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Cornelius

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About Cornelius

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  • RPG Biography
    player and GM for over 20 years.
  • Current games
    King Arthur Pendragon,
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    This is nuts

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  1. To be honest in my group they would intervene. Not because they hate Saxons as well that they feel they must help the Lady. They see that as their duty as a knight. Of course a Hate Saxons helps them in this regard.
  2. Her crime being the wife of a robber. She is not seen as a separate entity from her husband. So she could (and in the view of others probably should) atone for her husbands crimes.
  3. this is how I would handle it: First of all I would split the crimes. You have a killing a traveler and the robbery of the traveler. Second I would split up the legal consequences and the social consequences. 1) Killing the traveler. Legal: This all depends on the justification of the knight. since you did not describe how or why the knight killed the traveler I am not sure how this would be percieved. Since the knight is dead it is all irrelevant now. The wife is in the clear. She did not kill the traveler, neither could she be prosecuted for failing to report the crime. Social: This has not much effect. Again the justification is important, but during the Uther or Anarchy phase it does not matter much. It is just a commoner after all. During Arthurs period this may be frowned upon if the justification is deemed unjust. 2) Robbing the traveler Legal: This is seen as unknightly behavior just to rob a person. The knight in question would get punished for that. Of course the wife will not as she is legally bound to obey her husband. Of course there is a difference if the person attacked you. It also depends who is the one you robbed. If the one you took from is a raider or bandit there is no problem. Also raids are different and not seen as robbery. Social: I would rule that robbing is not accepted, especially during Arthur's reign. There are of course a lot of loopholes here as well. Taking loot from vanguished foes is not a problem and not seen as robbery, but attacking people solely to get money is seen as robbery. Raids are acceptable as well, although during Arthur they are frowned upon. For the wife here is probably the biggest fall out. Since she knew about the robbery she and the family will suffer socially. But it is interesting what she does to atone for her crimes. This may mitigate some of the blame.
  4. If a high hatred means you become a frenzied killing machine every time you see that which you hate, you will probably not live long. In my games a high hatred does not mean you go out killing everyone you hate. Of course you do not trust them and will assume that they will be trying to kill you. and since you interpret every action negatively it may lead to insults and eventually a fight. Imho there are other ways to work your hatred into the game. You can set up your liege not to make deals with them, work so others will view them as untrustworthy or such things. And you will not accept anything that will benefit them. In my game the players went into the Pennine mountains and came across a village attacked by raiders. A group of Saxon warriors defended the Cymric inhabitants of the village. This gave them a view of the honor of the Saxons, although the PK with the high hatred still assumed that the Saxons would stab them in the back at any time. He was also usually the spokesperson of the group, but in this one of the other PKs took this up (He did not have a Hate(Saxons) at all). Also the PK with a high Hate(Saxons) had a high Hate(Picts) so it 'worked out' in the end. (BTW the Pk is a knight who collects hatreds. Aside form the Picts and Saxons he also has one for Irish, Cornish knights and Merlin. It makes negotiations interesting and difficult)
  5. Not much to add to @Atgxtg's comment. So a bit my experience: What I like about the BoB system is that it gives the PKs the idea they have some influence on the outcome. (as mentioned by @Atgxtg during scripted battles I do not roll dice, but add and subtract depending on the script of the battle). BoB gives a lot of maneuvers, but not many are used. Most of them are only in certain circumstances. I find that the system makes it easy to add some special events to a battle and it makes it easy to control the battle as a GM. It takes two or three battles to get the an idea of the system. So do not be overwhelmed when you start. What I try to do is put one round in the battle that is special. Something the PKs can act in reponse to. That will make the battle memorable and will remove the idea of a lot of the notetaking done during the other rounds.
  6. If B is on foot and C is on horse. It means A vs B is 19 vs 10 and A vs C becomes 14 vs 15. As Morien explained so well. reflexive modifiers are used after dividing the skill, because these can differ for each opponent, while the passion is not.
