GianniVacca Posted November 19, 2009 Share Posted November 19, 2009 OK... I have read the recent thread on parries and I am completely lost. WITH THE LATEST RULES AS WRITTEN: are there armour points for weapons/shields (I guess the answer is NO)?are there hit points? (yes)how does a weapon lose HP after a parry? please help... :confused: Quote 「天朝大國」,https://rpggeek.com/rpgitem/92874/celestial-empire 很有意思: http://celestialempire.blogspot.com/ Link to comment Share on other sites More sharing options...
NickMiddleton Posted November 19, 2009 Share Posted November 19, 2009 OK... I have read the recent thread on parries and I am completely lost. WITH THE LATEST RULES AS WRITTEN: are there armour points for weapons/shields (I guess the answer is NO)? Strictly speaking this is correct. are there hit points? (yes) Yes. how does a weapon lose HP after a parry? See the table on page 193 - basically, when an attack is of a greater degree of success than a successful parry, or the parry is a greater degree of success than a successful attack, the object that was less successful is damaged for a few points (2 or 4 for parrying Weapons, 1 or 2 for Attacking weapons). Cheers, Nick Quote Link to comment Share on other sites More sharing options...
SDLeary Posted November 19, 2009 Share Posted November 19, 2009 OK... I have read the recent thread on parries and I am completely lost. WITH THE LATEST RULES AS WRITTEN: are there armour points for weapons/shields (I guess the answer is NO)?are there hit points? (yes)how does a weapon lose HP after a parry? please help... :confused: AP was the way things worked in RQ3. HP, yes. But you only deduct from the parrying weapons or shields HP when it has parried a blow that is a level of success higher than the parry itself. SDLeary Quote Link to comment Share on other sites More sharing options...
Atgxtg Posted November 26, 2009 Share Posted November 26, 2009 Doesn't this mean that a guy with no db can now damage (and eventually break) a sword or other weapon by punching and getting better levels of success? Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
NickMiddleton Posted November 26, 2009 Share Posted November 26, 2009 Doesn't this mean that a guy with no db can now damage (and eventually break) a sword or other weapon by punching and getting better levels of success? Well, technically yes - but the fundamental point is that DB has no direct bearing on damage to a weapon: it's difference in success levels that determine whether a weapon is damaged or not. And frankly I think that is a good approximation of how weapons get damaged (at BRP typical "operating level of detail"). Part being skilled with a melee weapon (for attack or defence) is in controlling WHERE your opponents blow strikes your parrying weapon - and THAT IMO has far more influence on the damage to the parrying (or attacking) object that the combatants raw strength or body mass. Cheers, Nick Quote Link to comment Share on other sites More sharing options...
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