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Lloyd Dupont

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Posts posted by Lloyd Dupont

  1. 1 hour ago, Questbird said:

    If your energy shields are like the ones in Dune, they render ballistic weapons obsolete.

    As explained, I am mostly worried because shield are definitely NOT always on, and a good sneak attack should, of course, come at the worst possible moment!

    As a side note, irrelevant to my real question, but relevant to your comment, I don't plan on using those kind of shield. For no particular reason other than they don't inspire me much! ;) 

  2. Thanks for this interesting discussion guys! :)

    In my upcoming scifi settings energy shield will be winning the race.. However.. Energy Shield will be like BRP suggest, i.e. temporary... hence can't be always on, except with the use of big machinery...
    Hence, if players are wary, I could probably ambush them "safely" but if they are not wary, like a good sneak attack should be, then it's gonna be a disaster...

  3. I am using Revolution D100 as you know! :D
    But.. I kind of dropped the ball on Fate point and such (not so necessary at the moment , they have good armor, and toughness..).... Might have to use them back (bible in the pocket! 😮 )

    Also your stealth conflict gave me an idea.. I am going to have psy power.... And while I hate divination in general... I could use a 1 round precognition that save people from surprise ambushes! ^^

    Bad aim storm troopers... mmmm.. I can see the rational for it now ! 😮

  4. I am thinking to run a scifi campaign next.

    In a scifi campaign one might want to use sniper rifles.

    Now I am wondering, since the D100 family has people being (rightfully) quite frail compare to the destructive power of modern weapon... How would one handle ambush?

    I mean I feel like I cant ambush players or they are just going to die. Not sure how to handle that... Any tips?
    I am starting to introduce more NPC for the sole purpose of having some canon fodder... 😕  Or maybe that's the way to do it?

    CLARIFICATION typical sneak attack will get you at your worst, when you are unsuspecting with no armor and shield, maybe even sleeping. That's what I worry about. Not at so much when the players are armoured and wary....

  5. I am a programmer by day.... 
    And sometimes also by night too! 😮 

    I have an ongoing map creating application home project going on (which looks quite cute so far btw).. But I have been stuck for 2 years on a nasty maths problem.. (trying to do a vector graphic eraser and merge so you can draw nice vector graphics cave just by shaking your mouse...)

    At any rate.. being stuck on a dry spell.. when I just got hit by a new idea today! :D 

    I am going to make (a quick and dirty to begin with) NPC/Character/Monster sheet generator... might make it a desktop app, and an Android app... (and perhaps a web app too, but here I plan to use some new tech so might be a bit slow)...

    At any rate you are welcome to come with must have ideas if you are interested to use such a thing for your self! :)

     

  6. Revolution D100 does just that guys, check it out! ;)
    Not quite a tree as the game designer is wary of tree.. but it has base general skill value and lots of specialisation / stunts...
    When I saw that (and the toughness attribute) I knew I had to give it a go! 😅

    Free official SRD that way:

     

  7. 1 minute ago, Atgxtg said:
    41 minutes ago, Lloyd Dupont said:

    Also, this weekend, friend lend me a copy of Conan 2D20. Dunno if it's any better in this regard. But it's another leveless classless skill based system that is not from the D100 family, so I am curious to see how it feels...

     

    Star Trek 2d20 might be closer to the mark  for you. It boils skills down to only  6 disciplines, which makes it much easier to create a star fleet officer who is good at almost everything, but at the expense of  making hard for a character not to be good at something..  

    Mmm... what am I looking for exactly?
    I quite like Revolution D100 so far! :D

    But I am curious to see if I could find another levelless classless skill based system which is cool! :P 

     

  8. If this kind of things bother you, and some related topic did bother me, have a look at Revolution D100

    (Download the SRD for free)

     

    Also, this weekend, friend lend me a copy of Conan 2D20. Dunno if it's any better in this regard. But it's another leveless classless skill based system that is not from the D100 family, so I am curious to see how it feels...

     

  9. But... but.. but... mm.. how does that relate to RD100?
    I was not playing RPG 40 years ago, I didn't even know about them! 😮

    But that beg the question...

    5 hours ago, RosenMcStern said:

    WHEN will justice triumph?

    Will Justice triumph?
    Is it... a super hero RPG?
    Sounds like it could be...