  7. I like it. It creates links between names and entries easily. It also gives me a way to organiswe all the npcs and link them to events like battles. Unfortunately the developer Lone Wolf has decided to pull the plug out of the system. So there will be no new features in the foreseeable future. I am not sure if you can still buy the product. I heard that a others will try to bring out a similar product, called YARPS. It is currently not available and it will go out as a kickstarter next month.
  8. As I mentioned I have an excel that helps roll 300 survival rolls each year. Furthermore I use the Realmworks database to keep track of the events over the years. For the PKs closest family I abuse a genealogy program. (MyHeritage). The last one is purely to make family trees, which Realmworks cannot do. Realmworks is a database system that was intended to be used as GM for tracking your story. Unfortunately Lone wolf, the developing company, has pulled out of the project. So there will be no new developments. .
  9. Since KAP is a generational game I wanted a more fleshed out family tree to begin with. So we worked out the entire family tree. thus the family knights were placed in there as well. after that I have gone wild and I am currently tracking between 300 and 400 npcs. This list also includes some of the more notable npcs that they met during the game. The Pks now also have a family relationship. In the first year one of the Pks had 3 sisters. He married them to the other PKs and a he married a sister of another PK. The fact by the way that he had a large family (many aunts and uncles) has led to the running joke that his family is running the county. But there are more links between the families. For example the grandmothers of two PKs were sisters. I have a excel that does all the dice rolls for me, and I use Realmworks to record the history of all the npcs. So I know what happened to them in the years before.
  10. I am not too generous with glory, although we are currently in 515 and I have noticed that the battles are the big ones. Currently the elder knights are around 50 and have around 12k or 13k glory.
  11. When we started the family knights were (great)uncles. Most of them were household knights. And since household knights are 24/7 working for their liege they were not available to the PK on a whim. He could ask for their help, but this must be with the consent of the liege lord. Those uncles who were vassals themselves have their own liege lord and of course they also consider the liege lord and his wishes. By the way most of the vassal knights were maternal uncles (older brothers of their mother). On the paternal side the uncles were household knights if they were knights at all. Currently being they are the privy council of Earl Robert. They are also estate holders and have household knights of their own. Some of them have chosen to keep their sons as household knights, although others are currently serving as household knights to Earl Robert.
  12. I like this idea as well. But I also have a rule to keep the scores higher than 20 a bit in check. I dislike it when everyone has skills above 20. They should be rare. So I want a skill of 29 to be unique. To increase the skill above 20 there are two options: - Roll 20 on a check. - Use glory points. To increase the skill you need glory points equal to the current score -20. So to increase a skill from 22 to 23, you need 2 glorypoints to do it. The glory point rule I also use for Traits, Passions and Attributes (the last one the limits are the racial maxima) Currently the older PKs have sword skills between 20 and 25, but the younger ones do not.
  13. Your maps are very interesting. So I would like to see more.
  14. To be honest it constitutes what you see as the 'event'. I agree with @Morien that the marriages and getting the titles are two separate events, and thus get their own glory. The same goes for a battle. You could even separate the special event (dying heroically while defending your liege) and the rest of the battle. While some things require to break this rule (becoming high queen or high king for instance) in most cases I would not let it happen as a single event. It is a bit like the lover's solo. You will need to get in the right position etc. Its a string of events that finally culminates into the final reward. So in the end a person will have got much more than a 1000 glory.
  15. This usually alos the way I do it. But if the situation occurs, I would have them roll battle skill. If the bandits win they can decide how everyone is attacked. If the Pks wish they can both also roll then the highest can decide how the enemies are split between them. Of course you could also split the different combats: So you would have Herringdale vs bandit, Herringdale vs Wulfgar, Grigor vs Wulfgar, and Grigor vs bandit. Herringdale, Grigor, and Wulfgar need to split their attacks. As for ganging up upon 1. If it happens and other PKs can assist then some of the gang will split off to keep them busy, while the main of the group keeps their attention to their main goal. But be aware that there are limits in the number of men that can attack. If they were aware the PK has friends they may split up beforehand and have some attack the friends.
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