tooley1chris Posted January 10, 2022 Share Posted January 10, 2022 Wanted to start a thread about spell interpretations. Some of Advanced Sorcery spells can use opinions on rules and don't wanna bog down the page with individual posts. Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
tooley1chris Posted January 10, 2022 Author Share Posted January 10, 2022 So you get to attack until you miss and get very sleepy afterwards. But do attacks still have their % cut following each after the first? Couldn't you do that without a spell? RIGHTEOUS FURY (5) Range: Touch Resisted: No The caster must possess a positive Light Allegiance score. This spell may only be cast when knowingly facing a follower of Shadow. Once cast, for the duration of the caster’s POW in combat rounds, the target may continue to make attack rolls until they miss. The first such attack is on the character’s normal DEX rank, the next on the next lowest rank, and so on until any miss result is rolled. The character may not Dodge or Parry. Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
tooley1chris Posted January 10, 2022 Author Share Posted January 10, 2022 I assume this lasts POW in combat rounds? Thats pretty impressive since it doesn't require a resistance roll. Yeah? REFLECTION (9) Range: Self Resisted: No This spell blocks magic otherwise affecting the Sorcerer, mirrors it, and sends back the intruding magic to its caster. The reflection magic operates at full strength against its caster, who functions as target. However, each time a spell reflects back from Reflection, the Magic Points powering reduce by one. At no time does Reflection work against spells powered by more Magic Points than it is. During that time, it affects all spells, friendly or not, in the same fashion. Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
tooley1chris Posted January 10, 2022 Author Share Posted January 10, 2022 Same question about Attack skill %. Are they chopped up because of multiple attacks in a round? PAIN DIVINE (4) Range: Self Resisted: No When cast, this spell sets all of the nerve endings in the caster’s body alight with eldritch energy. The sensation makes the sorcerer jumpy, jittery, and full of energy. While in combat, every time the sorcerer is injured (that is, a hit that isn’t parried or dodged, and damage gets past armor,) he or she may immediately make an extra attack at the party responsible for the injury, as though he or she was riposting with a critical parry. Also, more than one extra attack may be made this way. Note that this spell takes precedence over any actual ripostes, and the sorcerer can only make extra melee attacks (no missile weapons) at the party responsible for the injury. Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
Questbird Posted January 10, 2022 Share Posted January 10, 2022 6 hours ago, tooley1chris said: So you get to attack until you miss and get very sleepy afterwards. But do attacks still have their % cut following each after the first? Couldn't you do that without a spell? RIGHTEOUS FURY (5) Range: Touch Resisted: No The caster must possess a positive Light Allegiance score. This spell may only be cast when knowingly facing a follower of Shadow. Once cast, for the duration of the caster’s POW in combat rounds, the target may continue to make attack rolls until they miss. The first such attack is on the character’s normal DEX rank, the next on the next lowest rank, and so on until any miss result is rolled. The character may not Dodge or Parry. I don't think your attack roll is reduced on each roll with this spell. It is Parrying which is reduced each time you do it. This spell basically lets you attack as many times in a round as you have DEX, until you fail -- which is beyond the abilities of a Master warrior. But it's magic, innit? 3 Quote Link to comment Share on other sites More sharing options...
SDLeary Posted January 11, 2022 Share Posted January 11, 2022 12 hours ago, tooley1chris said: So you get to attack until you miss and get very sleepy afterwards. But do attacks still have their % cut following each after the first? Couldn't you do that without a spell? RIGHTEOUS FURY (5) Range: Touch Resisted: No The caster must possess a positive Light Allegiance score. This spell may only be cast when knowingly facing a follower of Shadow. Once cast, for the duration of the caster’s POW in combat rounds, the target may continue to make attack rolls until they miss. The first such attack is on the character’s normal DEX rank, the next on the next lowest rank, and so on until any miss result is rolled. The character may not Dodge or Parry. Considering the not necessarily limited use scenario (depending on your game), I would say no, not for the duration of the spell. Also, not being able to dodge or parry is a serious downside. SDLeary 2 Quote Link to comment Share on other sites More sharing options...
SDLeary Posted January 11, 2022 Share Posted January 11, 2022 12 hours ago, tooley1chris said: Same question about Attack skill %. Are they chopped up because of multiple attacks in a round? PAIN DIVINE (4) Range: Self Resisted: No When cast, this spell sets all of the nerve endings in the caster’s body alight with eldritch energy. The sensation makes the sorcerer jumpy, jittery, and full of energy. While in combat, every time the sorcerer is injured (that is, a hit that isn’t parried or dodged, and damage gets past armor,) he or she may immediately make an extra attack at the party responsible for the injury, as though he or she was riposting with a critical parry. Also, more than one extra attack may be made this way. Note that this spell takes precedence over any actual ripostes, and the sorcerer can only make extra melee attacks (no missile weapons) at the party responsible for the injury. Also a no... straight % I would say. SDLeary 3 Quote Link to comment Share on other sites More sharing options...
tooley1chris Posted January 11, 2022 Author Share Posted January 11, 2022 How is this useful? TRUTH OF LOVE (3) Range: Sight and hearing, to a maximum of 100 yards Resisted: MP:MP Only those with allegiance to Light can learn or cast this spell. Matching MP:MP on the resistance table, the caster causes the target to express or realize that which is dearest to him or her: a person, animal, honor, decency, money, fighting, an allegiance, getting drunk, Light, Shadow, and so on. Once the person has expressed that love, he or she is unable to think of much else until Undo Magic or similar effects erase the compulsion, or until 3D3 days have passed. Adepts of Light are taught this spell. Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
Nick J. Posted January 11, 2022 Share Posted January 11, 2022 23 minutes ago, tooley1chris said: How is this useful? TRUTH OF LOVE (3) Range: Sight and hearing, to a maximum of 100 yards Resisted: MP:MP Only those with allegiance to Light can learn or cast this spell. Matching MP:MP on the resistance table, the caster causes the target to express or realize that which is dearest to him or her: a person, animal, honor, decency, money, fighting, an allegiance, getting drunk, Light, Shadow, and so on. Once the person has expressed that love, he or she is unable to think of much else until Undo Magic or similar effects erase the compulsion, or until 3D3 days have passed. Adepts of Light are taught this spell. A priest/acolyte of Light, interrogating a captured assassin/burglar/whatever to try and suss out their true motive, or perhaps a test of potential candidates for advancement into the inner circle of a brotherhood, priesthood, secret society. If their true love comes back as something antithetical to the tenets of the group then that presents some interesting RP possibilities. 6 Quote Link to comment Share on other sites More sharing options...
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