pressure on JC authors is unfair. Imho The Throat of Winter and Yozarian's Bandit Ducks are great and on par with the scenarios from the ADVENTURE BOOK.
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