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Dethstrok9

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Posts posted by Dethstrok9

  1. 1 minute ago, g33k said:

    Your "monsters" will, as often as not, be regular humans... just, humans from enemy tribes, enemy cults, enemy kingdoms, etc.  Dungeoneering and monster-slaying isn't usually the focus of the "average" RQ game.

    That sounds perfect, thank you for the clarification! I actually am really liking this idea. I hated the dungeon crawls of D&D, so although my original impression was negative in this regard, you have pried open my third eye and now I can see!

     

    3 minutes ago, g33k said:

    Hello (again) and welcome (this time, to the Tribe of Gloranthans!)

    Why thank you, I cannot wait to see all this system has to offer.

  2.  Hello my friends, I am officially the proud owner of the RuneQuest: Role-Playing in Glorantha Slipcase Set! Woohoo!!!

     What follows is a brief summary of what I like so far from just a quick flip through, and my unboxing and first impressions video (more Gloranthan? content to come). 

     First off, I love the fact that this system is what inspired BRP, and the fast paced and deadly combat system. These two things along make this game better than D&D, which is my main comparison point since it is the only other fantasy game I have played. Next, the magic seems very involved and varied, with far more potential than most other systems I've played for staying unique and engaging with spirits, cults, and runes added to the mix. I found the lack of classes quite interesting and felt it was a step in the right direction for getting the focus off stats and onto creating a fun engaging story. In fact, all character creation seems like it deeply involves PCs in the world, which will make for very interesting role-play.

     The bestiary seemed a touch frugal to me, but perhaps I will warm up to it in time. It mainly seemed small compared to my collection of 4 books which hold hundreds if not thousands of monsters for D&D 5E, but I enjoy creating monsters and beasts and believe I will be able to convert some of my collection into RuneQuest rules. Please let me know if this line of thought is on the right track or if I'm just not understanding something about the apparent monster manual. 

     The Game Master screen pack was a pleasant surprise as it contained awesome maps, a calendar, and a bunch of scenarios and adventures for any aspiring Game Master to start with. It was a collection of resources which I did not expect, and which filled me with a burning desire to run a game (will be getting my family to play with me so I can hone my GMing craft with this new system).

    Here is the actual video:

     

     

     

     All in all, this system looks exciting and innovative and I can't wait to try it out and get deeper into both the system and the lore of Glorantha. I would like to thank Chaosium for making this game, but also the WindWords podcast for getting me interested, and @soltakss for putting the game on my radar. We are all us.

    • Like 7
    • Thanks 1
  3. 48 minutes ago, Mike M said:

    It's coming, but not for a while yet.

    It is coming... I have seen it... In a cyclopean city where many books remain. In mine slumber the time doth wane.

    • Haha 4
  4. 9 minutes ago, Lloyd Dupont said:

    Well.. I did ponder that a bit.. (after seeing a scifi setting with demons and sorcery) but, for now, I don't think I am going that route... my scifi would be more or less atheistic... (so am I and my players..)

    Although... I got another idea while googling (at work, oops)

    - many could be lied too...
    - but a few powerful member will need more than simple lies.. (like head of industries..) but come to think of it.. the head of the cult can do more than simple lie.. (he has Antarian tech, including communication devices to Antarian planet, it can polymorph)...

    Well then perfect:)

    • Like 1
  5. It could be a number of different things, but in most cases for me it is a fanatical or extremist religion. They believe this is their way to heaven or favor with their god or patron. The leader has to be charismatic enough to gain the followers trust, or they will have been show proof of the "god's" existence. Or the leader or god could be using any form of mind control or blackmail. Or the cultists all just have very low self esteem and wish to die. Or they think very little of their fellow man and decided the world deserves to burn.

    • Thanks 1
  6. 3 minutes ago, SirUkpyr said:

    Which - to be honest - does *nothing* to actually answer my question. My question was (and honestly still is) what level of skill is needed to teach a Junior level (300's) class in Mathematics or Chemistry or Archaeology? A Senior level (400s)? Graduate level (500-600s)?

    Yes - a 50-74% means you are a professional and are qualified to do a job, and 75-89% makes you an expert.

    I would presume that at 50% you can teach Freshman level (100s) classes, and probably at the 50-74% score you can teach Sophomore (200s) classes as well. It is in the higher levels that I am seeking advise.

    My thanks for the assistance.

    I personally think you are taking the rules too seriously. If you need a character to be a teacher at a college and they have a reasonably high skill level in the subject, they can do it. It still would be checks, and there are such things as bad teachers. When I run games, I do whatever works for the narrative. Just say if they have higher than 74% they can teach all higher grades, if you need a rule system to go off, but again the rules were made to make the game as smooth as possible for role-play and if you are ever in doubt or the system doesn't specify; you can simply make a call based on what you as Keeper think will work.

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