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Lloyd Dupont

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Posts posted by Lloyd Dupont

  1. I am working a Master of Orion ruleset. Nothing commercial, just being a word document that I will use to arbiter my own game....
    However I would also like to share the resulting Word document publicly on this very website! _^ 

    My question is about some rule from other game I am reusing.
    Obviously lot of rule are used everywhere and it is apparent (I Think...) that it is no biggie...

    However, looking for a vehicle rules... (car, motorbike, etc...) I only find some quick and convenient one in "Luther Arkwright", is that a problem if I put plagiarize custom version of it in my publicly available word document?

     

  2. I made some progress on that topic... 🙂 

    On one hand I create difficulty for myself 😅 I always imagine the Master of Orion universe being a "technotopia" (is that a word? it's one now! 😄 )
    On the other hand I want to create adventures.. for people who are not part of any government agencies... (I like my player to be free agent and chose their own path...)

    Anyway good story with Vlad... 🙂

    Other than that I came up with the following few fundamentals...
    - First I will start a civil war in the Empire.. that will obviously create some chaos and opportunities...
    - I am preparing multiple "circles" which are various "secret associations" of NPCs with means and agencies. And various plot points for each that have a chance to involve the players, for or against, in some ways...
    - I will start the campaign with a bang and a clue on one circle that, hopefully, the player will fill entitled to investigate on their own...
    - when players are involved with a circle, that increase the chance they could be involved with an enemy/ally circle! (i.e. they can be contacted, or attacked, or something...)

    - finally, if the player follow none of these clues.. I will have to slog them through some unrewarding space trading... and an occasional pirate attack (that can lead to more clues! 😮 🙂

  3. 2 hours ago, Kloster said:
    5 hours ago, Atgxtg said:

    No, they are rated for use under stress.

    Yes, which is, for combat skills, the normal use.

    Who would have thought?! 😄 

    Beside that, I didn't read the whole 6 pages... But I am pretty sure there are no firearms in Stormbringer! 😛

    • Haha 1
  4. 10 hours ago, rsanford said:

    Loyd, The Second Way is a freeform Magic system on this site that allows very long duration spells if you have the magic points to fund it. As a matter of fact nearly everything about the spells can be adjusted with magic points.

    Hi!

    if I am not sure whether I checked it out (at work now).. but I think it's on the powerful side of magic style? I like BRP Magic for its more.. limited (yet good enough) power!

    I quite like the idea that they need burn coal continuously to power the city spell and that the protection can be disrupted if the coal supply is broken though! 
    Or other kind of similar conditions that are not too hard to met, yet cannot be applied to all spells blindly...

    And, also, I deliberately didn't want to introduce in BRP the usual RuneQuest like "duration" spell shaping...

  5. I don't if it's relevant per se... But here we go with a personal observation / tweaks...

    While the BRP magic systems are my favorite (with the addition of a "creation" legend supplement from legend and sorcery from magic world), I am unhappy with all variation of elemental magic ... they are usually both too expensive and too powerful for my taste (which, I admit, might seem slightly contrary complaints).
    And also, and this is even more controversial here, I am unsatisfied with the feeling of progression between beginner and veteran magic user.
    Also I wanted to merge folk magic from Mythras in the Magic system

    I made a tweaked magic system which can be surmised, roughly, as the BRP Magic system with the following changes:
    - a spell caster spells are not limited by their levels but by their (modified) mana cost
    - The limit can be either minimimum (INT/2, spell/10%) or for ritual (slower casting) just ritual/10%
    - elemental bolt is 1MP +2MP/extra D6, a "shape" spell can be added for 4MP that turn it into a ball/cone/etc...
    - there is a new skill "arcane power" which adds 1MP to mana pool for every 10%
    - at 100% arcane power gain 1MP cost reduction for all spell, at 100% in a spell gain 1MP reduction for that spell + 1  additional 1MP cost reduction for every 10% above 100% (for that particular spell). other spell cost reduction (up to 4MP) are also spell specific and require an enchanted item (wand of fire, ring of change, etc..)
    - any spell can be with the ritual skill, at the rate of 1MP per round, ritual can also done with multiple caster for greater effect. this way simple 1MP spell do not need their own skill, ritual skill will do
    - one can totally avoid all damage from fireball (instead of the usual half damage from area attack) if using his move action (instead of simple defense reaction) to go away, still need evade roll and perception roll to see it coming

     

    + I added some spell, one of my favorite semi original spell is "elemental form", which is shapechange into an elemental, and Archon is a variation of that spell that cost 12mp (per 20siz) (prohibitively difficult) that turn self into "magic elemental"

     

    Also I am still wondering how to make spell last longer... I am unhappy the various duration skill, I like short duration, but I would like, at the same time, an easy way for some city defense to last (maybe requires coal burning and a special brazier) and spell like change or fly (current idea is magic crystal that has a number of charge, need to be prepared for a single specific spell, can provide up to a few days... )

  6. 7 hours ago, RogerDee said:

    Yeah they did.

