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Lowering lethality for newer players?


Hiro Protagonist

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14 hours ago, g33k said:

But remember that you took away the cannon, leaving her with not many options...  better IMHO if you had substituted in some OTHER attack... flailing tree-limbs doing 2d8+1d6, or whatever.  Still a threat, but not an auto-insta-kill.

She had a near infinite supply of Mossbacks and over 30 rune points to Berserk them while being able to retreat and hide and the branches, likely to never be spotted again in the campaign, let alone the adventure.   I figured that was enough against a 3 man party without a single member even sporting 100% metal armor yet.  😉

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I've ran the Colymar campaign, plus some extra scenarios, and three out of four players have had a character die. These deaths could have been avoided by better tactics, by using more peaceful methods or by investigating the things more carefully. In two cases the deaths resulted from abysmal fumbles in melee against weaker opponents, and in the third case the monster managed to ambush the group because they didn't have enough intel. So basically if the characters charge everything that moves, they can get killed themselves. This means that the players should think more carefully before entering melee compared to other games, and imo the rules don't need to be less lethal.

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