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About Cornelius

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    Advanced Member


  • RPG Biography
    player and GM for over 20 years.
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    King Arthur Pendragon,
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    This is nuts

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  1. I like all three ideas. The second you could also do the other way around. The Pks are at an (Irish) court where the costums are so different. How do they react when a servant sits next to them?
  2. I used the first year as a way to introduce some of the rules of the system. Especially if you are using supplements this is good way to introduce the extra rules. I used the battle of Mearcred creek as a way to introduce battles. If you use the Book of Battle it is a good way to introduce it. The battle is simple and is explained in the BoB in more detail. If you use Book of Knights and Ladies to introduce knights from various areas I also recommend Book of Sires, as it gives more in depth background of those areas. As a matter of fact I use Book of Sires also to get inspired and g
  3. A trial of Duke Gorlois would be a huge event and may even be a possible way to show the 'madness' of King Uther. This could in the end make it all rather nasty choice between loyalty or justice. As for Madoc's survival. I would not let him survive the infamous feast. That would create a whole new can of worms for the Anarchy period.
  4. I have never used it. I agree with @Morien that it seems too harsh. A lot of the adventures involve the Fey and getting such a passion makes them even more wary to deal with Fey and a lot of adventures unplayable. I would only give it to a PK if it is played out that the character loves the Fey world better than the real world. In that case it seems apropriate. Falling in love with a Fay lady I would deal with a normal Amor or Love passion. That will be a curse on its own.
  5. I use the following houserule: Roll for traits and passions as normal, with the normal modifiers. After rolling a player may choose one trait and one passion from the father to give to their new character. This is usually one of 16 or higher. As a sort of the effect the father had on the son. (as a sort of high honest character would say: always be turthful to your word, son) I also usually look at how the father died. For instance I gave one of my PK the option to take a high Hate(Saxons) when his father was brutally slain by a berserker.
  6. Why would a more veteran troops be more loyal? I would say that it more depends on the pay and the treatment of the lord. Also if they were hired before would be a factor I think. If they were hired before and were treated well their loyalty would probably be better.Also the length of time they are hired. If you hired them when they were fresh troops and are now your veterans they may be more loyal, but if they are treated badly and paid worse I would not bet on their loyalty.
  7. As I said I may have been lucky that I have players who go with the story and like to get their PKs into trouble. So they go with the dice and as of yet I have not had any player invoke this rule. Also I play the game more like that every choice has a consequence and that usually means their are no good or bad choices, only choices. Sometimes they think that they made the right choice, but will later find out that it had an unexpected consequence. As always YPMV
  8. It is a bit of a grey area I admit, but I have players who like to tell a good story, so usually go with the result of the dies, even if it means the result means they lose a notable passion. It is mainly used when for instance they were in similar situations and acted diffirent or their passions are formed because of similar situations. If the player feels that the roll does not reflect the way his character acts he can change it, but it usually means we talk about it and how it relates to the story as a whole. The main reson I use this rule is to give the player the control on how
  9. In my game the PKs had in actuality taken over Salisbury. While they were loyal to the young Earl Robert, he was not of age to deal with it. So besides their own manors, the PKs were able to use the full force of Salisbury. Also in the year after the death of Earl Roderick some knights in Salisbury wanted to make someone else the earl. The PKs prefented that from happening. So Countess Ellen was sympathetic to the plight ofthe countess of Rydychan. Since I play a more political game they also used some of the others knights of Rydychan who were less commited to the usurpers. In
  10. I would say that if it is not decided beforehand than it would fal to the highest glory. But as there is a hours time they could decide another if all agree.
  11. I agree with @Morien that it would take more than just being in a war or battle against each other. You need to get into a situation where both passion contradict. For instance your lord who orders you to kill your kinsman. If you get in that situation I would usually let the player decide what he wants to do or let both passions rolled against each other (oppossed). Even if one is 16+ and the other not. The winner is the passion that rules the situation. So yes this can mean you do not act the way everyone expect, maybe even including yourself. It is the drama after all. You may not act
  12. To be honest in my group they would intervene. Not because they hate Saxons as well that they feel they must help the Lady. They see that as their duty as a knight. Of course a Hate Saxons helps them in this regard.
  13. Her crime being the wife of a robber. She is not seen as a separate entity from her husband. So she could (and in the view of others probably should) atone for her husbands crimes.
  14. this is how I would handle it: First of all I would split the crimes. You have a killing a traveler and the robbery of the traveler. Second I would split up the legal consequences and the social consequences. 1) Killing the traveler. Legal: This all depends on the justification of the knight. since you did not describe how or why the knight killed the traveler I am not sure how this would be percieved. Since the knight is dead it is all irrelevant now. The wife is in the clear. She did not kill the traveler, neither could she be prosecuted for failing to report the crime.
  15. If a high hatred means you become a frenzied killing machine every time you see that which you hate, you will probably not live long. In my games a high hatred does not mean you go out killing everyone you hate. Of course you do not trust them and will assume that they will be trying to kill you. and since you interpret every action negatively it may lead to insults and eventually a fight. Imho there are other ways to work your hatred into the game. You can set up your liege not to make deals with them, work so others will view them as untrustworthy or such things. And you will not accept anyt
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