    At no point in 30 years of budo, and numerous real fights have I ever aimed at someone's head and hit their knee, nor their stomach.

    So yeah, hit locations are garbage.

    It is absolutely possible for someone to mis-read a strike and then move into the strike instead of away from. Hit locations are only okay to use with say weapons if it bounces off it slides along it into another body part.

    For instance I blocked a mid level bokken strike poorly such that it rebounded off it hitting me in the eyebrow. But for fist fights, hit locations are plainly false.

    Good points.
    However, while I don't like to have guns and localized HP together for other reason, one could argue that with sniper rifle, aiming for the head is a sensible and common strategy

    • Like 2
  7. You are definitely a funny guy, after a bit of distraction you want me (again?) to defend location HP (after all!) which, again ( 😮 !) I am not using myself either! 😮 I mean I was.. but I decided to drop them..

    I already explained it!

    short summary:
    There might be cases where the PCs like it better. It's a popular and (explicitly) optional rule.
    Should you use it? It depends 
    It depends on what? I gave you a few food for thoughts already.

    You still don't want to use it? welcome to the club, neither do I (at the moment)! 😛 
     

     

     

  8. Mmmm... I totally missed the Mythras angle! 😮
    Obviously my answer had nothing to do with your concerns...
    Let me stress though, that location HP are nothing specific to Mythras hence it was easy to get confused!

    Personally I wouldn't advise to use Mythras so.. here you go! 😛
    Although.. Ideally I would advise to have a look at all D100 systems to get many rule tweak ideas.. (I am fond of tweaking!)

    So you are asking my why you should use Mythras, even though I wouldn't hey?
    Mmmm.. let me think... I got some ideas (but they got absolutely nothing to with location HP...)
    Here we go:

    - it's publishers have done good work to publish numerous good quality supplements (including some free goody like the free firearms one), and they keep on going, with Lyonesse, just recently
    - It got 5 distinctly flavored magic system. And some more in supplements, I quite liked the free and hidden, for copyright reason, Star War one
    - the innovative combat system. i.e. the combat effect

    Also, to give some more credits to Mythras, even though I ultimately rejected it, in my homebrew D100 games I apply the following rule change, due to a Mythras influence:
    - I use only simple and critical success rolls (which is skill% dropping the unit, i.e. kind of 1/10th of the skill), i.e. got rid of special
    - I use XP (1 xp = 1 increase roll, but 0% if you fail the roll , unlike Mythras that give 1%)
    - I don't use combat effect but .. I give each weapon a few more options on crit that the 1 critical effect that you can chose in BRP, i.e. it's a hybrid between BRP and it's hard coded single effect (bleed, crush, etc..) and Mythras and its 20 possible choice

    And finally why did I rejected Mythras?
    - the painful unproductive discussion on how to tweak Sorcery (sorcery was not I wanted it to be, I also got it wrong and that was the end of Mythras forum users argument and willingness to discuss), while BRP the Magic power is more to my liking (elemental Magic still not to my liking, but got some ideas! 😛)
    - turns out that our group prefers simpler combat system, like BRP, particularly variable number of action per round per character was not a win for our group.
    - after seeing how simple is character creation is with Magic World,.. character creation in Mythras seems just too old fashion...

    • Like 3
  9. As I am getting ready for starting (soon) my Master of Orion campaign....
    I have a problem... the one thing that come to me easily is, I realise with horror, is the 2 part style, where (a short) part 1 is gathering information, that lead to part 2, a suspicious location with enemies to fight

    At the same time, my MoO setting would neither be, I hope, a Star Wars or Blade Runner style one. Both dystopian in their own way with ample of opportunity for unchecked gunplay by the police.

    And while I do plan to have a civil war start during the campaign (and last much longer) to create some chaos (and mystery, as it happens)... I want the world to be less violent that the game play I am used to...

    Further, any investigative game I have been pat of.. was mostly unsuccessful (i.e. not that fun) so I am green there, and also.. I am not planning on players being part of some police force / vigilante group (just because I like the story of personal rise to power... I hope to put player in multiple situation that will let them gain personal political influence and reputation, personal wealth and personal enemies and also freedom to give up when the challenge proves too great)

  10. On 2/5/2021 at 4:28 AM, Chaot said:

    I'm allergic to hit locations

    As many thing in BRP Combat Location are optional.

    Many D100 fantasy game and players love them.. but in fantasy game with a good armor, location really increase durability, since the overall HP (sum of all location HP) is much higher than just (SIZ+CON)/2. As long as you don't get major or serious wound in one strike it's a big boost. Meanwhile you can also one shot minion with a good headshot.

    However it become really painful quickly when everybody got powerful weapon, like in a scifi setting or with magic weapon galore. Because here location HP means everyone (including PC) is down is one hit. almost every single time.

    So really, there is a place for location HP and another place for general HP. It's up to you, the GM, to make a judgement call as to what will provide best player experience! :);)

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