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Please Explain This Spell


tooley1chris

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Wanted to start a thread about spell interpretations. Some of Advanced Sorcery spells can use opinions on rules and don't wanna bog down the page with individual posts.

Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507

My Magic World projects page: Tooleys Underwhelming Projects

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So you get to attack until you miss and get very sleepy afterwards. But do attacks still have their % cut following each after the first? Couldn't you do that without a spell?

RIGHTEOUS FURY (5)
Range: Touch
Resisted: No
The caster must possess a positive Light 
Allegiance score. This spell may only be 
cast when knowingly facing a follower of 
Shadow. Once cast, for the duration of the 
caster’s POW in combat rounds, the target 
may continue to make attack rolls until they 
miss. The first such attack is on the character’s normal DEX rank, the next on the next 
lowest rank, and so on until any miss result 
is rolled. The character may not Dodge or 
Parry.

Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507

My Magic World projects page: Tooleys Underwhelming Projects

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I assume this lasts POW in combat rounds? Thats pretty impressive since it doesn't require a resistance roll. Yeah?

 

REFLECTION (9)
Range: Self Resisted: No
This spell blocks magic otherwise affecting 
the Sorcerer, mirrors it, and sends back the 
intruding magic to its caster. The reflection 
magic operates at full strength against its 
caster, who functions as target.
However, each time a spell reflects back 
from Reflection, the Magic Points powering 
reduce by one. At no time does Reflection 
work against spells powered by more Magic 
Points than it is.
During that time, it affects all spells, friendly or not, in the same fashion.

Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507

My Magic World projects page: Tooleys Underwhelming Projects

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Same question about Attack skill %. Are they chopped up because of multiple attacks in a round?

 

PAIN DIVINE (4)
Range: Self
Resisted: No
When cast, this spell sets all of the nerve 
endings in the caster’s body alight with eldritch energy. The sensation makes the 
sorcerer jumpy, jittery, and full of energy. 
While in combat, every time the sorcerer 
is injured (that is, a hit that isn’t parried or 
dodged, and damage gets past armor,) he 
or she may immediately make an extra attack at the party responsible for the injury, 
as though he or she was riposting with a 
critical parry. Also, more than one extra attack may be made this way. 
Note that this spell takes precedence over 
any actual ripostes, and the sorcerer can 
only make extra melee attacks (no missile 
weapons) at the party responsible for the 
injury. 

Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507

My Magic World projects page: Tooleys Underwhelming Projects

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6 hours ago, tooley1chris said:

So you get to attack until you miss and get very sleepy afterwards. But do attacks still have their % cut following each after the first? Couldn't you do that without a spell?

RIGHTEOUS FURY (5)
Range: Touch
Resisted: No
The caster must possess a positive Light 
Allegiance score. This spell may only be 
cast when knowingly facing a follower of 
Shadow. Once cast, for the duration of the 
caster’s POW in combat rounds, the target 
may continue to make attack rolls until they 
miss. The first such attack is on the character’s normal DEX rank, the next on the next 
lowest rank, and so on until any miss result 
is rolled. The character may not Dodge or 
Parry.

 

I don't think your attack roll is reduced on each roll with this spell. It is Parrying which is reduced each time you do it.

This spell basically lets you attack as many times in a round as you have DEX, until you fail -- which is beyond the abilities of a Master warrior. But it's magic, innit?

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12 hours ago, tooley1chris said:

So you get to attack until you miss and get very sleepy afterwards. But do attacks still have their % cut following each after the first? Couldn't you do that without a spell?

RIGHTEOUS FURY (5)
Range: Touch
Resisted: No
The caster must possess a positive Light 
Allegiance score. This spell may only be 
cast when knowingly facing a follower of 
Shadow. Once cast, for the duration of the 
caster’s POW in combat rounds, the target 
may continue to make attack rolls until they 
miss. The first such attack is on the character’s normal DEX rank, the next on the next 
lowest rank, and so on until any miss result 
is rolled. The character may not Dodge or 
Parry.

Considering the not necessarily limited use scenario (depending on your game), I would say no, not for the duration of the spell. Also, not being able to dodge or parry is a serious downside.

SDLeary

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12 hours ago, tooley1chris said:

Same question about Attack skill %. Are they chopped up because of multiple attacks in a round?

 

PAIN DIVINE (4)
Range: Self
Resisted: No
When cast, this spell sets all of the nerve 
endings in the caster’s body alight with eldritch energy. The sensation makes the 
sorcerer jumpy, jittery, and full of energy. 
While in combat, every time the sorcerer 
is injured (that is, a hit that isn’t parried or 
dodged, and damage gets past armor,) he 
or she may immediately make an extra attack at the party responsible for the injury, 
as though he or she was riposting with a 
critical parry. Also, more than one extra attack may be made this way. 
Note that this spell takes precedence over 
any actual ripostes, and the sorcerer can 
only make extra melee attacks (no missile 
weapons) at the party responsible for the 
injury. 

Also a no... straight % I would say.

SDLeary

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How is this useful?

TRUTH OF LOVE (3)
Range: Sight and hearing, to a maximum of 
100 yards
Resisted: MP:MP
Only those with allegiance to Light can learn or cast this spell. Matching MP:MP on the resistance table, the caster causes the target to express or realize that which is dearest to him or her: a person, animal, honor, decency, money, fighting, an allegiance, getting drunk, Light, Shadow, and so on. Once the person has expressed that love, he or she is unable to think of much else until Undo Magic or similar effects erase the compulsion, or until 3D3 days have passed. Adepts 
of Light are taught this spell.

Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507

My Magic World projects page: Tooleys Underwhelming Projects

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23 minutes ago, tooley1chris said:

How is this useful?

TRUTH OF LOVE (3)
Range: Sight and hearing, to a maximum of 
100 yards
Resisted: MP:MP
Only those with allegiance to Light can learn or cast this spell. Matching MP:MP on the resistance table, the caster causes the target to express or realize that which is dearest to him or her: a person, animal, honor, decency, money, fighting, an allegiance, getting drunk, Light, Shadow, and so on. Once the person has expressed that love, he or she is unable to think of much else until Undo Magic or similar effects erase the compulsion, or until 3D3 days have passed. Adepts 
of Light are taught this spell.

A priest/acolyte of Light, interrogating a captured assassin/burglar/whatever to try and suss out their true motive, or perhaps a test of potential candidates for advancement into the inner circle of a brotherhood, priesthood, secret society. If their true love comes back as something antithetical to the tenets of the group then that presents some interesting RP possibilities.

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