Venruke Posted September 18, 2009 Share Posted September 18, 2009 Hello all, new to the forums and to BRP. I picked it up at GenCon and am now working on figuring out rules. This question is regarding Step#3 of character creation: "Age & Experience." Pardon if this is a stupid question; maybe my brain just isn't functioning properly...I searched the forums but didn't find anything about this. The book says "...alot another 20, 30, or 40 professional skill points (based on campaign level)..." OK, there are 4 campaign levels, correct? Normal, Heroic, Epic, and Supers. So, what is the profession skill point bonus for each campaign level for every 10 years of age? :confused: Thank you!! Quote Link to comment Share on other sites More sharing options...
SDLeary Posted September 18, 2009 Share Posted September 18, 2009 (edited) Hello all, new to the forums and to BRP. I picked it up at GenCon and am now working on figuring out rules. This question is regarding Step#3 of character creation: "Age & Experience." Pardon if this is a stupid question; maybe my brain just isn't functioning properly...I searched the forums but didn't find anything about this. The book says "...alot another 20, 30, or 40 professional skill points (based on campaign level)..." OK, there are 4 campaign levels, correct? Normal, Heroic, Epic, and Supers. So, what is the profession skill point bonus for each campaign level for every 10 years of age? :confused: Thank you!! I think that its supposed to be per year based on an age of 17+. In RQ 3, for example, it was 30pts/year for each year over 17. Edit: Nope, nix that. Just went back and re-read it. It appears that something is missing. Either you get no points at normal level, or 50 at supers. SDLeary Edited September 18, 2009 by SDLeary Quote Link to comment Share on other sites More sharing options...
NickMiddleton Posted September 18, 2009 Share Posted September 18, 2009 My guess is it should be 10 for a Normal level campaign- certainly appear to be the value I was assuming when I wrote the simple BRP life path system for UW. Cheers, Nick Quote Link to comment Share on other sites More sharing options...
rust Posted September 18, 2009 Share Posted September 18, 2009 (edited) I use the optional EDU characteristic, and there one gets +1 EDU = 20 skill points (normal level) for every 10 years above the starting age, so I think that any system between "2 points per additional year" and "20 points per additional 10 years" would do for a normal level game without EDU. The values for the other levels would then be 25 (heroic), 30 (epic) and 40 (superhuman). Edited September 18, 2009 by rust Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Jason D Posted September 18, 2009 Share Posted September 18, 2009 Drat it! It's supposed to be: Normal = 10 points Heroic = 20 Epic = 30 Superhuman = 40 Quote Link to comment Share on other sites More sharing options...
rust Posted September 18, 2009 Share Posted September 18, 2009 Normal = 10 points Heroic = 20 Epic = 30 Superhuman = 40 Thank you, perhaps someone could put it in the Wiki errata ? Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Venruke Posted September 18, 2009 Author Share Posted September 18, 2009 Thanks to everyone for the feedback, and for the final clarification. Much appreciated! :thumb: Quote Link to comment Share on other sites More sharing options...
Byron Alexander Posted September 18, 2009 Share Posted September 18, 2009 Drat it! It's supposed to be: Normal = 10 points Heroic = 20 Epic = 30 Superhuman = 40 Or, erm, damn. I've been assuming Normal = 20, Heroic = 30, Epic and Superhuman = 40 So that's how they're statted in the Wtchcraft Monograph. I'll remember that errata in future. Quote Link to comment Share on other sites More sharing options...
TrippyHippy Posted September 18, 2009 Share Posted September 18, 2009 I think the confusion comes from the EDUcation stat, which equates to 20 professional skill points per point (years of education) - but is increased by 1 for each 10 years after the initial amount. Then again, I think the BRP rules indicate that you don't add extra skill points as part of the aging rules, either (I guess it merely takes into account that the character will have accumulated some xp during that time). Quote Link to comment Share on other sites More sharing options...
rust Posted September 18, 2009 Share Posted September 18, 2009 As I read the Aging rules, the character adds +1 EDU for every 10 years in play, but this additional EDU only improves his Knowledge roll and does not give any additional skill points. It seems additional skill points for an age higher than the campaign's normal starting age are only possible during character creation, not once the cha- racter has entered the campaign. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Jason D Posted September 20, 2009 Share Posted September 20, 2009 It seems additional skill points for an age higher than the campaign's normal starting age are only possible during character creation, not once the cha- racter has entered the campaign. Normal experience rules (skill checks, training, etc.) go into effect once the campaign has started, and should dramatically outstrip any small gains from age. Quote Link to comment Share on other sites More sharing options...
rust Posted September 20, 2009 Share Posted September 20, 2009 Normal experience rules (skill checks, training, etc.) go into effect once the campaign has started, and should dramatically outstrip any small gains from age. Yes, indeed, and for any normal campaign this should work perfectly well. However, our campaigns tend to have a lot of "off time" between the cam- paign's adventures, sometimes even a couple of years, and I have yet to decide how to handle skill improvement for longer periods where the charac- ters just work in their professions, without real skill training or research. But this should not be difficult, the system is flexible enough for any ideas the players will find acceptable - I guess it will be something like 3 skill points for professional skills and 2 skill points for "hobby" skills per year. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
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