  10. Well, those changes are not just contrived, they make me a happier GM! :P 

     

    On a tangent topic, and one that *might* explain my (biggest?) difference of opinion with many other players of the various D100 system. I really dislike a common trope in movies and books of the few and rare powerful Wizards. I always wonder, where are all the mediocre Wizards that explain the society that produce those few elite Wizards?
    So in my fantasy Worlds I wants lots of those forgotten average Wizard. (and also I want starting wizard to be rather "average", not because of spell rarity but because of magic difficulty / cost) (in fact, I want to reproduce the D&D feeling about magic)
    In a more personal extreme, I am even tempted to give magic to animal, instead of coming up with more creative monster, like Beholder, how about a fire breathing Deer hey? But I am not quite sure yet, after all rifle firing Jabbers in Borderlands 3 do seems a little odd to me.. like the aforementioned deer might be ...
    (I already dropped a magic wielding spider queen, that was fun! :D

  11. Seconding armour. Armour makes a tremendous difference..
    And also enhance damage and protection spell will another huge difference

    Also,... doesn't BRP ignore armour on critical? (there are so many rule variation, I am using Revolution D100, lost track ^^) that really contribute to mob remaining dangerous...

     

    On a tangent topic, I just wanted to add vaguely related comment about the spells "Fire", "Blast", "Lightning". The cost is tricky... 3MP per D6 seems excessive compare to there spell effect.
    It's because BRP has too many option and it's badly worded here. Should be 3MP per D6 if you use hit location, or 1MP per D6 if you don't.

     

  12. 15 hours ago, RosenMcStern said:

    This sounds seriously overpowered to me. Why should you pay less to maintains spells on yourself?

    If 1 EP gives you 1 hour of duration, and spell cost EP to cast and 5 minute rest gives you D6 EP back. You can recast your spells every hour without any trouble...
    So I thought, why bother use more than 1EP?

    But arguably this could be an issue at night, come to think of it...
    And also (arguably again), since I (significantly) increased spell casting cost (unless you are an arch wizard), spell caster might have spend half an hour every hour to rest to renew spell, which might clearly be a bother worth mentioning...

    Mmmm... Maybe this rule can go indeed. But, at least, I explained to you where it came from! ;)

  13. Other ideas I might start testing soon:

    I think I might try this cost (above, channelling cost + 9 - concentration / 10) but simply apply it to the Exertion Point, it's quite high Magic Point won't do... Maybe use another number instead of 9... Also minimum is 1 EP.

    For SR I would use EP Cost + 4
     

    Ideas I am already using:

    • Duration and maintenance

    I kind of rework spell duration and maintenance to be more deterministic.... (and also less confusing)

    spell, by default are either instant or last like 2 minute (fudge value), to be maintain one need to allocate channelling point

    1 channelling point will maintain personal spell (either on self r on item always WIL meter or less away from caster) as long as wanted

    For spell on others more channelling points should be allocated for the whole duration in advance. The whole duration should be chosen at cast time. Option *can* be given to the target to release the spell before (to recover the channelling points) otherwise the caster should be able to cast the spell again at the target to cancel it before  the end

    Duration on others
    - 1 point: 1 hour
    - 2 points: 1 day
    - 3 points: 1 week

    • Magic item cost

    Might do just like the rule, but the rules are confusing. It's conflict to build. The opposing difficulty is either 50% with blueprint or 80% without. The conflict pool is channelling cost x3 for 1 use, or channelling cost x4 for permanent.

    I am thinking 1 week round for magic building conflict round. But one use items can be made in batch of.. some number.. mmm.. TBD...

  14. Continuing on my chronic rule tweaking tendency...

    I am contemplating introducing the magic point system of other BRP/D100 system into Revolution D100 as follows:
    - Might and Range are no longer needed stunt but automatic ability to every caster
    - Spell MP cost would be 9 - character's channelling + spell channelling cost
    - Might make SR cost depend on MP cost and change save somehow.. since it's way more costly might use just 1 differential roll or something... though I like the current conflict rules.. mm...

    What is my goal here?
    Reduce magic spamming, and giving easier access to magic to random NPC

    Now I might give it a try, but I am curious to know if any one got any particular opinion on that topic?

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