Scott Dorward

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About Scott Dorward

  • Rank
    Junior Member


  • RPG Biography
    I've been playing RPGs since the early eighties, including a lot of Call of Cthulhu and Runequest.
  • Current games
    Call of Cthulhu, Monsterhearts
  • Location
    Milton Keynes
  1. I'm not sure I accept that chases aren't part of purist Lovecraftian play. The main inspiration for putting the chase rules in 7th edition was the long, memorable chase scene from The Shadow Over Innsmouth . We wanted to make sure that you could recreate that in your game with mechanical support.
  2. That's pretty much what we set out to do with the scenarios in Nameless Horrors. The idea was that they should all be weird, with no reliance on violence. I'll leave it up to others to decide how successful we were.
  3. You can get the 7th edition version free in the quickstart rules.
  4. Destroying the capstone is enough. That allows the formless spawn to escape, breaking the power of the ward. Someone could inadvertently release the spawn by breaking the capstone without realising its purpose -- this is what happened to the first one.
  5. 7th ed.

    That's just perfect!
  6. Thank you! That's wonderful to hear.
  7. Glad to hear it went well! It sounds like you did an excellent job as Keeper. A fumble with dynamite is the perfect climax to this scenario.
  8. From my memories of the playtest version, this is deliberate. Pulp heroes start with more Luck than investigators and gain more during the development phase.
  9. Beasts did more to cement my love of horror when I was a child than any other work of media. Baby in particular still gives me chills.