kaddawang Posted December 14, 2009 Share Posted December 14, 2009 (edited) The Green is up for grabs as well! Get it here : The Green Chaosium Inc. edit: huh..that's not right.. But follow the link, it goes to the right spot. There, got the name right. Seems like the guys at Chaosium are having a bad day rolling their Computer Use. Edited December 14, 2009 by kaddawang Quote Link to comment Share on other sites More sharing options...
rust Posted December 14, 2009 Share Posted December 14, 2009 Having waited for this one for quite some time, I have now downloaded it immediately - and it is even better than expected, a beautifully illustrated monograph with lots of fascinating ideas and all the informations I need to use it as my own setting's fantastic Dreamlands region. Very well done, Puck. :thumb: Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
kaddawang Posted December 14, 2009 Share Posted December 14, 2009 Agreed. Not digested it properly, but looks very, very good:thumb: Quote Link to comment Share on other sites More sharing options...
Puck Posted December 15, 2009 Author Share Posted December 15, 2009 Wow! I almost fell off my seat. :eek: I did not expect this for some time yet. Thanks, Hopefully it can provide a lot of fun.:thumb: Quote 294/420 Link to comment Share on other sites More sharing options...
threedeesix Posted December 15, 2009 Share Posted December 15, 2009 Wow! I almost fell off my seat. :eek: I did not expect this for some time yet. Thanks, Hopefully it can provide a lot of fun.:thumb: Congrats Puck!!! :thumb: Quote Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info "D100 - Exactly 5 times better than D20" Link to comment Share on other sites More sharing options...
rust Posted December 15, 2009 Share Posted December 15, 2009 I think I know already how to make the best use of The Green in my next campaign. The "Big Bad One" of my pseudo-Arabian Merasan setting is The Iblis, a crea- ture that lives in Merasan's Dreamlands, from where it sends dream messages and occasonally some of its servants (djinn and ghoules) into the real world to cause chaos there. Near the beginning of the campaign, some archaeologists from the Miskatonic University will begin to excavate the ancient ruins of Thibba, a place where the Iblis was worshipped before the Merasani tribes came to the region. Du- ring this excavation the scientists will uncover a gate to the Dreamlands and accidentally destroy the wards that kept this gate closed. Soon afterwards a series of strange events will begin in Merasan, with people becoming more and more aggressive and desperate because of nightmares in- citing them to evil deeds, there will be rumours of djinn and ghoules roaming the countryside at night, and so on. The Emir will ask his scholars, and they will learn from the book Kitab Sfyd that the influence of the Iblis is growing, and that someone has to close the gate at Thibba to stop this - but the gate can only be closed from the other side. So the Emir will send some of his best men (the player characters) through the gate to deal with the problem. They will have some advantages, for example modern (= 1920s) firearms and the protective magic of the Sufi scholar(s) accompanying them, but on the other hand the environment of the Green - totally alien to desert dwellers - and its fantastic inhabitants and creatures will easily balance out these ad- vantages. And after a couple of adventures the characters will find out that the Iblis only uses the Green for "transfer", he and his servants come from yet another part of the Dreamlands beyond the Green's ancient gates, and to stop the Iblis from devastating Merasan the adventurers have to find and close one of those ancient gates, too ... You see, Puck, the Green really feeds my imagination - thank you. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Trifletraxor Posted December 15, 2009 Share Posted December 15, 2009 Congrats! :thumb: Please continue the discussion of the Green in the monograph & supplement subforum: http://basicroleplaying.com/forum/supplements-monographs/1723-green-magical-adventures-beneath-canopy.html SGL. Quote Ef plest master, this mighty fine grub! 116/420. High Priest. Link to comment Share on other sites More sharing options...
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