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kirinyaga

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About kirinyaga

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  • RPG Biography
    RQ3/D&D/CoC
  • Current games
    RQ:G/Paranoรฏa
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    france
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  1. My lectern is now done. I glued an african cloth (well, they're all made in europe, as you know) on the table and poured a couple millimeters of epoxy on it. I think I may have gone oversize ๐Ÿ˜ The glorantha books look tiny on it ahaha.
  2. of course. The crit maximizes the part that got affected by the special. That's how I understand it.
  3. To me, it maximizes to 18+1D4. Crits only max weapon base damage, right ?
  4. I think more that 7 days is really an average. That or the Perjurers' Bridge is 10min away from the Court of Silence. More probably, since the deeper you go, the farther away you are from the material world and you enter hero plane, time is just not working the same way ...
  5. Easy : they used the big mac index.
  6. Actually, I think the 7 days delay is for the journey to the Daka Fal Hall itself. Corebook, p149: Over the next seven days, the soul travels through the Underworld to the Court of Silence, the gateway to the afterlife. Once there, the Judge of the Dead determines the soulโ€™s fate, and it departs for whatever afterlife it is assigned. Prior to judgment, it is possible to resurrect an adventurer with powerful magic. After judgment, only a heroquest can bring the dead back to life. So, I think the spirit of the deceased, while being very confused, is probably feeling attracted and carried away by a kind of "current" he has no way to resist (I guess some may be able to resist for a time, specially if helped by a shaman). The resurrection spell first starts with a summoning, calling back the spirit from its journey. You can imagine this will be more and more difficult as he/she reached deeper and deeper locations. For humakti, I see it as, first, the spirit refusing to come back and actively fighting back if any resurrection is attempted ; second, a guardian spirit sent by Humakt (or Humakt himself) escorting the soul to the Court of Silence ; finally, his Death rune affinity dragging him down. It's not that resurrecting an humakti is impossible, it's that during such an attempt you'll have to fight very powerful guardian spirits, probably one of the most powerful manifestation of a rune, probably various spirits of reprisal of increasing strength if the guardian spirit is ever defeated, and the humakti himself refusing or killing himself immediately after being resurrected anyway.
  7. I also think Lhankor Mhy, Issaries, Ernalda, Donandar, Chalanna Arroy, ... followers are probably welcome almost everywhere. And any Rune Master won't be treated the same way that a simple initiate. Actually, I'm starting to think you can probably write an awesome scenario with PCs having to travel on a time limit and back, and having to successively deal with all the situations described in this thread ๐Ÿ˜‹
  8. Actually, any gift has to be repaid and that can be used offensively. I believe the incas were known to have expanded their territory through gifts first, resorting to war only if gift didn't work. In some ancient societies, gifts, including huge feasts and ritual burnings or destructions of priceless items were used to repay decades-old debts (creating new ones and their running interests). You can drive an ennemy clan to ruin through sheer politeness, or establish your superiority by making them publicly declare they cannot match you. Generosity is an Orlanth's virtue, noone can ignore a gift. And even more : if, during the diner, two children want to make a race to the well to see who will have to bring the bucket back and you decide to place a bet on one of them, the local authority figure will have to match your bet and probably raise it unless he wants to admit you outrank him. His pride could drive him very far. Of course, using those kind of tactics bluntly will probably generate almost as much animosity as a war declaration, unless cleverly done.
  9. In french an undrinkably acid wine is called a "chasse-cousin" (cousin-ouster) ๐Ÿ˜„
  10. Is the allied spirit disembodied ?
  11. What I understood about these : I think Spirit Binding is a generic version of Control (specific type of spirit), you can use only to order the spirit to enter a binding enchantment and it works with any kind of spirit. I agree it isn't clear and open to puzzling interpretations though. a spirit can use its knowledge skills without being released, or cast a spell on you while you're in contact with the binding enchantment, or the item it is bound to, ... yes, you can use control, command or dominate to bind it, Spirit Binding is to me the generic version (control, command & dominate works only on a specific type of spirit, you have to learn a different spell for different types). I would guess yes. you can even cast it on a random spirit while you have no binding enchantment to force it to enter if you have magic point to waste ๐Ÿ˜€ indeed For the spirit to cast a spell on a target different from the item supporting the binding enchantement or the guy currently holding it, you have to use a spell or allow the spirit to go away after. I don't think so. They are not bound. What they know depends of their own history. Maybe Orlanth will send you the spirit of Brian, king of the volsaxi as your new allied spirit (I think not๐Ÿ˜ˆ Brian doesn't deserve to be a mere sidekick). I think you can consider a modest 1-3RP initiate for a PC allied spirit. I don't think they count as bound spirits. They're captured, not bound. The limit is managed very differently (using the fetch POW). A captured spirit will probably be bound if you really want to keep it. Yes, Control is not as powerful as Command & Dominate. It is mainly useful to force spirit into binding enchantments, then cast on them while they are inside (it works automatically then and you don't need to declare a spirit combat). Note the spirit may abandon before it is reduced to 0MP (it's up to you to convince it to do so by trading something with it, probably including the promise not to bind it).
  12. For me, there is a difference between : a bound spirit, trapped into a binding enchantment, that can hold any other spirit. That's just a bottle than happens to currently containing this spirit. You can put another one into it. Bound into an animal, it controls the body only if ordered to possess it. a possessing spirit, that uses a body as a vessel, trapping the initial spirit inhabiting it inside itself, or even expelling it. a freed spirit, naturally inhabiting a body, whose INT has been freed and is now sapient. I see allied spirits as possessing (the initial spirit being now hosted into the god paradise or kind of melted within the new one) or freed, but not bound. I can envision a bound cult spirit being "promoted" to an allied one. If the allied and bound spirit are not friendly to each other, I can see problems coming ...
  13. Hey, it's only a fair return for the rare, difficult and highly esoteric skill of Read/Write(language) !
  14. I think nakhi/nashi/naxi and bonobo are close enough. Add to this all the mythic matriarchal societies. I advocate we, Glorantha explorers, know very well you cannot unambiguously separate myth from reality ๐Ÿ˜‰
  15. I will also add that "sad" appear when clicking on the "I like" button. To me it's a precision about what I liked in the posted text, certainly not a negative appreciation about the author. As others said, I understand it as "being as sad as you about it".
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