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Kloster

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Everything posted by Kloster

  1. I never saw a better assassination attempt on GURPS Super and Heroes Unlimited (that was the name). How true. ...
  2. Superworld was in fact Champions, 2nd ed system for managing powers tacked on BRP. It was one that part badly done and prone to breaking (we tried and succeded successfuly at that time when we were quite powerplayers): With champions, the active cost is divided by 1+(sum of limitations) to get the real cost, which drives a reduction of efficiency each time you add a limitation. With superworld, you get a price break of n 6th of the price for each limitation, which means that if you get 6 1/6th limitations (or 3 1/3rd limitations), the power cost becomes ... ZERO, and you could get all the powers of the book at an infinite level for free. At that time, a friend of mine discovered that. We were already more inclined to used Champions and, in addition with the lack of support from Chaosium, that was the crippling blow. We stopped using Superworld because some players were unstoppable. Another problem was that the number of power points was to be equal to the total sum of characteristics, which could drive to stupid characters, just to have the right amount of power points. Runequestement votre, Kloster
  3. If your's is the 1st ed of DC Heroes, you're getting pre-crisis characters, which are GROSSLY overpowered. If I remember well, Superman's strength was 50, as a normal one was 2, and each increment was a doubling. That meant 48 doubling, or 2 power 48 times the normal strength. Runequestement votre, Kloster
  4. - 1 scenario pack called 'Bad medicine for Dr Drugs', which is for a teen hero campaign (not good, compatible with Champions, 2nd Ed and Villains and Vigillantes) - a second scenario book called 'Trouble for H.A.V.O.C', which contained 3 scenarii, one of them clearly drawn from Cthulhu mythos. Plus Superworld companion (additional rules, conversion for champions, and some other things) Runequestement votre, Kloster
  5. Kloster

    Chaos!

    Hey Atgxtg, some of us also went to school!!! But globally, I think you're right. Runequestement votre, Kloster
  6. Hello, First of all, count me in favor of fixed armor+localization table. One house rule we used (with RQ) to solve the problem of having some armor (like plate) that are difficult to go over, but don't absorb damage well once they are overcome was to add a Damage Threshold to each type of armor. If I remember well, for plate, DT was 10 but AV (Armor Value) was only 6. If damage is less than 11, nothing goes through. If damage is over 10, only 6 is substracted to damage. I'm sorry, but at that time, the computer I had was using an odd format floppies and I can't read them anymore so I don' have access to all the values we ended to use. The system worked well for RQ, but we never used it for other settings, so I have no idea to the in play results it would bring with firearms. Runequestement votre, Kloster
  7. Hello, As I don't have SB5, I can't check! Will the combat skills be Attack/Parry (like RQ) or same skill for both (like SB1)? Is the skill the same for all weapons in same category (like RQ III, same skill for all 1H axes) or different skill for each weapons (like CoC)? Runequestement votre, Kloster
  8. No, Nothing. The last french game using BRP I heard (and saw) something about was Nephilim (by Multisim), and it was years ago. Runequestement votre, Kloster
  9. Hi, Kloster here, newbie to the forum but not to BRP. Apparently the 1st frenchie here on this topic. 40 years old, father of 1 1/2, 26 of roleplaying, 23 of BRP: started with RQII, then Cthulhu, RQIII, then some iterations of SB and Hawkmoon. Other roleplaying include D&D (there must be a start, and in France in 1981, no choice), Champions (3, 4 and 5), JB007, Shadowrun, Vampire, Traveller, plus some other. Avid RQ fan since the begining. Runequestement votre, Kloster
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