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Lloyd Dupont

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Posts posted by Lloyd Dupont

  1. speaking of which, I wanted to share a little investigation on what was once my favourite spells to argue about, all the elemental damage spell power. They cost 3MP per D6 of elemental damage. That seemed excessive...

    After much investigation I clarified it's because of the 2 options that BRP offers for HP: localised or general.
    3MP/D6 of elemental damage is fine for localised HP but is excessive for general HP and should be come 1MP/D6 for general HP! ;) 

    • Like 1
  2.  

    10 minutes ago, Atgxtg said:

    Yes, although with most RPGs it is usually only one or two players at the table, at most. D&D is different. The existence of special class, race, and other splatbooks, get players interested in buying the  books so they can take advantage of any special rules, prestige classes, feats, magic items,, etc. to maximize their characters. Much like with CCGs they are buying product to chase bonuses.

    It feels like you are saying that the D&D ruleset is very conducive to proliferation of material and .. sort of micro transaction as video gamer would call it...
    Which is usually a good way to farm money (in the real world, for the publisher)

    I think you might have a point. Which is an unexpected way (to me!) to explain D&D dominance...

  3. I think there is a problem of expectation... In some other game forum I antagonised many people because I simply had different expectation...

    Yes there might be a canon story, setting and expectation. But each GM's campaign is his own. And if he feel creative enough to come up with something different, so be it. But it is sometimes difficult for those GM with different point of view to ask advice of other who see things differently.... It's is often pointless and can easily be misinterpreted and get heated for no good reason...

    Obviously the setting he envisaged is quite different from the mainstream and canon Cthulhu stories. This is a clear premise. So the challenge of the game might also be, in fact will also be, slightly different! 😜 

    • Like 2
  4. Yeah, like Revolution D100 which I started recently... there is lot of free (and legal! 😮 ) PDF available.. but I really wanted the book! PDF is far from ideal in game for me....  

    Fortunately they have a gorgeous print edition! :) 
    Bought 5 of them  hahah! :P (for me and players)

  5. Oh yeah.. it obviously depends on settings and expectation....
    My expectation is that down the track player will be fight with and against divinities... 

    In fact, seeing how the campaign  is going... I though I might do an apotheosis campaign down the track! Which I never done before but would be cool. Already got some plan about the ascension procedure and the enemy they will be fight with and against! :D 

  6. No I haven't haha!....
    There is only 4 pc and npc in the party in an hostile land.. but they are wrecking! but the tide can turn quickly any time....

    it's always a challenge to make it scary but not deadly.. They do run away a lot, that is good though! :)
     

    this time I thought to make them stumble on a secret wizard lair... with some creative boosted monster... there might be a beholder, would be cool.. but a bit scared it's gonna be a game wrecker....
     

    • Like 1
  7. I got an idea recently, one I am hesitating to use because it is somewhat anathema to D100, is to used variable HP for divinities.
    It is somewhat in use, since often deity, even of human shape and size, would have outrageous CON and POW and I was thinking to give them something like 10 toughness, 30 life (i.e. 30 damage before lethal wound)

    What of it?
    Or would you just advice normal rules but simply outrageous toughness of, say, 20?....

  8. After talking to my player I used this simplified formulas for magic exertion points cost "Spell Power - (Channelling - Spell Power)", or (more simple but same) "2 * Spell Power - Channelling"

    Which means, the more powerful the spell the more expensive, the more unused channelling to cast (i.e. the more easy) the less costly it is.

  9. 40 minutes ago, Atgxtg said:

    We haven't even toughed upon how well it is put together, the quality of the mortar, how much the mason skimmed off the top, or how thick the wall is.. So we could probably assume a  wide variance from one wall to the next.

    It's almost like asking how sturdy is a tank. Depends on the tank.

    Common, the question was pretty clear, I believe, how sturdy are typical dark elves indoor magical construction during the great slaving period of 2500AC! But I would also consider the enlighten era typical construction info! :P 

  10. I always wonder how come sniper attack against government leaders are not more successful... I am sure there are many attempts...

    At any rate I like your idea of being always vigilant at the cost of sanity. I am not big on sanity rules... But this one suggestion makes a lot of sense regarding sanity! 😮 :)
    However I am not sure how could one individual spot a waiting sniper in a neighbouring skyscrapper... I will definitely had some small precognition powers to "dodge" barely just in time....

  11. Lots of the rule in RD100 are left open to GM interpretation... Although, even when one like the letter of the law, it is sometimes hard to follow...

    For example, on the "character improvement sections" it says:
    "Learning a new Trait costs one
    Improvement Point and uses up one of the available Slots for that Skill; if no
    Slot is available, the player must first improve the Skill to open up a new Slot.
    Background or Environment Traits can be neither researched nor taught. Only
    living for a long time in the related area can allow a character to gain these
    Traits"

     

    now what is a background trait?
    from the example environment or profession one could believe close combat trait are either any close combat weapon trait is either environmental or professional. Yet surely it can also be taught...

    Can anyone shed any light on that please?

     

     

    As a side note.. What if I want to create special order (probably martial order, but all bets are off!) that have some arcane spell.. but without going through arcane knowledge.. how would one model that?

  12. Wow guys, I had to google Pellucidar and Orlando Furioso.
    Both look awesome! 😮 :D

     

    But I think the Zombie Space Ducks might be the answer we were looking for! 😮
    That remind me... I really want a trip to the moon for my players.. mm.. not sure where I could insert it.....

    • Haha 1
  13. I edited for clarification. I don't care much about attack on wary player. They have armour, they will have shield, it's no biggy...
    Comparison with modern equivalent is moot, it's imaginary scifi weapon vs imaginary scifi shield and armor that could be both "balanced" however I like...

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