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Scott Dorward

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About Scott Dorward

  • Rank
    Junior Member

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  • RPG Biography
    I've been playing RPGs since the early eighties, including a lot of Call of Cthulhu and Runequest.
  • Current games
    Call of Cthulhu, Monsterhearts
  • Location
    Milton Keynes
  • Blurb
    I write games.

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  1. Glad you're enjoying it! All three of those characters are accomplished sorcerers so it would make sense for them to know the deeper version. And it's Pulp, so it's not as if a one-hit kill has to be fatal...
  2. I really should have listened to it before writing the show notes! Soon, I promise.
  3. I debated something like this with Matt and Paul recently on an episode of The Good Friends of Jackson Elias, although relating to shoggoths. It makes sense to me that the circumstances under which you encounter a Mythos entity would impact how shocking you find it. Seeing a Deep One swimming around in an aquarium, for example, might be unsettling, but I can't imagine it being sanity-blasting. Being pursued through unlit sea caves by a mob of Deep Ones, catching hideous glimpses by torchlight as they close in would be terrifying. Encountering a hybrid that shares a family resemblance to you wo
  4. While at Necronomicon, I recorded a short interview with Brian Courtemanche, who wrote the first part of Flotsam & Jetsam. Brian talks a little about the influences that shaped "The Star Brothers". We also discuss whether his being a university librarian in New England makes him a Lovecraftian protagonist.
  5. With the flame weapons in The Two-Headed Serpent, we suggested that the player character should roll Luck to see if their target caught fire.
  6. If The Two-Headed Serpent wins, I'll change my name.
  7. I use Rolz for my online gaming these days. It's just a dice roller, with some chat functionality, which means it doesn't do a lot of things I have no need of. Roll20 is neat, but it's complete overkill for my requirements.
  8. You're right in that the New York chapter is meant to be a metaplot that twists between the chapters. You should definitely play it out as much as you can, letting your players have lots of opportunities to interact with people at the Caduceus offices. There should be plenty of events to make the heroes suspicious about Caduceus. The campaign starts out with the heroes discovering that they've been lied to about the organisation's true motivations. From there, they are sent out to use what is effectively a nuke on a civilian population in North Borneo and to neutralise a largely peaceful
  9. The default in the scenario is that the investigators retain any taint they acquired, even if they destroy the Earth's Womb. That said, I've heard of Keepers reducing or undoing the effects, which seems entirely reasonable to me. It all depends on how horrible you want to be to the investigators.
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