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Cornelius

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About Cornelius

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    Advanced Member

Converted

  • RPG Biography
    player and GM for over 20 years.
  • Current games
    King Arthur Pendragon,
  • Blurb
    This is nuts
  1. You could also use the result of the battle as a roll of the skill. So if the battle was a glorious victury (this is equal to a critical roll), a win is a success, a loss a failure and a crushing defeat equal to a fumble. The casualty rates are more consistent with that I think.
  2. True. But I also think there is a difference between wearing the armor all day and wearing it during the night. I am not sure if wearing an armor while travelling all day has any problem. Yes it is heavy and it may restrict movement. But I think training will off set this effect. And unless you are sleeping in the wild you should be safe inside a manorhouse. Hence the tradition to visit local knights when you need a night's sleep. Sleeping in armour may be uncomfortable but there is a difference between full plate and chain I think, due to the flexibility of the armor. So if you bring in realism, you should keep this in mind as well. But I have no experience with either so if there is someone out there that has tried it I would be interesting to hear his or her experience.
  3. It is always assumed that the Saxons are a unified front, but they are not. they each fight eachother as much as they fight the Cymri I think. It is only around 513 that Aelle is able to get them to accept him as the bretwalda. And I think that only happened because of Arthur unifying the Cymri.
  4. To be honest the difference between unoppossed and their reduced weaponskill is not much. A standard archer has a sword skill of 8. He gets a -5 due to height difference. Also the knight gets a +5 for his melee weapon which is probably at least a 15. To lose from them you need to roll crap and the archer needs to roll good. Since the archer has no armour there is a good chance to hit him.
  5. I interpret the Just trait as following the rules set out in the law and custom of a location. Even a king needs to abide by these rules. And yes he can change them, since his word is law. But changing a law, as King Arthur could do it in this case, would create a whole lot of other problems and set a precedent for future cases. For a king I would say that changing the law to suit his own interest is arbitrary. The problem I have is with Arbitrary: It is usually instigated by another trait or passion, like Mercy or loyalty. So what is a truly arbitrary act?
  6. I approached it from a different angle. In order for the officers to have some standing they must be above average. This also is reflected in their financial status. So an officer of an earl should maintain himself as a rich knight. The Earl will pay them out enough to maintain this standing. In my game each was awarded some rights that they are able to ber rich knights.
  7. Interesting. although it is about those filthy Saxons.
  8. If your PKs hold 5.5 eschille (which means roughly 55 knights). They are estateholders? Assuming you have about 5 PKs this means each has an estate of about 100 Librum? This would mean imho that they hold about 1/3 of Earl Roderick's army. This means they are very important men in the court of Earl Roderick. By the way on page 110 Earl Roderick has 15 eschille. In book ofthe Estate though the number is at 14 (page 36). Also be wary. Staging a coup during Earl Rodericks life is something that is seen as non knightly. Loyalty between liege and vassal is a sacred bond. Aside from that they will need to have some strong backing for this. Not only do the need to deal with the other part of the vassals of Earl Roderick, but also his benefactor King Uther. Earl Roderick is always seen as a loyal vassal of the king, so he would not like to see him removed by someone who may be less loyal. So even if you get a majority ofthe vassals on your side, they also need to deal with King Uther, and his remaining 248 remaining eschilles (not counting Earl Roderick's). Things change of course if or when Earl Roderick dies. Homage and fealty is between persons, not families. Of course there are rules of inheritance, but since it is a 'might makes right' period King Uther may be pursuaded to accept your new Earl, instead of a mere boy. Of course you will need the other vassals on board for this as well. The ideal period is of course to do this during the Anarchy phase, as there is no King and all the other lords are dealing with their own problems. You still need support from the other vassals and it may plunge the copunty into war. Then other lords may get involved as some hold lands within Salisbury county. Of course the arrival of King Cedric will get him involved.
  9. During battles and combat for love I still use the normal rules for damage, except that al damage is healed when the PK gets some time to catch his breath. The only exception id when you roll critical. We roll first normal damage. If this exceeds armor (+shield) real blood is shed and real damage is struck. Then a second time damage is rolled. This damage is added to the first but is not real damage and is healed after the PK gets some time. Of course the total may cause a knight to be knocked from his horse of course. Major wound is ignored as most damage is not real. When a knights is damage brings him below his unconscious level he has to stop fighting and give up. Furthermore point 4 of @Atgxtg is a good one. also give them the option to seek them out specifically. The melee is after all the event to show off and many 'duels' will be fought I guess.
