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Dethstrok9

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Posts posted by Dethstrok9

  1. 23 minutes ago, Desslok said:

    I'm getting ready to start MoN soon and plan to start with Peru.  All the advice I've seen says it is vital to build some sort of emotional connection to Jackson Elias.  I know my players well enough that I'm confident I can get them to care about him (rather than annoy them).  Re: New York, I've got a couple players who have promised to take good notes.  I've also noted some of the key NPCs throughout the book to potentially use as "contacts" for PCs during Session Zero character creation to give them hooks into the game.  

    Thank you, I just finished reading America, starting London.

  2. 1 hour ago, paladin2769 said:

    What print version of the core rulebook and investigator handbook have the errata included?  That is, the errors have been corrected.  

    Thanks!

    I personally have no idea if they have been, I would assume the PDFs have been fixed. But a couple errors won't ruin the game, at least in my opinion:) 

    The main problem I have with the errors and errata is how the mindset reminds me of Electronic Arts... But I've already made my case.

  3. 2 hours ago, Darkgael said:

    not everyone lives in the city some of us are stuck out in the middle of no were I live in a small village on the coast in Oregon not close to anything like that really get most stuff through Amazon so something like a character packet like what Wizards makes for D&D would be nice 

    That sucks... If I could, I would send you copies.

  4. 12 hours ago, Trotyl said:

    Hi there,

    The CoC Keeper Rulebook (7e) says:

    Then some of my non-native-English-speaker friends argued that it implies Spending Luck can only be used once, is there really something about this limitation? I don't think so since the "one" here is used as pronoun.

    I know asking basic English language question here is quite stupid, sorry for the troubling.

    It's not a stupid question, it's actually rather legit. However, I'm 100% sure the intention is for players to use luck until their luck runs out:)

    • Like 2
  5. Okay, so I'm reading through the America chapter and I must say it seems to be a bit all over the place. There are specifically so many NPCs, it seems as though it wuld be difficult for the Keeper to keep track, let alone the players. Was there any way you all coped with this, or am I the only one who feels this way? 

    Some things I was considering was either paring down the NPCs to make the ones remaining more memorable, or simply asking the players to keep notes on names for their personal use.

    Also, in answer to my previous question regarding the Peru chapter, it seems like it would be fun to run and play even if it's not completely necessary to do so, at least in my opinion:)

  6. I believe it would depend on the race, if it was a Yithian, I would say they would take Sanity damage from seeing Cthulhu or other Outer gods, based off the fact that in the Shadow Out of Time they are fleeing from the Outer gods. Other races, i'm not sure, but I would mostly rule that sanity is a human conception and most other creatures are not constrained by it. They might have other weaknesses however...

  7. 46 minutes ago, klecser said:

    Well, I received my hard copy of Deadlight AODT. I'm well known as a pretty staunch supporter of Chaosium, and will continue to be, but this is an example where I am disappointed. I don't say that lightly because I'm pretty forgiving and take most setbacks in stride.

    The artwork in the PDF has very clear contrast, and I have no trouble discerning the characteristics of the images on the "painted" pieces of artwork. On my hard copy, all of these images are very difficult to discern detail on. It ends up looking like a jumble of dark greys melded together. The handouts and maps are ok in print.

    Examples: page 17: The only reason I can make out a car on the right of the image is because of the headlights. Page 38: The woman looks like a uniform shadow with no discernible detail. Page 41: One giant mess of grey. I can tell someone is in a window in a house. I've attached some images. Note that my phone camera actually makes them look better than they look on visual inspection, IMO.

    I am curious as to whether others that received their hard copies have this same problem. Perhaps I just got a bad copy.

    20200229_145138.jpg

    20200229_145207.jpg

    20200229_145223.jpg

    That sucks...

    • Haha 1
  8. 32 minutes ago, sgtscott658 said:

    I am running my Masks campaign using the pulp rules. I would also highly recommend going over the Peru chapter it is seriously wonky. Also note, you will need some kind of village lay out for puno, a museum and basement layout for Prof Senchez and the basement for Rizo. You will also need an island and house for Nyla since there is a major encounter there. I personally changed everything around, instead of the players meeting Larkin, I decided to have them meet senchez and Rizo through Jackson Elias. Thereby when Rizo encounters the Vampire thing in the basement the player are there to defeat it and this will set them on the path to confront Larkin.

    Once Larkin is doubt with, the players will then be asked to trek to Puno, meet up with Nyla, have the talk, then trek to the Father of Maggots pyramid. I used TSR S4 Lost Caverns of Tsojcanth for the layout underneath the Pyramid with puzzles and traps. The players are there to repair the seal with their half of the Gold Ward they received from Prof. Senchez. I would say before the Pyramid exploration, there are 4 encounters (1 at the museum with de mendoza, 2 at the hotel espana vs Larkin, 3 at the Island off Puno defending Nyla and 4 against a couple of vampire things on the staiers of the Pyramid.) 

    If you run the adventure straight from the book, the players will want to shoot Elias for leading them by the nose and being up in their grill at every step. My way, I get rid of Elias back in Lima and the players discover everything on their own.

    Well thats my take anyway on the first pre campaign adventure. too bad chasium does not have a forums totally dedicated to CoC.

    Also, welcome! I just noticed you just started posting, I hope you find usss a sssuportive community!

  9. 20 minutes ago, sgtscott658 said:

    I am running my Masks campaign using the pulp rules. I would also highly recommend going over the Peru chapter it is seriously wonky. Also note, you will need some kind of village lay out for puno, a museum and basement layout for Prof Senchez and the basement for Rizo. You will also need an island and house for Nyla since there is a major encounter there. I personally changed everything around, instead of the players meeting Larkin, I decided to have them meet senchez and Rizo through Jackson Elias. Thereby when Rizo encounters the Vampire thing in the basement the player are there to defeat it and this will set them on the path to confront Larkin.

    Once Larkin is doubt with, the players will then be asked to trek to Puno, meet up with Nyla, have the talk, then trek to the Father of Maggots pyramid. I used TSR S4 Lost Caverns of Tsojcanth for the layout underneath the Pyramid with puzzles and traps. The players are there to repair the seal with their half of the Gold Ward they received from Prof. Senchez. I would say before the Pyramid exploration, there are 4 encounters (1 at the museum with de mendoza, 2 at the hotel espana vs Larkin, 3 at the Island off Puno defending Nyla and 4 against a couple of vampire things on the staiers of the Pyramid.) 

    If you run the adventure straight from the book, the players will want to shoot Elias for leading them by the nose and being up in their grill at every step. My way, I get rid of Elias back in Lima and the players discover everything on their own.

    Well thats my take anyway on the first pre campaign adventure. too bad chasium does not have a forums totally dedicated to CoC.

    Thank you for the advice! I personally like the classic style of gameplay more than Pulp, but I'll look into what you say.

    It's a little sad, but this sub forum has all a player or keeper will need! Plus a (mostly) grand community of people who help each other out!

    • Like 1
  10. 13 hours ago, alter said:

    Check Yourself! Best way is to listen to How We Roll Podcast. The original autor of this scenario @Scott Dorward run it for a bunch of Cthulhu known fans. You can find it on https://howwerollpodcast.com/001-masks-of-nyarlathotep-peru-pisco-sours/. I'm not a part of that game, only big admirer of how it went. But remember this is a pulp version of Masks. 

    Thank you, I'll be sure to check it out! That was another question I had, should the game be run Pulp or Classic?

    • Like 1
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