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About Cornelius

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    Advanced Member


  • RPG Biography
    player and GM for over 20 years.
  • Current games
    King Arthur Pendragon,
  • Blurb
    This is nuts

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  1. If B is on foot and C is on horse. It means A vs B is 19 vs 10 and A vs C becomes 14 vs 15. As Morien explained so well. reflexive modifiers are used after dividing the skill, because these can differ for each opponent, while the passion is not.
  2. I like it. It creates links between names and entries easily. It also gives me a way to organiswe all the npcs and link them to events like battles. Unfortunately the developer Lone Wolf has decided to pull the plug out of the system. So there will be no new features in the foreseeable future. I am not sure if you can still buy the product. I heard that a others will try to bring out a similar product, called YARPS. It is currently not available and it will go out as a kickstarter next month.
  3. As I mentioned I have an excel that helps roll 300 survival rolls each year. Furthermore I use the Realmworks database to keep track of the events over the years. For the PKs closest family I abuse a genealogy program. (MyHeritage). The last one is purely to make family trees, which Realmworks cannot do. Realmworks is a database system that was intended to be used as GM for tracking your story. Unfortunately Lone wolf, the developing company, has pulled out of the project. So there will be no new developments. .
  4. Since KAP is a generational game I wanted a more fleshed out family tree to begin with. So we worked out the entire family tree. thus the family knights were placed in there as well. after that I have gone wild and I am currently tracking between 300 and 400 npcs. This list also includes some of the more notable npcs that they met during the game. The Pks now also have a family relationship. In the first year one of the Pks had 3 sisters. He married them to the other PKs and a he married a sister of another PK. The fact by the way that he had a large family (many aunts and uncles) has led to the running joke that his family is running the county. But there are more links between the families. For example the grandmothers of two PKs were sisters. I have a excel that does all the dice rolls for me, and I use Realmworks to record the history of all the npcs. So I know what happened to them in the years before.
  5. I am not too generous with glory, although we are currently in 515 and I have noticed that the battles are the big ones. Currently the elder knights are around 50 and have around 12k or 13k glory.
  6. When we started the family knights were (great)uncles. Most of them were household knights. And since household knights are 24/7 working for their liege they were not available to the PK on a whim. He could ask for their help, but this must be with the consent of the liege lord. Those uncles who were vassals themselves have their own liege lord and of course they also consider the liege lord and his wishes. By the way most of the vassal knights were maternal uncles (older brothers of their mother). On the paternal side the uncles were household knights if they were knights at all. Currently being they are the privy council of Earl Robert. They are also estate holders and have household knights of their own. Some of them have chosen to keep their sons as household knights, although others are currently serving as household knights to Earl Robert.
  7. I like this idea as well. But I also have a rule to keep the scores higher than 20 a bit in check. I dislike it when everyone has skills above 20. They should be rare. So I want a skill of 29 to be unique. To increase the skill above 20 there are two options: - Roll 20 on a check. - Use glory points. To increase the skill you need glory points equal to the current score -20. So to increase a skill from 22 to 23, you need 2 glorypoints to do it. The glory point rule I also use for Traits, Passions and Attributes (the last one the limits are the racial maxima) Currently the older PKs have sword skills between 20 and 25, but the younger ones do not.
  8. Your maps are very interesting. So I would like to see more.
  9. To be honest it constitutes what you see as the 'event'. I agree with @Morien that the marriages and getting the titles are two separate events, and thus get their own glory. The same goes for a battle. You could even separate the special event (dying heroically while defending your liege) and the rest of the battle. While some things require to break this rule (becoming high queen or high king for instance) in most cases I would not let it happen as a single event. It is a bit like the lover's solo. You will need to get in the right position etc. Its a string of events that finally culminates into the final reward. So in the end a person will have got much more than a 1000 glory.
  10. This usually alos the way I do it. But if the situation occurs, I would have them roll battle skill. If the bandits win they can decide how everyone is attacked. If the Pks wish they can both also roll then the highest can decide how the enemies are split between them. Of course you could also split the different combats: So you would have Herringdale vs bandit, Herringdale vs Wulfgar, Grigor vs Wulfgar, and Grigor vs bandit. Herringdale, Grigor, and Wulfgar need to split their attacks. As for ganging up upon 1. If it happens and other PKs can assist then some of the gang will split off to keep them busy, while the main of the group keeps their attention to their main goal. But be aware that there are limits in the number of men that can attack. If they were aware the PK has friends they may split up beforehand and have some attack the friends.
  11. As @Morien said. He also answered the question of the difference between homage, fealty and loyalty in this thread:
  12. I was smart enough to download the images before the site went down. Since it was on a site I attached the file here. It was still unfinished.
  13. I see the Leap as just an oddity. So I do not incur a penalty for armor. But I must admit that using the penalty means that succeeding is really a feat that most knights fail. As for quick getting on your horse I also normally use the Horsemanship. In book of the Battle 2nd (v1.1) rescue a friend extended melee phase (page 77) it states also that Horsemanship to get on the horse again, but no difference between critical and success: both mean you are on your horse with your friend.
  14. This is exactly why I like this game so much. Its the drama of the knight. How to balance his love for his family with the loyalty to his lord. Or what happens when that seductive enchantress tries to take hold of you. To you succumb to her magics or do you stay loyal to your Lady. Do you remain Just or are you merciful to the defeated foe?
  15. I would say, but YPMV: Armor: No. It would be a breach of hospitality. The lord of the manor is obligated to protect those who are under his roof, so keeping your armor would say that you would not trust him to keep his word and would a be a big insult to his honor. Sword: It is seen as a symbol of your knighthood. So keeping it would be the standard. Of course suspicious lords may ask you to lay them down, but since it is your duty as a guest to protect the household it could be seen as an insult. Although of course it is the duty of the lord to protect you as a guest. Its not so big an insult as wearing amor. Other weapons: The axes, hammers and maces carried by knights are weapons of war. Since you are not at war it would be ill manner to carry them in court. Although i would allow someone to carry a family heirloom weapon instead of a sword. There is a big difference between 'wartime' and 'non wartime'. 'wartime' is all those times when a knight needs to be ready for combat. So travelling the country (sometimes filled with enemies) you wear your wargear. Fully armored and armed. So if you are at a castle under siege you will wear your armor at all times, even when the lord is holding court. Or when you are active in a joust or melee during a torunament. 'non wartime' is all those occassions when you are 'save'. Almost all courtly activity are without armor. There are exception of course, but they are exceptions. So even if the court is held outdoors, like in a falcon hunt. You are not fully armored, although the host may make advice his guests to arm if the country is dangerous due to bandits or something. But then you could ask yourself if a falcon hunt is such a good idea. In this instances it is very bad form to carry weapons of war (like your armor and weapons). As for hospitality there are two big rules that I use: 1) The host is responsible for the savety of his guests. If harm comes to them it is a stain on their honor. He also decides who are part of the court. So those arriving must ask permssion to enter and those wishing to leave must also ask permission. This last is usually granted, although there are enough incidents where the host puts conditions on it (paying a ransom the most common). 2) As a guest it is your duty to keep the peace. You refrain from violence aginst other guests. As a matter of fact: it is your duty to protect the honor of the host in this regard. So if the court is attacked you must help defend it as long as you are a guest. Of course you can challenge another knight if you wish. But the fight will either occur with the acceptance of the host (and under his conditions) or after both have left the hospitality of the host.
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