Nightshifter Posted May 19, 2009 Share Posted May 19, 2009 I'm new here and also new to BRP. My group and I have played a bit of Call of Cthulhu and recently we've been playing the Mongoose version of Runequest. I find the Mongoose RQ to be lacking a lot areas, which is what brought me to BRP. I've just finished my first read and I'm planning to run a game in the not to distant future. I've been working on a steampunk idea with no supernatural presence at all, just crazy science. The issue I'm have is in the construction of devices and vehicels . I've been thinking of trying to work on something like common guidelines for construction and modification (i.e. it takes x amount of time and materials to build a dirigible, this long to mod a gun to increase damage). Any suggestions would be appreciated. Thanks Quote Link to comment Share on other sites More sharing options...
p_clapham Posted May 19, 2009 Share Posted May 19, 2009 I'd consider looking into the Hawkmoon rules for "scientific sorcery". I'd say that would be the quick and dirty way to do it. While steampunk and mad science have an element of science and reality behind them, they still have more in common with magic than hard science. Quote Link to comment Share on other sites More sharing options...
Wolverine Posted May 19, 2009 Share Posted May 19, 2009 I'm slowing working my way through writing a Steampunk book for BRP, called The God Machine. When published, that will be a useful tool for you, although it does contain magic. Quote Nathan Baron Link to comment Share on other sites More sharing options...
Nightshifter Posted May 20, 2009 Author Share Posted May 20, 2009 I've considered look into Hawkmoon. I really would like to stay away from anything that looks like magic. I haven't read Hawkmoon since high school, thank it time to read it again. Wolverine, I'll keep an eye out for The God Machine. Quote Link to comment Share on other sites More sharing options...
p_clapham Posted May 20, 2009 Share Posted May 20, 2009 Many of the "Spells" in Hawkmoon are just guidelines or recipes for pseudo high tech equipment. Almost all of the magic requires the use of a laboratory, and expenditure of time and materials. The Rules work better for a Girl Genius campaign as opposed to a D&D one. Although the Hawkmoon rules as they stand work great for certain Sun Sword wielding Barbarian. Quote Link to comment Share on other sites More sharing options...
seneschal Posted May 20, 2009 Share Posted May 20, 2009 The monograph Berlin '61 also has weird gadgetry rules, at least it did in its GORE incarnation. Quote Link to comment Share on other sites More sharing options...
p_clapham Posted May 20, 2009 Share Posted May 20, 2009 The monograph Berlin '61 also has weird gadgetry rules, at least it did in its GORE incarnation. I'll have to check that out. I bought the dead tree version several months ago, hopefully the rules are in there are well. Quote Link to comment Share on other sites More sharing options...
NickMiddleton Posted May 20, 2009 Share Posted May 20, 2009 I'll have to check that out. I bought the dead tree version several months ago, hopefully the rules are in there are well. Mad Science, Page 73... Cheers, Nick Quote Link to comment Share on other sites More sharing options...
Atgxtg Posted June 3, 2009 Share Posted June 3, 2009 I7ve been working on a vechile supplement for BRP. Basically it will cover just about any sort of vehicle and will have guidelines for creating BRP stats for real vehicles, as well as designing vehicles from scratch. Since it uses real terns like horsepower and tons (or kilowatts and metric tons), it should be usable for steampunk designs as well as modern ones. Steampunk designs would just be less efficient. If there is anything in particular you want to design, let me know and I can post some of my design notes. They are not finished, but they are probably good enough to give fairly decent game stats. One cool thing about an RPG is that things just work as written up, even if real world physics says "no way". Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
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