  10. Ok. some consequences: - Training a skill at default by 1 or 2 points is not interesting, as an increase in the STAT is a better option. This is not a big problem as you would probably put all your yearly training into a skill if your want to raise it to some level. This is of course different if you have a default skill at 8 and increase it to 10, for instance. - Increases gained by Experience checks may become 'lost' when you increase the Attribute linked to the skill. The experience checks is a integral part of the increase in level of the characters for KAP (in other systems you get XP or advancement points to do this). So it feels as if the experience your character has gained gets lost. It somehow feels wrong. - It will make the increase of an Attribute over a skill, trait or passion even more important until the age of 35.
  11. I would not allow this. Only one roll to get inspired. It is either his Proud or his Honor that should be used, not one to get inspired on the other. IMHO This example would break open a can of worms. And where would it stop? Could I reason that I get inspired from my Love(|family) so I can inspire myself for my Proud to inspire myself for My Honor to get a bonus on my sword? There are probably more discussion about the logic of the choices which I do not want. I would let the player explain the reaction of the PK and then decide wich trait or passion would be used to get inspired.
  12. It may have been a difference in world view and what the virtues of a good king or general are: In the Roman eye a good king is an educated mind, screwed in the political arena of the forum. Its not his prowes in combat but his strategic mind that wins the day. Strategy is learned by learning from the great generals of old. Even Julius Ceasar used mostly his charisma and strategic mind, while he left the execution of his plans to his subordinates. In the Cymru (and especially the Pict and Saxon) eye a good king is a man of action. He is strong and his prowes in combat wins the day. Strategy comes through experience and thus you need to go through the ranks to become a great general.Train your sword arm first, and through experience become a good general. So for a Roman to make a great general was to get your child educated. And the best educated men are the monks. So it wasn't that odd to send your child to them to be educated. It is also the rerason why his Pict bodyguards feel it is a bad general (he has no experience).
  13. So in essence you make lighter armor more interesting and it reduces the need for heavier armor. what would then be the reason for a knight to actually wear heavy chainmail or even plate? In a normal KAP game I would not want this. It is after all the game where you have the knight in shining armor. Usually I would expect the reduction of armor be offset by some other gain than endurance in a combat.
  14. I am not against higher default values. It was just to point out that it would deviate from the current system. It would also mean that every PK has a fair (around 25%) chance on succeeding in untrained skills. The bookkeeping. It would require that the charactersheet makes clear which part of the skill is from the STAT and which is from the training. Currently there are other systems that use this method as well and I do feel that it means much more bookkeeping. Skills do not change every session (at least not in mine), so you would probably only have to recalculate during a winterhase. And it would mean that you cannot make 'bad' choices as the point used in training are still there. I think we all agree that we do not want any of the STATS to be just a dumpstat, in order to get some good scores. We want them either to make a conscience choice to have high and others lower or have their Attributes roughly around 10-12. So I do not see a downside here.
  15. @Khanwulf and @Atgxtg: Interesting list and I like it. There are however some things that need clarification. 1) Starting skills are now around 2-3 mostly. There are a few exceptions (like First Aid). With the rule STAT/2 as the default and people having their STATS at 10 minimum you will have a skill default at 5. This almost double than the base value now. I am not sure what would happen, but if you divide the STAT by 3. You get around a value of 2 or 3 as default. 2) Decrease of a skill. If you reason that a skill is based on a STAT you could also reason that the skill decreases if the STAT decreases. You could say that part of a skill is based on your STAT and part on training. Thus as you age and you lose your DEX you will lose part of your skill as you are more stiff and cannot move as agile as you did before. In the example the Dagger skill will increase when DEX increases, and decreases as DEX decreases. 3) Combat skills as DEX based. I am not sure if I like that. Since combat is an integral part of the life of a knight DEX would become very important for combat. I understanbd that SIZ and STR determine the damage you do. I understand that in your idea only the default is changed and as you wish to increase your primary combat skill higher than 10. So when you focus on one combat skill (for instance Sword) it will be less important to have a high DEX. But a person with a high DEX would be able to get more combat skills at a higher level than a low DEX person. (Of course if you apply my comment 2 then this is even a bigger impact)
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