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Lloyd Dupont

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Posts posted by Lloyd Dupont

  1. For my upcoming scifi campaign, even though I would be in what a friend called "Dark Age SciFi style" of campaign, I plan to start very low combat... Mostly investigation I guess...

    I am not that good with that style of game though...

    Any tip / link / document (/adventure) that could help start on that path would be welcome! :)

    • Like 1
  2. - the problem with centrifugal gravity is you need really big ship to make it practical (ant non nauseous)
    - the problem with constant acceleration is that you need a lot of energy to be on board.. (in space all you have is what you can carry and energy itself takes space, think of rocket equation)

    The only "realistic" solution is to stuck 0g or assume a low energy cost artificial pseudo gravity.
    I could imagine my repulsor field technology (which generate pseudo gravity and other things in my imaginary setting so far) use no energy when nothing moves...

     

  3. The life of an astronaut is not as glamorous as it is rumoured to be! :D 
    good tip for the spinning wheel and side effects of 0g.

    I am just thinking, where better than a table top RPG can you simulate 0g life! Special effects are free! :D 
    However my scifi RPG idea is a super advanced and unrealistic setting... But 0g can provide an additional fun weirdness.... :D 

    So right now I wonder.. should I ditch the "repulsor field" tech that I used for force field, simulated local apparent gravity, and reactionless slow propulsion.... mm... probably not... but I also imagine it's energy intensive so.... and space and energy consumption seems quite at odd to me.... (space is WYCIWIG, What You Carry Is What You Get)

  4. 14 minutes ago, g33k said:

    Possibly a mask or an avatar or an aspect of Orlanth, "Orlanth the thief" in a similar way to how Vinga is "Orlanth the woman;" separate, but the same (gods are weird that way).

    Well, you know, this is quite a common and expected behaviour from shapeshifters, I'll have you know!
    Shapeshifter psychology 101! :P

    Though, to be fair, Gods and their avatar is even more advanced... no shapeshift need be involved, just create tailor made body (or grow the natural way?) for each occasions! 😮

  5. Every now and then, like just now, at work, I ponder about GMing a scifi campaign next to my players....

    And I just stumbled about a problem little argued about until now....

    As you might know (or not) it's impossible to fry food in zero gravity!

    So I now wonder.. should FTL ship have artificial gravity? maintain constant acceleration when using warp drives? or (more realistically, I suppose) be in 0g while warp driving... hence suffering from many interesting issues.... Of which the lack of hot potatoes chips might be one! 😮 

    Or maybe they use dried air frier? or centrifuge cooker?
    So many questions! 😮 

  6. 3 hours ago, Bill the barbarian said:

    The exact reason I started this Topic, I hesitate to  add but in one word “Anthropocene”!

    I don't think it worth starting yet another argument.... But let it just say, for the last 20 years, every year was warmer than the last one overall in Australia, every year was a heat record 😕 

    Reasons enough to be concerned...

  7. But the fire was indeed quite bad.. even in Brisbane, close to CBD, one month ago the sky was dull and the sun red from too much smoke.. and 1 month later the weather is still unseasonably cool...

    And a few small outback towns got heavy property damage.. so I guess it does suck directly.... Honestly the farmers are probably the one suffering the most right now 😕 

    • Like 1
  8. I agree with Brown, science and occult and not incompatible! Did you know that Newton was an avid Alchemist?

    At any rate, it seems like it because, in the real world, occultism is ... superstition, at best. Hence the better the scientist, the less likely he/she will be interested... But in the game world... Occultism is real! So... Scientist should be interested!

    Also.. why you have to be over 50 yo? I dunno in th old days.. but today you study a PhD which you usually finish around 26... at 35 you already got a lot of experience under your belt!

  9. 14 hours ago, Qizilbashwoman said:

    Also, is anyone else enjoying but perplexed that our darling sorceress is about 100 times more nuanced, complex, and deep a character than the alleged protagonist? I love he

    Fummy you said that, I heard some youtuber voice the same critic.

    As, for me, I think Yennifer, Ciri, Geralt are all both equally interested and represented. I have only been disappointed by Triss that is way more interesting in the video game!

  10. It is not.
    However I could think of 2 things:
    - if you have 100%+ in weapons skill there is an option to split your score in multiple attacks
    - if you get the "Blood Tide" supplement (it's quite worth it) there are stunts in them which can do that sort of things (and more). 

    Here a little additional (personal) debate.. The one downside of stunt and that there is no clear limitation / path on how to learn them. That motivated me to have a go at Revolution D100 which has a similar system and clear limits. But the limits is quite frustrating to my players. Might go back to BRP and increase the XP cost (I use XP like in Mythras, 1 XP = 1 improvement roll, 5xp to learn spell / stunt) (and also add mandatory training or research period)

  11. Any enchantment (homebrew) rule for BRP? The gold book is rather vague...

    NOTE for this particular upcoming setting I like to keep BRP powers as weak as the gold book, compare to say, RQ or Mythras, but I wouldn't mind enchantment being "as easy" as Revolution D100

  12. One problem with Revolution D100 is stunt are a good concept but they are not nearly as developed as needed...
    But after a few sessions I am starting to get some ideas... :)

    In the case of art and craft.....
    It appears to me that... Smithing should not let you do all metal works, nor Physics should let you do a spaceships.... It should give you solid theoritical knowledge, enough to understand and modify something...
    But additional stunt should be needed for each piece of sophisticated gear. In the real of advanced physic one can imagine many stunt for each piece of advance tech like "propulsor blueprint", "hyperspace engine blueprint", "forcefield blue print" without knowing those one can slowly attempt to make a a small space ship with lots of trial and errors and oversight, but it's gonna be so so.. whereas, by knowing the blue print one can directly order online whatever it needs and straight away build it faster and optimised

    Revolution D100 has a nice conflict rule for that with different difficulty whether you have the advanced stunt (i.e. specialisation) or not. WIth BRP I would just say without the stunt the work is more amateurish (prone to unexpected problem later), wasteful and slow...

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