borusa Posted October 21, 2023 Share Posted October 21, 2023 I also have my copy of the physical book and it is na thing of great beauty and joy. Quote Link to comment Share on other sites More sharing options...
joen Posted October 26, 2023 Share Posted October 26, 2023 Just wanted to chime in a say that this looks awesome! I just starred your project on github, when I have more free time in the future I'll definitely try to help out in any way I can. Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted October 27, 2023 Share Posted October 27, 2023 12 hours ago, joen said: Just wanted to chime in a say that this looks awesome! I just starred your project on github, when I have more free time in the future I'll definitely try to help out in any way I can. Thank you. I’ve just started the beta testing on Pendragon and will get back to this as soon as I can. I am having a think about the approach to BRP - some of me says stop worrying about automation for now and get the full character sheet done first and then come back to automation. I will post some updates when there’s more to say. Quote Link to comment Share on other sites More sharing options...
AJ The Ronin Posted November 7, 2023 Share Posted November 7, 2023 Is there a link to the BRP implementation we can try? Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted November 7, 2023 Share Posted November 7, 2023 There is - it's here Genii-Locorum/brp: Foundry VTT implementation for Basic Role Playing (github.com) But a few caveats 1) It's a very early work in progress 2) I've got a version underway that goes back to the drawing board because I've learnt stuff as I've gone along. The big issue is I sort of went down rabbit holes for example to get dice rolls working. What that meant is there isn't the functionality of a full character sheet. 3) The next version I will release (ok, maybe not this one as I do have a slight change I should release first to do with Armour Points) will loose dice rolls, HP calcs and other stuff - but should (fingers crossed) have a fully usable character sheet 4) I'm juggling development with Pendragon, some other bits, a day job etc etc. Having said the above please feel free to try it out and all feedback welcome - whether it's "this doesnt work", "this shouldnt work like that", "why on earth did you make it work like that" or "here's my long list of features we need". My rough roadmap is 1) Get a fully featured character sheet in place with skills, spells, weapons etc - even if it's just a glorified pdf 2) Add basic computations (hit ponts, damage bonus etc) 3) Add basic rolls 4) Complex rolls and calcs 5) Character creation 6) Loads more after than I guess - but I just can't see that far ahead Hope this helps and the new version looks pretty identical to the current version, very similar data models and I'm reusing code subject to some tweaks Cheers Quote Link to comment Share on other sites More sharing options...
AJ The Ronin Posted November 7, 2023 Share Posted November 7, 2023 Okay. Thanks. Will post my notes eventually. Quote Link to comment Share on other sites More sharing options...
AJ The Ronin Posted November 7, 2023 Share Posted November 7, 2023 And here is the first note: I'm trying to use this link (https://github.com/Genii-Locorum/brp/releases/latest/download/system.json) to upload the manifest in Foundry using Forge's Wizard and I get an "failed to fetch package manifest" message. Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted November 8, 2023 Share Posted November 8, 2023 8 hours ago, AJ The Ronin said: And here is the first note: I'm trying to use this link (https://github.com/Genii-Locorum/brp/releases/latest/download/system.json) to upload the manifest in Foundry using Forge's Wizard and I get an "failed to fetch package manifest" message. Doh, sorry - I forgot to rename brp.zip to system.zip - fixed now. Thanks. Quote Link to comment Share on other sites More sharing options...
AJ The Ronin Posted November 8, 2023 Share Posted November 8, 2023 Now it worked! I'll play around with it the next few days. Would you like to get notes here or in github? Quote Link to comment Share on other sites More sharing options...
AJ The Ronin Posted November 8, 2023 Share Posted November 8, 2023 Following the instructions provided in the compendium: If I allow personalities "Personalities" in settings: Charming, Cunning, and Skilled open a pop-up window with the message "Choose Optional Skills" and no skill list or options when drag and dropped. The Personality is not added to the Personal section. There is no option to click + as mentioned on the instructions. If you choose "Brutal", you get the same window but with a 0/2 option (instead of 0/1) and when you close that windows you get a new window to write a specialization for Ride. With Brutal, it will be added to the Personality area and the skills will update. There is no + option. Professions seems to be working alright. Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted November 8, 2023 Share Posted November 8, 2023 Thanks @AJ The Ronin - I will look at it this evening. In response to the other points - happy with stuff here for now - I may move to Github when I finish the bigger rewrite I mentioned. Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted November 8, 2023 Share Posted November 8, 2023 I downloaded the system from Github and created a new world - imported all the compendium. Turned on the "use personalities" and rebooted the world. Created a test character, added a culture, initialiased the stats and then dragged "Brutal" to the character sheet and it all worked. Are you getting any error messages in the console (F12)? Brutal should have 0/2 (you get two combat skills rather than one for the other personalities) but not sure why you're not seeing anything. Some screenshots below. Can you share what you're seeing and any console outputs if there are errros? Otherwise happy to jump on a zoom call to try and work out what's happening. Cheers 1 Quote Link to comment Share on other sites More sharing options...
AJ The Ronin Posted November 8, 2023 Share Posted November 8, 2023 Hope these help: Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted November 9, 2023 Share Posted November 9, 2023 (edited) OK, have you imported all the skills in to the game from the compendia? Do you see a folder for Skills and under that "Groups" and within that "Combat skills"? First error in the console is to do with the specialism skill name so nothing to do with the blank Optional Skills issue (I've got a fix for the error though and it doesnt seem to actually impact anything) Could you also do a screen shot of the "Brutal" personality - especially the "optional Skill Groups" part please? Edited November 9, 2023 by Dangermouse Quote Link to comment Share on other sites More sharing options...
AJ The Ronin Posted November 9, 2023 Share Posted November 9, 2023 I was dragging directly from the compendium (blame PF2 for that behavior quirk). I'll import and try again later today. Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted November 9, 2023 Share Posted November 9, 2023 52 minutes ago, AJ The Ronin said: I was dragging directly from the compendium (blame PF2 for that behavior quirk). I'll import and try again later today. No worries. In this set up (changed in the rewrite underway) the group skills matches to skills in game.items so that explains why it’s not finding things. I’ll keep this in mind in the new version and see if I can get that working. Cheers 1 Quote Link to comment Share on other sites More sharing options...
AJ The Ronin Posted November 9, 2023 Share Posted November 9, 2023 That worked perfectly! Thank you! 1 Quote Link to comment Share on other sites More sharing options...
tooley1chris Posted December 1, 2023 Share Posted December 1, 2023 (edited) Just wanna say that looks so great Edited December 1, 2023 by tooley1chris 1 1 Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
Dangermouse Posted December 16, 2023 Share Posted December 16, 2023 Beta release has finally happened - BRP thread over here Quote Link to comment Share on other sites More sharing options...
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